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Posted Hide Post
quote:
Originally posted by Safrole:
That's called the denoument. Heh, kidding.

Hey I'm ignorant. Does the 203 arm based on a fuse, on time out of the barrel? After that it detonates on impact?

When Shep relates the 203 murder/suicide tactic, I think it would be great to have the grenade simply bounce on the ground.

And completely off topic; I have a theory about airstrikes and grenades taxing bandwidth so badly. Maybe this is not from any REAL consumption of bandwidth as it is an induced drag on everyone's local machine, which must produce the more intense visual effects and perhaps calculate blast radii, etc. When 10-16 machines all have this minor hiccup simultaneously, perhaps that's what make synchronization so difficult. (ie the room drops)


Yeah I think the problem with arty strikes is how many people "see" the arty strike and maybe the amount of bandwidth they have. I sure hope they fix it tought cause they are fun as hell.
 
Posts: 112 | Registered: Thu January 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by OleShep:
quote:
Originally posted by Safrole:
That's called the denoument. Heh, kidding.

Hey I'm ignorant. Does the 203 arm based on a fuse, on time out of the barrel? After that it detonates on impact?

When Shep relates the 203 murder/suicide tactic, I think it would be great to have the grenade simply bounce on the ground.

And completely off topic; I have a theory about airstrikes and grenades taxing bandwidth so badly. Maybe this is not from any REAL consumption of bandwidth as it is an induced drag on everyone's local machine, which must produce the more intense visual effects and perhaps calculate blast radii, etc. When 10-16 machines all have this minor hiccup simultaneously, perhaps that's what make synchronization so difficult. (ie the room drops)


Yeah I think the problem with arty strikes is how many people "see" the arty strike and maybe the amount of bandwidth they have. I sure hope they fix it tought cause they are fun as hell.


Just because you spotted the entire 5 man OPFOR running together and nuked them 30 seconds into the match the other night. Veryhappy


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1289 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Cons72:
quote:
Originally posted by OleShep:
quote:
Originally posted by Safrole:
That's called the denoument. Heh, kidding.

Hey I'm ignorant. Does the 203 arm based on a fuse, on time out of the barrel? After that it detonates on impact?

When Shep relates the 203 murder/suicide tactic, I think it would be great to have the grenade simply bounce on the ground.

And completely off topic; I have a theory about airstrikes and grenades taxing bandwidth so badly. Maybe this is not from any REAL consumption of bandwidth as it is an induced drag on everyone's local machine, which must produce the more intense visual effects and perhaps calculate blast radii, etc. When 10-16 machines all have this minor hiccup simultaneously, perhaps that's what make synchronization so difficult. (ie the room drops)


Yeah I think the problem with arty strikes is how many people "see" the arty strike and maybe the amount of bandwidth they have. I sure hope they fix it tought cause they are fun as hell.


Just because you spotted the entire 5 man OPFOR running together and nuked them 30 seconds into the match the other night. Veryhappy


I did that fair and square. You guys need to keep your intervals.. :-)
 
Posts: 112 | Registered: Thu January 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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