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Now it is time to see if Ubi and RSE took any advice to make the game better
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quote: Originally posted by Ring2: Now it is time to see if Ubi and RSE took any advice to make the game better
I'll be pleasantly surprised if there's a patch available for the game tomorrow.. I think it's a lot more likely that any fixes (like instantaly-fatal headshots for example) will come in a title update sometime after the game's launch.
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I like the fact that reloading doesn't automatically consolidate your ammo. It would be cool if they could add a "considate ammo" option to the reload screen. I'd also like to see the number of rounds remaining (and maybe number of mags) removed from the HUD in TS mode. Both items could be added to the reload pop-up to add realism. Maybe it would be better as an individual setting like turning on/off the objective indicators.
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I don't know about you but in combat while under fire I would be more concerned about reloading than about consolidate my ammo. That is easier said then done so my suggestion to you is either don't reload until your mag is empty or resupply often to keep full clips.
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On that note, I would really like to see a way to bail out of a reload to pull out your pistol. Maybe pulling both triggers simultaneously while reloading goes to this emergency defensive state. A couple times I've been disappointed in my character's apparent apathy to an approaching attacker. I guess he felt it was more important to finish reloading his SAW. Purple Targets, er.. I mean Purple Hearts could be a nice touch in the after action.
--The last thing I want to do is hurt you. (But it's still on the list.)
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quote: Originally posted by Safrole: On that note, I would really like to see a way to bail out of a reload to pull out your pistol...A couple times I've been disappointed in my character's apparent apathy to an approaching attacker.
Haha yeah I got killed that way a couple of times last night. Right afterwards I thought "why didn't I pull out my pistol", but it's good to know that even if I tried it wouldn't have worked so now I can blame the game.
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