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Posted
IGN

quote:
There's a complete bad ass mode called True Soldier which forces you to play without any HUD at all.


Clap
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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Redstorm, I'm sold.

bow




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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yeah,just got done watching the vids...

looking good.

hopefully word of mouth can keep this from being a total flop($$).
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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This is all GREAT news. Very glad to have that True Soldiers mode. I hope the mission based game type is as good as in ROAS with actual objectives.

This with what Randy said in the other thread is VERY positive about this game:

quote:
Originally posted by RandyGBK:
Here are some quick facts to clear up any concerns or worries in the community.

1) In AA:TS there are no reticule dots or aim assistance unless your weapon has a scope and you have it raised up to focus in on your target. All other guns have an Iron Sight view that players will need to use since firing from the hip will be pretty inaccurate.

2) AA:TS has set Squads and Fire-Teams. Even average players that operate as a team will outperform great players that are on a team with less cohesion. Squad and Fire-Team Leader will play a big role in the games.

3) Sprinting will in fact be limited by Physical Training.

4) AA:TS provides a more realistic experience using the “True Soldiers” server option. With True Soldiers turned on the following will happen.
--* Removes IFF/Names
----o Friendly Names still appear but only at close range
--* Removes Focus Dots above enemy heads
----o Target acquisition becomes a much larger factor.
--* Removes Kill Messages in upper left (No kill confirmation)
----o Players should now confirm their kills since it’s a valid strategy to hit the dirt and play dead if you are receiving heavy fire.
--* Removes Radar
----o Leaves only the compass function onscreen
--* Removes Objective Markers unless the “Show Objective Indicators” option is On
----o Less Intel provided to the Soldiers on the ground, you must hunt down the Objectives yourself and send out Fire-Teams to recon.

5) Iron Sights/Scope is on the Left Trigger, Right Trigger fires.

6) There are Five skills to invest in using the Soldier Development System. They are as follows.
* Marksmanship
* Physical Training
* Fortitude
* Medic
* Valor

Keep an eye out on Xbox Live in the coming weeks for new gameplay videos, Dashboard Themes, and Gamerpics.
 
Posts: 1231 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
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woo woo no hud Clap
 
Posts: 7635 | Registered: Sun January 12 2003Reply With QuoteEdit or Delete MessageReport This Post
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this game is great. I just hope the money is being invested in fixing glitches that hindered the first game and I hope they patch any problems that arise. The glitchers took over the first game and had a heyday thus ruining the game. I'm ok with most people getting Halo or COD4 instead of this game because this AA game caters to a more mature, intellectual player.
 
Posts: 16 | Registered: Mon August 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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Sweet cant wait and as Night said im sold well me to. Also do you think you could use the no hud mode in Coop campaign? Any ways this game really surprised me with this and I cant wait for it now.




98% of the teenage if
population will try, does or has tried smoking pot.
If you're one of the 2% who hasn't, copy & paste this into your signature.

 
Posts: 95 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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"Ubisoft and Redstorm have reserved the names of real units for soldiers actually serving with those units, so if you happen to jump on and see a player from the 101st Airborne or the 1st Armored clans, you'll know you're actually playing with a real soldier from that unit."

Thats not only a good idea but is really cool as well.

I remember seeing (at IGN I guess) that you are rewarded for respecting life and the Rules of Enguagment, this leads me to believe that AI enemies will surrender? I would also like to know if the weapons are going to *Jam* randomly because the ones in RoaS didnt and that really a key factor in Combat-Small Arms.

This message has been edited. Last edited by: HomelandWarrior,


"A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr.
 
Posts: 64 | Location: Defilade From You! | Registered: Mon September 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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Nice touch from page 2:

"Interestingly, Ubisoft and Redstorm have reserved the names of real units for soldiers actually serving with those units, so if you happen to jump on and see a player from the 101st Airborne or the 1st Armored clans, you'll know you're actually playing with a real soldier from that unit."

Since I have a 10th Mountain Division combat patch, look for me there!


CPT B SAYS FLY ARMY!
 
Posts: 68 | Location: Los Angeles, CA | Registered: Mon July 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by CPTBrown48:
Nice touch from page 2:

"Interestingly, Ubisoft and Redstorm have reserved the names of real units for soldiers actually serving with those units, so if you happen to jump on and see a player from the 101st Airborne or the 1st Armored clans, you'll know you're actually playing with a real soldier from that unit."

How will that work?

Since I have a 10th Mountain Division combat patch, look for me there!




98% of the teenage if
population will try, does or has tried smoking pot.
If you're one of the 2% who hasn't, copy & paste this into your signature.

 
Posts: 95 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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