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Posted
i wanted to do this for quite some time now, but actually started working on "feasibility" about a week ago, and i made some pretty good progress:

i managed to figure out the character model, skeleton and animation formats used in rs. i'm now actually able to animate characters (CRP+SKL) through any motion (DAM). (skinning should work too...). in my sandbox d3d app.

as i always thought the animations were cornerstone, i got pretty enthusiastic, which is why i'm posting here.

here's my idea on what could be done next, please comment:

- the (HYPOTHETICAL) rogue spear fan-remake project would REQUIRE THE ORIGINAL DATA FILES (thus legal ownership of rs), using most of the original content (sounds, music, objects and character models, skins, weapons/equipment data)

- it would first create a multiplayer game with its own engine (or an existing open source one)

- it could be made platform independent.

- i'm not sure i want to figure out how to read levels... should i, or would it make more sense to remake maps to fit the HYPOTHETICAL choice of engine.

most importantly:
- would anyone be interested in playing it?
- would anyone be interested in helping with development?
- what would ubi say?

???

edit: got skinning to work... so updated screenshot to skinned rs dude in arctic heavy making a phone call (rwtu_p16.DAM) /notice the faceplate missing... not loading transparent rsb-s yet/

This message has been edited. Last edited by: kolijoco,
 
Posts: 13 | Registered: Tue February 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I'd prefer a remake from scratch on a modern engine (which would be alot of work), either Source or Unreal 3. But good luck with your project. I think loads of old R6 fans would be interested in playing it. Even if it required that you have legal copy of Rogue Spear I think Ubi would still give it trouble because you are utilzing its files, also calling it Rainbow Six might cause problems too. So making it from scratch would be the best idea or using a game with content similar to R6 already. Ask around on forums for help like moddb and let them know that you are serious about this so you have a better chance of getting help.
 
Posts: 119 | Registered: Tue January 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi,
I'm curious of what are you trying to accomplish here

Are you working to get better models ingame (more polygons)???? animations textures etc?

or this is a total engine overhaul
 
Posts: 26 | Registered: Wed April 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
@atoa:
mostly i'd want to recreate the multiplayer experience. with the pacing and "realizm" of the original.

yes, the engine would be re-done.

i would definitely bring effects up to date: lighting, smoke, explosion, flashes.

improving models and textures would also be possible, the remake could easily support .md5 or other open formats (so content could be created with quark, or whatever yuo fancy).
imho: for the tactical shooter experience rs's models are perfectly adequate: higher res models/textures are ONLY good for making better screenshots, they add very little (if anything) to gameplay value.

@ermac:
starting up an OPEN tactical shooter project from scratch is next to impossible, even with the open engines out there. the reason being EXACTLY the cost of content creation, ESPECIALLY models and (good - possibly mocap based) animation. (believe me, i've tried :-)
the content in rs is top-notch, and most importantly, already done.

also note that doing a COMMERCIAL tactical shooter is also very hard (believe me, friends of mine have tried), exactly because the customer base - us - is very small (compared to other categories), yet the content is very expensive - for reasons above, also add research, consultants and brand licensing (why stalker had fake names for guns)...

these are probably the very reasons why there hasn't been an rs-like game since, and why r6 has turned into a console action brand.
btw: i've contacted ubi for their opinion, currently waiting on their reply..
 
Posts: 13 | Registered: Tue February 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I would love to see a remake of rogue spear as well. there has not been anouther game like R6 or rogue spear in a long time. I loved the clan matches and the 1-1 experiance you had. Please consider makeing anouther one just upgraded for newer computers. but keep it the same as possable not like the new games that have come out where you cant clan battle or even 1v1 battle. The maps are great you can even change them some if needed but they where perfect before.
 
Posts: 4 | Registered: Sat June 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
thought so...
i'm gonna try figure out the map format next...
@remose
my thought exactly. its why i want to remake multiplayer more than anything else :-)
 
Posts: 13 | Registered: Tue February 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Wow, I'd be very in support of this and would be prepared to help out any way I could. I hope this idea hasn't died a death in the last month, before it's even got off the ground. Have any of you guys that have been in contact with Ubi heard back from them?
 
Posts: 1 | Registered: Wed July 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I havet heard anything back yt but would lovethis to come out. I thin this is by far the best game they have ever made along with rainbow 6 if they made a new one i know of atleast 100 people that would buy t right out.
 
Posts: 4 | Registered: Sat June 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
How do you edit the motion/skeletons? Is there a program that can open the .DAM extension? I havent been able to crack it.

Respectfully,
 
Posts: 1 | Registered: Fri August 14 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I dont knw how but i think tey should just remake it an do themselfs a favor and make the money.
 
Posts: 4 | Registered: Sat June 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Somebodys making a remake of Rogue Spear for Half-Life 2, it looks like one of those mods that die within a week though. http://www.moddb.com/mods/roguespear
 
Posts: 119 | Registered: Tue January 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
wow, someone taking interest :-)

i rev-enged the dam format myself. i have written a small d3d app that will load any character model, and can play its animations.

i thought nooone else was interested, so i did other stuff since. but if someone else jumped in with the ability to either
a) remake maps in some useable open format (quake?)
or
b) reverse engineer the map format - at least the geometry, we can probably rewrite the rest: slopes, climbabales, materials, and such.

i'd be willing to jump back on

let me know...!!!
 
Posts: 13 | Registered: Tue February 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I would help if i knew what i was doin. I just wish they would take an intrest in this i know they would make more money on the release of this game then any game that has come out they made. The new games they made sence rogue spear or rainbor six have sucked major ***. If i can find a freind that will help you ill let you know.
 
Posts: 4 | Registered: Sat June 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
agree on all your points (except for the one on the money they made... i think they scored way more on the new ones then the originals... of course the market is way different and bigger now. i can see why they don't want to put resources to please of few hard-core tactical shooter sim fans, when they can reap all they want on a console action title... there is more of THEM than US :-)

but this has been discussed over and over, and anybody who studied (any) economics understands that ubi/rs ARE doing the SMART thing.

that's sort of the saddest part...

anyway,
if you're really enthusiastic, you could ask around on other rs and modding related forums. i really can't spare the time to do that. this is the only thread/only forum i popped the idea on.
 
Posts: 13 | Registered: Tue February 07 2006Reply With QuoteEdit or Delete MessageReport This Post
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