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Posted Hide Post
Nice,that was pretty cool of you Randy.
Thanks

By the way, to everyone else.The demo is available on the Marketplace now. Thumbs Up
 
Posts: 3 | Registered: Mon February 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Awesome I can't wait now that clinches it for me now.
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of TW_Night_Fox
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Randy Greenback: Now officially "Da man"!

No SF ranks = No SF obsessed timmies. Hopefully.




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZPaul2Fresh8
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1. Will you add an option to allow kills in adversial play?

2. Will you add an option to allow kills in adversial play?
 
Posts: 135 | Registered: Thu October 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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1. Will you put instant kills in multiplayer like the last America's Army had, or will you leave it how it is and suffer low revenue due to this issue?

2. Will you take away the ghillie suit from America's Army like you did on Ghost Recon and make the fans of the original America's Army angry like you did with the fans of the original Ghost Recon?
 
Posts: 933 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Obviously not an official answer, but I'll take a crack at those two questions.

quote:
Originally posted by XxCH0NGxX:
1. Will you put instant kills in multiplayer like the last America's Army had, or will you leave it how it is and suffer low revenue due to this issue?

The game development was funded by the US Army, not Ubi. Revenue is not an issue or is of very minimal concern.

2. Will you take away the ghillie suit from America's Army like you did on Ghost Recon and make the fans of the original America's Army angry like you did with the fans of the original Ghost Recon?

Do you mean they have a ghillie on the PC? They never had it on RoaS. You always appear to be wearing the enemy uniforms to the other team, not American uniforms.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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On the single player there was that training mission where you had to do recon wearing the ghillie suit. That's what I was talking about.
 
Posts: 933 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of TW_Night_Fox
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You were not wearing a ghillie suit at any point in any mission in the Xbox title.




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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Is this true?

I was reading an article about the game and saw this at the bottom of the article. the website is http://www.gcn.com/print/26_15/44526-1.html


“We have provided options that can be set to disallow using live fire or real ammunition,” Greenback said. “By turning that on, players will only be able to use nonlethal training munitions, just as they do in real Army training events,” he said. Greenback compares the training sessions to a game of paintball. “No one dies during gameplay; instead, they are called out and must sit down.”

Sounds like there will be options. Guess that option is default to ON in the demo. Hope the option he talked about is true and we see it in the full version.
 
Posts: 933 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Screamin34gl3
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Thank you for your awnsers.




98% of the teenage if
population will try, does or has tried smoking pot.
If you're one of the 2% who hasn't, copy & paste this into your signature.

 
Posts: 95 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Will bleed out be effected by conditioning in the final game?
 
Posts: 712 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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It nice to know the developers care enough to answer our questions. I have a feeling I might not be enjoying the demo as much with out the flow of info being covered here. Thanks to the dev's for taking the time to answer and the forum members for asking great questions.
 
Posts: 181 | Registered: Thu October 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Will bleed out be effected by conditioning in the final game?

could we get an official answer? If this was changed this would make the game awesome I could deal with all of the other issues if it was made like this.
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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1. How much wood would a woodchuck chuck, if a woodchuck could chuck wood?

2. What type of wood would it be?

Tongue


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
1. How much wood would a woodchuck chuck, if a woodchuck could chuck wood?

2. What type of wood would it be?


37, Oak




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post


/up past bedtime
 
Posts: 3520 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MeanMF:


/up past bedtime


LOL!!!!

Too Happy


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Veryhappy

"how's this for chuck'n!"
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Cire_5th
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2 Questions which came about after playing demo:

Does anyone know about the feathering trigger mechanism for the demo. Or rather Shep pointed out in an email, "squeeze the trigger" or squeezing the trigger. How does it work, will it be in the real version as it is in ROAS?

Most importantly will bonus attributes be given to the individual/team in MP, Campaign, when things are done right in the battlefield? (such as your typical flank maneuver)

What I mean by bonus attributes I mean awarded proactively on the battlefield (to improve team camoflauge) as it is in ROAS.

Edit: Then again these Honor Coins I have experienced could be in turn retroactive to the system they have in ROAS.

Maybe its just me and my knowledge of rifles but using the Iron Sights I couldn't hit the broad side of the barn let alone manage the rifle wobble. My range was about 50 yards and closer. The threshold distance before seeing the red dot above appear.

And can someone briefly explain if squeezing the the trigger so to speak applies in the current real models of those rifles developers and military consultants are depicting for AA:TS [demo]?

This message has been edited. Last edited by: Cire_5th,
 
Posts: 231 | Registered: Tue May 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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1) Since TS is built on the GRAW2 engine, are the GRAW2 maps compatible with TS?
2) If so, are there any plans to make those maps available for TS?
 
Posts: 131 | Registered: Wed December 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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