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Picture of XxMistaMADDxX
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I was one of the biggest supporters of this game and all I can say is I'm extremely dissappointed.

Gameplay I prefer over GFX all day long but the gameplay is SO inconsistent. The controls are herky jerky and it seems that everytime I kill someone, I get to watch them laugh their ass off for 15-45 seconds.

Not to mention, the GFX are the worst on the 360. This is just plain and simple bad game IMO. VERY DISSAPPOINTED ONCE AGAIN UBI.

Looks like I'm playing CoD4 unfortunately and just gonna have to wait for Rogue Warrior, Ground Branch or R6:LVB(whichever comes first). (sigh)


 
Posts: 127 | Registered: Thu April 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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quote:
Originally posted by XxMistaMADDxX:
Not to mention, the GFX are the worst on the 360.


The worst on the 360?
I'll concede that the hand & gun modeling needs more texture and work, but everything else is among the best graphics on the 360. The environment is very well done, as it is in GRAW2.
FAR from "the worst on the 360" IMO.
 
Posts: 1231 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZPaul2Fresh8
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I don't care what anyone says. This game is terrible. Everyone I played with in my hosted room was disappointed. This game is more of a recruitment tool for the U.S. Army rather than a game to satisfy tactical shooter fans. The game suffers from the same problems that plague the GRAW series. The weak draw distance of the brush and grass, the fumbling AI. Guns that 'float' in the air after someone dies. Washed out looking textures, I can go on and on...

We even thought at one point that there was a glitch in adversial so you couldn't kill the enemy.

But sadly no. It is just retarded. That's why soldiers are not game programmers. I'm not dissing any armed forces, I'm just saying that people play FPS for the satisfaction of the kills. I may play a little too much GRAW, but I was hoping for a seige game type.

So in the end, my complete team is NOT getting it and I cancelled my AA:TS reserve and am now going to get COD4. I'm not a run n' gun type of player, but the beta was addictive and I'm interested in seeing how it's going to be in 'Hardcore' mode.

EDIT: I'm adding an idea that hopefully RSE will see that it will help the game. I read that the US Army will be using this game as a 'recruitment' tool so I understand the no-kill idiocracy in adversial. But I strongly propose that RSE inputs a server optoin that allows the kills.

R.I.P. AA:TS

Good morning new GRAW 2 Maps!
 
Posts: 135 | Registered: Thu October 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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quote:
I don't care what anyone says. This game is terrible.


A lot of people I played with actually loved this game, with the exeption of a few things needing to be tweaked.


"Courage is fear holding off for a minute longer." -General Patton
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4396 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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If you want a kill, then don't let them heal. If you get a guy or two down, take advantage of the situation. Make sure your sniper is ready to pick off anybody who gets near. Move around and flank or encircle the other squad while they're distracted and worried about the rescue.

But if you're acting alone, you're almost never going to get a kill unless you encounter somebody else who's working alone. So lone wolves are out of luck.

And it's very possible to take out the other team.. Of all the survival matches we played, I think only the first one ended with players on both teams still alive. This game is made to be played with no respawns. They threw a respawn mode in there to keep the kiddies happy, but it's just not the same game that way.
 
Posts: 3520 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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man i am soooooo disapointed with this game. i can tell from the first 10 seconds of playing that this game will have endless bugs in it. i ran next to the first wall i saw and got stuck some how and couldnt move??? wtf. the graffics are weak, i cant kill anyone with 5-6 bullets in the chest and then they turn and kill me with one shot?? im running around this map and within 10 seconds i cant see anyone like im the only one there. im sorry but the COD4 demo was way better than this. this game will fustrate everyone for a long time. the concept of this game seemed to be the best but i got to keep it real man, this isnt very good. i wanted this game bad but im not gonna kid myself and spend 60 bucks and waste my time with this one.
 
Posts: 28 | Registered: Thu June 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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I played ROS and loved it, even with all its problems.

I have played survival, Sharpshooter, and campaign. On every possible setting(mostly true soldier mode). Still can't kill people. I played for 3 hours trying to like the game, but for some reason I just can't get in to it. I'm manly a siege player in graw, and understand in the final game they probly will have a siege/objective mode, but still can't kill any one.

ROE, Ganiva convention don't say you can't shoot a man if he is still a threat. Shoot a guy in the head then go after his team mates only for the guy you shot to get healed? So, we have to shot the guy keep our crosshairs on him for 60 seconds for all 8 enemies. Shot a guy wait a minute go on to the next guy and so on. By time you get the last guy time will be up.

You guys think clans will enjoy this? Hell NO!
Lets say team blue's alpha(4 people) comes up on team yellow's alpha (4 people.) A fire fight breaks out. Team blue kills 3, team yellow kills all 4 then the last guy heals his 3 downed buddies. Now its 8 on 4 when it should be 5 on 4, because no matter how many head shots the guy takes he can still be healed and run around and shoot people like he never got shot.

If they changed it to where a Head shot kills, a center mass burst kills, and every thing else they roll around laughing, the game would be playable. As it is now, it's one of the worst games I've ever played.
 
Posts: 12 | Registered: Wed November 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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quote:
Originally posted by Cons72:
Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


I like that. Render aid, bind them up and escort back to your spawn base (AI takes over to force cooperation), or bind them and leave them there, but risk the other team coming and releasing them. That would be pretty cool.
 
Posts: 1231 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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quote:
Originally posted by RawKryptonite:
quote:
Originally posted by Cons72:
Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


I like that. Render aid, bind them up and escort back to your spawn base (AI takes over to force cooperation), or bind them and leave them there, but risk the other team coming and releasing them. That would be pretty cool.


Yes, sound good, but I think that should be an actual game type. Another thing that can be done, after they become POW, they would have to run back to the enemies spawn in or to re-spawn.


"Courage is fear holding off for a minute longer." -General Patton
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4396 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by RawKryptonite:
quote:
Originally posted by Cons72:
Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


I like that. Render aid, bind them up and escort back to your spawn base (AI takes over to force cooperation), or bind them and leave them there, but risk the other team coming and releasing them. That would be pretty cool.


I was thinking more that as soon as you aid and secure them, they are just done. Your idea does put more realism in the game, but based on the complaints here, having to escort them back or leaving them to be rescued would be hugely unpopular. Wink2


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Moderator
Picture of Mr.Hanky2005
Posted Hide Post
quote:
Originally posted by Cons72:
quote:
Originally posted by RawKryptonite:
quote:
Originally posted by Cons72:
Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


I like that. Render aid, bind them up and escort back to your spawn base (AI takes over to force cooperation), or bind them and leave them there, but risk the other team coming and releasing them. That would be pretty cool.


I was thinking more that as soon as you aid and secure them, they are just done. Your idea does put more realism in the game, but based on the complaints here, having to escort them back or leaving them to be rescued would be hugely unpopular. Wink2



If we were to make it like that Cons, then maybe they would have an increased re-spawn wait time for the enemy soldier?


"Courage is fear holding off for a minute longer." -General Patton
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4396 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by RawKryptonite:
quote:
Originally posted by doja2:
I hosted games, tried every setting possible. Still can't get over sniping a guy in the head he falls behind cover then gets healed knows excactly where I am and tells his budies. I just want a realistic shooter. Whats the point of having a sniper class If head shots do nothing. I was playing sharpshooter, the whole other team is on their sniper hill I flank them with a budy run up and shoot 4 of them just to run out of ammo and get shoot by the last 2, then they heal all 4 guys. they then continue to camp on that hill, I continue to try and kill them and get a few only to get back to the lobby and have 10 kills and negative 80 points. If these points give better stats and riffles and your getting negative points for separating to take out a sniper how would anyone except a camper get any points?

A shooter that you can't kill people in is about the dumbest thing I've heard of.

What, some major some day says, I know how to make us some money and recruits make a "realistic" fisrt person shooter.But here's the kicker. You can't kill anybody. Only mame

Is this some kinda sick joke?


I found your problem: you were playing sharpshooter.
If you want realistic, then drop the Lazarus effect. You say you can't kill anyone, but that's what respawn games are built on. Play with no respawns and things change. Have the host cut the bleed out to 15 seconds and you won't see many getting healed.

Ghost: sorry, but the game is incredible.


STILL NOT REALISTIC. STILL NO INSTANT KILLS.
 
Posts: 934 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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XxCH0NGxX, please don't type in all caps. It's against the TOU...


"Courage is fear holding off for a minute longer." -General Patton
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4396 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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This game is retarded. If you can't get one shot one kills then why the hell would anyone want to play it? Thought the motto of most snipers is "one shot one kill". One shot to the head in this game and they drop and roll around, then you have to wait for them to bleed out.

where in the geneva convention does it say that you cannot instantly kill a combatant? that when you shoot them, they have to be wounded not killed? PURE RETARDATION. that's what this game is.

if they just fixed that alone, the game would be SO MUCH BETTER. just let us have instant kills. leave the thing on of not being able to kill downed soldiers. or make it so if we do kill a down soldier, we forfit the game. and the other team wins by default. that would be more realistic.
 
Posts: 934 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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Instant kills = lone wolf. Work with your team - it's easy to defend your kill for 15 seconds. Changing it so that killing a downed soldier ends the game would suck - it would be way too easy to do accidentally.

If you want to run around solo ninja sniper style, then this is not the game for you. It just isn't. Deal with it and move on.
 
Posts: 3520 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZPaul2Fresh8
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quote:
Originally posted by Mr.Hanky2005:
quote:
I don't care what anyone says. This game is terrible.


A lot of people I played with actually loved this game, with the exeption of a few things needing to be tweaked.


I understand your naturally defensive because your a MOD on the official forum, but how do you like these apples?:

You shoot a guy in the head and he doesn't die, BUT no only does he NOT die, but he also survives a direct hit from an air strike. Then he's still on the ground and still able to be healed by his teammate.

If you ask me, it sounds like we're playing Teletubbies dressed in army gear...
 
Posts: 135 | Registered: Thu October 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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quote:
Originally posted by ZPaul2Fresh8:
quote:
Originally posted by Mr.Hanky2005:
quote:
I don't care what anyone says. This game is terrible.


A lot of people I played with actually loved this game, with the exeption of a few things needing to be tweaked.


I understand your naturally defensive because your a MOD on the official forum, but how do you like these apples?:

You shoot a guy in the head and he doesn't die, BUT no only does he NOT die, but he also survives a direct hit from an air strike. Then he's still on the ground and still able to be healed by his teammate.

If you ask me, it sounds like we're playing Teletubbies dressed in army gear...


My friend, just because I am a moderator does not mean I have to like the game. I know people who moderate these forum who have been boycotting Ubisoft since 2003. I truthfully do like this game. Also, I think the gameplay will keep run and gunner away from this game, which pleases me.

Again, this game isn't perfect, it needs improvements in certain places, but I think overall it is a good game, and I know I'm not alone with these thoughts.


"Courage is fear holding off for a minute longer." -General Patton
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4396 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Mr.Hanky2005:
quote:
Originally posted by Cons72:
quote:
Originally posted by RawKryptonite:
quote:
Originally posted by Cons72:
Talking with some friends about the downing of enemies and ROE.

First, I agree there should be automatic kills, they had them in RoaS.

On to an idea that would have been nice to implement. If you go up to a downed enemy, you would have the option of pressing Y to render aid and take prisoner. This would give you two points instead of one point for a kill. This could show that if you are in position to, you are to aid and secure wounded enemies. This would also then take them out of the fight so they can't continue to communicate with their team and call out your position.


I like that. Render aid, bind them up and escort back to your spawn base (AI takes over to force cooperation), or bind them and leave them there, but risk the other team coming and releasing them. That would be pretty cool.


I was thinking more that as soon as you aid and secure them, they are just done. Your idea does put more realism in the game, but based on the complaints here, having to escort them back or leaving them to be rescued would be hugely unpopular. Wink2



If we were to make it like that Cons, then maybe they would have an increased re-spawn wait time for the enemy soldier?


I am not clear on what you were getting at here. Are you saying that in a respawn game, don't allow someone who has been "captured" to respawn right away after they have been taken out of the fight?

Not sure how that would work. It seems a majority of the people that play with respawns on do it because they want constant combat and targets to shoot at, I know not everyone, but most.

Again, I'll just state my opinion that if you enjoy games with respawns, this is probably not going to be a game you will enjoy very much. They added that game type in there, but it is not what it was built around - as opposed to games like CoD or Battlefield for instance.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1291 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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Ya I only played a couple of rounds with respawns on but it really didn't work very well. It's really tacked on. The game is meant to be played without respawns. I would almost consider the med packs to be respawns - you can "die" but be revived if your team gets to you quickly enough. That makes more sense than reappearing back at your base.
 
Posts: 3520 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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