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Picture of Uram-The-Red
Posted
quote:

leomanifest
Posted Fri April 25 2008 21:48

Since the SDK is never going to be released what would be the harm in decompiling DM's code and ghetto rigging it through some C++ platform? or whatever the game was coded in? I know that people have gotten around games not have development kits to make mods but I am unsure of the method. Surely there is someone out there who knows a little bit about this, or someone who knows how to do something like this with an interest in DM?


quote:

Mana_SG
Dark Messiah Server Admin

Posted Sat April 26 2008 20:30

This is definitely not the right place to be talking about this. That and the fact that it would be a wee bit too hard to do this.

It would be easier to spend years redoing the game as a HL2DM mod than trying to decompile a whole engine like that. There might be ways to make slight modifications using some methods... But sadly it wouldn't do much good.


I know this isn't the right place to talk about this and I apologize but I don't know the right place to be talking about this.

If it's too hard to decompile DM's code why dont we do it on another engine?
I was thinking of this one:project offset engine
 
Posts: 1 | Registered: Sun April 27 2008Edit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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Yes why don't we just license the Unreal 3 Engine and start a whole new game. Who here is willing to pay for license to the engine, and who here is willing to make a contract with ubisoft for all the Dark Messiah materials, models, sounds, etc? Shouldn't be more than a few million.

Drop this subject. It's against the EULA to talk about things like this. You can't do it on these forums. You've been warned.
 
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