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If the game has jamming weapons then I'd be in, if not then it's just a rent for me. May sound stupid but soldiers do get instances of jammed weapons, specifically the COLT rifles.


"A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr.
 
Posts: 64 | Location: Defilade From You! | Registered: Mon September 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
May sound stupid but soldiers do get instances of jammed weapons, specifically the COLT rifles.


I have a Walther/Smith and Wesson p22, tactical style, sidearm . It jams frequently with certain types of ammo. I think the bullet can really make a difference how often s certain weapon jam. A certain remmington round I used would jam about 30% of the time in it. I also have a russian M44 that has never jammed, then again since it uses 7.62 x 54mm rounds, I've only been able to purchase one brand: wolf

I'm all for the weapon jamming variable to be used in the/a game. I would hope that the percentage of a weapon jam with NATO standard ammo and the current US Army weapon designs would be below 1% though.
 
Posts: 181 | Registered: Thu October 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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Lets hope. But I am sure playing 2 hrs+ would give you one random jammage.


"A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr.
 
Posts: 64 | Location: Defilade From You! | Registered: Mon September 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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Oh, yeah, maybe like every 15 - 30 minutes is what I was thinking. Possibly during periods of excessive fire...
 
Posts: 181 | Registered: Thu October 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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I dont think it does but ima go and run some tests with the 16 & 249. Maybe crawling has something to do with it.


"A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr.
 
Posts: 64 | Location: Defilade From You! | Registered: Mon September 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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i didnt have any problem with the movement.

didnt think the graphics were very good,but thats not a deal breaker for me....they were acceptable.

is there(that im missing) or will the be an option to turn of the UAV?or at least make the objective markers a server option rather than a player option.i hate indicators on the screen,especially for human/mobile objectives(snipers etc).i dont want to be the only one on my team that cant see them or go through the hassle of having everyone turn them off individually.

from the videos it looked as if there was a freelook.is this not the case?or once again,am i missing something?

i didnt get to actually play any adversarial yet,but i played arround with it a little in splitscreen....

i do agree that you should be able to finish off downed opponents...does a headshot equal an instant kill?

no instant kills and no ability to finish someone off? Nuh uh

i would like to see an option to turn off the indicator's(stars)over the HVT's(or tie it in with the earlier mentioned server side objective indicator option).

the weapon sway should be a little worse when standing and even more so after sprinting imo.

all in all i really like it,but i hoped the finished version is a little more polished and some of the above is addressed.

btw-if you read the credits under "special thanks" you could probably figure out the "little tidbit" ive been mentioning for the last couple months.

they did 4 of the maps if i remember correctly.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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Looking in the extras area, there are other weapons mentioned.

It says where the M16 with ACOG is unlocked, as well as the M4 with red dot and foregrip and M107.

Also listed are a G36 and MG36, but nothing on how to unlock them. Are they strictly used by the opposing forces or will we get access to them as equipable from the start? Mentions AK's but I assume those are for the opposition.
We found the Claymores and rocket launchers in crates to be used.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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I have two real problems with this game:

#1 I can't shoot through some tree branches

#2 When you get wounded, and you're on the ground, why can't you just commit suicide. I find it stupid that your whole team gets knocked down because of spawn killers, and guess what? You have to wait 60 seconds to die.


I like everything else about the demo Smile


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Posts: 4113 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Mr.Hanky2005:

#2 When you get wounded, and you're on the ground, why can't you just commit suicide. I find it stupid that your whole team gets knocked down because of spawn killers, and guess what? You have to wait 60 seconds to die.



Maybe it's because soldiers do not commit suicide in real life? Isn't this supose to be a realisitic shooter? Don't like to get killed when trying to save a life? Deal with it.

Is it even allowed by the US army to "finish off" injured enemies? I think not. Sounds more like a tactic terrorists would use.


 
Posts: 272 | Registered: Wed December 13 2006Reply With QuoteEdit or Delete MessageReport This Post
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It *would* make sense for a headshot or center chest shot to be instant death. ROAS did that, a solid hit with the first round, compared to the soldiers conditioning, could result in a kill. I do wish the game had that. Maybe it does and I never got that good of a shot? Seems everyone else had the same experience. I agree with forcing the ROE on players for incapacitating shots.

-I like the grazes you can self-medicate
-I like harsher incapacitating wounds requiring a teammate to help you
-I agree with forcing ROE on players to fight with honor
-However, we do need the ability for kill shots, even if it's not easy. Put the onus on marksmanship, not a game balance issue.

Happy over all, but there's room to be tweaked here.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by oorlogshond:
quote:
Originally posted by Mr.Hanky2005:

#2 When you get wounded, and you're on the ground, why can't you just commit suicide. I find it stupid that your whole team gets knocked down because of spawn killers, and guess what? You have to wait 60 seconds to die.



Maybe it's because soldiers do not commit suicide in real life? Isn't this supose to be a realisitic shooter? Don't like to get killed when trying to save a life? Deal with it.


Yes, soldiers don't commit suicide in real life on a regular basis, but if your getting spawn camped, and your whole team keeps getting knocked down, it doesn't only reduce the fun for the team being camped, but the team camping also has to wait 60 seconds for them to respawn. The team being camped then has no chance.


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Posts: 4113 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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One more thing I would have done differently:
The circular timer. It's just not needed and it's distracting, taking you out of the reality of the game. You can tell you're reloading since you hit the button and with the hand/gun animation. You know you're not ready to throw the grenade since your guy is going through the motion of putting away the gun and pulling out the grenade.
IMO, let the actions speak for themselves, we don't need a visual representation restating the obvious.

Best solution: take it out entirely.
Best compromise: take it out of True Soldier mode.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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I WILL NOT BE BUYING THIS GAME!! im so disappionted. this game has the most bugs i;ve ever seen. there is no way im paying 60 bucks for all the fustration i'll get. not when COD4 id so much better. i got stuck on a wall and couldnt move or jump or anything...WTF?? you cant kill anyone even after shooting them 6 times in the chest but they somehow turn and kill you?? then when you finally do kill someone they dont die???. someone killed me and i just laided there looking around??? then they showed me where the guy that killed me was hiding?? i hate that. that sucks for a sniper thats trying to hide? a sniper shouldnt have to keep moving around? thats just stupid. i got to keep it real and say'' no way'' to this one. 60 bucks for what??? sorry but i really wanted this to be good but , its not and im not gonna kid myself.
 
Posts: 28 | Registered: Thu June 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Kill cam is a host server option that can be turned off. Honestly, people. Have a little patience and look at all the options in the game before judging it in 10 seconds.

I agree that there are some things that could/should be adjusted. But a lot of the gripes are based on poor information/understanding of the game.

If you were looking for a game that you could repeatedly shoot at enemies, then you were looking in the wrong place to begin with. AA was never about that, in AA:RoaS they didn't even have a respawn mode. The only mode they had was an objective based game that had one team defending and the other attacking.


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Posts: 1261 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Kill cam is a host server option that can be turned off. Honestly, people. Have a little patience and look at all the options in the game before judging it in 10 seconds.

I agree that there are some things that could/should be adjusted. But a lot of the gripes are based on poor information/understanding of the game.


Agree I think people are judging the game to quickly. Seriously, give the game a chance, try out the different hosting options, and make sure you give True Soldiers mode a try.


Freedom isn't free, but it's worth fighting for.
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Posts: 4113 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Not real happy with this game. People are saying that COD4 is run and gunner and they are right but keep this in mind. COD4 has a new hardcore mode that will take care of all that. there is no reticle on the screen and you need to pull the gun to shoulder to get a good shot and enemies and friends have no names or indicators above their heads. excessive team killers get to sit and watch. also no HUD. also no bullet indicator telling how much ammo left in the magazine. could be the answer to our prayers
 
Posts: 16 | Registered: Mon August 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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COD4's MP will have 1 saving grace: hardcore mode, TDM with no respawns. Perfect for some LMS games. Other than that, some search and destroy maybe, but even that was too fast paced in the beta.
 
Posts: 1215 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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COD4 hardcore mode sounds promising, but I'm reserving judgement until I see how well it works. If it ends up playing like regular mode with easier kills, then it won't change very much in the way of gameplay.
 
Posts: 3501 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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i love how the incapacited soldier system works.Yes the timer can be a bit long,but u can change that.Most people that complain about that are the ones who can't run in gun(or die from it)and have to wait longer than 10 sec to run and gun again.

Now not bein able to kill down enemies is a true part of the game.This game is based off realism,try to shoot an enemy in real life who is suffering and deserves it and u will find urself locked up for good.

It also makes teamwork better and gives ur teammates a better chance to heal downed people.

All in all the game is awesome,character models are insane,the enviorment isnt that good.But all out great game.
 
Posts: 57 | Registered: Thu July 28 2005Reply With QuoteEdit or Delete MessageReport This Post
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Alright here is my list of pros and cons and I'm sure I'll add to it as time goes on and I figure the game out and get used to somethings.
PROS
- Dragging allies
- Graphics (although not very good better than in ROS)
- The first mission is decent
- The commo in the game
- Weapons
- Unlock able upgrades
- Recoil on the the m249 is good it made me happy
- Sniper recoil is ok could be a little more
- biggest pro of all time the best thing about this game your AI teammates heal you!!!!

CONS
- The bleed out timer because it should depend on how badly wounded you are
- Roles not being set
- I can’t speak to this but it seems there will be no CQB which I like
- Recoil on the M4 with scope
- M203 recoil
- Time limit on missions
- The voice saying the objectives you should get your mission and just have the basic mission without having to eliminate the snipers. So the objectives should be for the first mission, in my opinion take the bridge, eliminate the guard towers, secure intel, and then extract. There should be no voice that says this tower is no longer a threat.
- For some reason I have not determined there is a glare like thing on the rear iron sights
- The crouching system. What I mean is I liked how it is in ROS where unless you were using your iron sights when you moved forward you stood up. That is what this game should do because I can’t imagine carrying all that weight and crouch walking remember body armor with the trauma plates, weapons, ammo, and grenades are heavy.
- No bipods and it does not look like you will be able to customize your gun like in ROS
- The grenade cursor needs to be taken off of true soldier mode and the icon for waiting while you reload and change weapons needs to be taken off of true soldier mode
- No iron sights for scopes
RSE and Ubi can you look at these suggestions and see if you could possibly make any of these slight changes it is a great game but it could be even better

This message has been edited. Last edited by: Ring2,
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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