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Picture of Acheval
Posted
MP Patch 1.01 released on 11/03/06 as an automatic download via Steam. Simply log into your account, and the next time you try to load Dark Messiah MP, it will install the new code.


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MP Update 1.01 changes and bug fixes
********************************************************************************************


- ?Can?t find background image materials/console/startup_loading.vtf? error: Due to incorrect registry key setting for Steam language, now fixed

- ¾ Loading Progression lockup: Fixed

- Loading bar: Now displays progress information

- Remembering skills on disconnect: When a player reconnects to a server the game should return him to his previous level. This will not work across campaigns (new campaign wipes all skills).

- Scoreboard fonts: Changed the scoreboard to ensure it displays 32 players even at low officially unsupported resolutions (e.g. 640x480)

- Main Menu: We have made sure the main menu displays even at low resolutions (e.g. 640x480)

- Battle Begins Message Flicker: Fixed

- Backstab improvements: We have made yet more improvements to the backstab system, making it smoother to trigger and preventing 'lockup' situations

- Assassin cloak / capture points: Now the action of taking a point is considered an 'aggressive' act and will de-cloak an assassin

- Stoneskin damage change: Stoneskin now lasts less long on priestesses than other characters. Stoneskin will slow a staff user's attacks down while stoneskinned.

- Leaping attack bug fixed. Knights must now sprint up to a minimum speed before triggering Leap Attack. Sprint forwards for 1/2 a second or so, jump and press fire to trigger the attack.

- Nvidia antialiasing code: Prevents users selecting an antialiasing mode their card does not support

- Alt-Tab is now re-enabled: This is officially unsupported and the users? mileage will vary depending on drivers/cards etc.

- Windowed Mode: Entering a command line parameter of ?-window? will enable the game to be played in a window.

- ?-width? will specify a standard resolution (such as ?width 800 for 800x600): Again, this is officially unsupported and mileage will vary!

- Game Servers in Steam Browser: Should now be visible in the standard out-of-game server browser

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Support
********************************************************************************************

Before contacting Ubisoft Entertainment's Technical Support Department, please browse through our FAQ listings or search our support database at our website:

http://support.ubi.com.

Here you will find the most recently updated information since the games release.

Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.

Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:
Complete product title (including version number)
Exact error message reported (if applicable) and a brief description of the problem you're
encountering
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Amount of RAM
Operating system
Video card that you are using and amount of RAM it has
Maker and speed of your CD-ROM or DVD-ROM drive
Type of sound card you are using

Contact Us Over the Internet
This is the best way to contact us. Our website is open 24 hours a day, 7 days a week and it
contains the most up to date Technical Support information available including patches that
can be downloaded free of charge. We update the Support pages on a daily basis so please check
here first for solutions to your problems
http://support.ubi.com/.

Contact Us by E-mail
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http://support.ubi.com/


********************************************************************************************
Copyright Information
********************************************************************************************
© 2006 Ubisoft Entertainment. All Rights Reserved. Dark Messiah, Might and Magic, Ubisoft,
and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
Developed by Arkane Studios. Valve, Half-Life, and Source are trademarks or registered trademarks
of Valve Corporation in the United States and/or other countries.
Dark Messiah of Might and Magic uses Bink Video. Copyright (C) 1997-2006 by RAD Game Tools, Inc.
Dark Messiah of Might and Magic uses Miles Sound System. Copyright © 1991-2002 by RAD Game Tools, Inc.
NVIDIA and the NVIDIA logo are registered trademarks and/or trademarks of NVIDIA Corporation
in the United States and other countries.


[EDIT: Leaping fix description changed.]
[EDIT: Patch is now available and automatically downloads via Steam! Party Hat ]

This message has been edited. Last edited by: Acheval,
 
Posts: 329 | Registered: Tue January 24 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Lord_crapalot
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Im a man of few words.....
Oh yeah, sweetSmile


"You may have invaded my mind and my body, but there is one thing a warrior always keeps...his pride!"


"You may have invaded my mind and my body, but there is one thing a warrior always keeps...his pride!"
 
Posts: 123 | Registered: Wed September 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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Awesome... Can't wait Smile
 
Posts: 903 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of WarlockSoL
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OMG I love you Kuju.

Though personally I'd rather have it so cloaked assassins *can't* capture a flag, than having the flag-capturing process de-cloak them. That could be really annoying when the area is contested (i.e. a bunch of guys on the other team are coming your way, so you cloak at the flag to backstab them once they get there)

Oh, and thank you esp for adding ALT-TABing back in. This was so freaking annoying when the game froze and I had to restart my entire computer to get out.
 
Posts: 317 | Registered: Fri August 26 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Dunkelheyt
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Yeeeeeeey backstab is gonna be fixed *wooo* Big Grin
 
Posts: 113 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of znork
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Oh i so hope i get the game soonSmile


************************************************
Its nice to be important, but its more important to be nice!
************************************************


************************************************
Its nice to be important, but its more important to be nice!
************************************************
 
Posts: 4488 | Registered: Tue April 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of ninjadrol
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w000000000000000000000000000000000000t

hope the patch will be before I finished singelplayer (chapter 9 atm). Then I can enjoy the multiplayer Veryhappy

bow bow bow bow bow bow bow





 
Posts: 0 | Registered: Sun October 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of sneakyhulked
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does anyone know how to install Multiplayer if you've already installed Singleplayer?
 
Posts: 0 | Registered: Thu November 02 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
looks nice but I cant find my own problem like many other had, crashes on chater 2 loading with momory error message...
 
Posts: 0 | Registered: Fri October 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
These are just the multiplayer fixes... singleplayer fixes are coming up soon.
 
Posts: 0 | Registered: Mon October 30 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Oakwarrior
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Awesome!


WWRTFABATMKUITGSRazz
 
Posts: 4703 | Registered: Sat August 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
YESSSS ! Thanks so much bow Clap Blush
 
Posts: 0 | Registered: Tue October 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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Looking forward to this patch.

A bunch of major game issues are fixed. I especially like XP saving - finally! Hopefully the missing sounds on non-ubi servers, and regular memory error crashes will be looked into, as well.

quote:
- Backstab improvements: We have made yet more improvements to the backstab system, making it smoother to trigger and preventing 'lockup' situations


Backstab needs 1.1.0 and 1.1.1 beta style momentum boosting too. Being able to trigger the backstab and not have it lock up is one thing, the other problem is the constant misses on moving players (esp. players that are running directly away. Backstab can trigger several times, but it doesn't carry you forward enough to actually reach your target, all while draining your entire stamina bar).

quote:

Assassin cloak / capture points: Now the action of taking a point is considered an 'aggressive' act and will de-cloak an assassin


I think this is a bad idea. People already AOE capture points and use prediction attacks against assassins as it is - it was never an issue. Most of the action takes place on and around capture points, and an assassin not being able to cloak or constantly decloaking while running past a capture point would be unbalanced. I for one would exploit this by camping around flags and making assassins run around/through them to get to me so they become entirely useless.

quote:
- Stoneskin damage change: Stoneskin now lasts less long on priestesses than other characters.


Excellent! This will definitely improve the quality of gameplay. No more untouchable one-woman armies that solo flags and tank teams of 5. If they want to keep stoneskin up on themselves, they will have to constantly pay for it.

quote:

Stoneskin will slow a staff user's attacks down while stoneskinned.


There's really no need to nerf priestess attacks further, since the damage was already lowered in 1.1.2 beta. The main issue with priestesses were their godly survivability, which made it possible to eventually wear down a group of people in a prolonged fight - not because they had especially good melee attacks. The lowered stoneskin duration for priestesses is just perfect, which makes this change unnecessary (priestesses should still be able to fight effectively, but they must pay for it by spending a boatload of mana to constantly refresh stoneskin. Think of it as speccing in a different skill tree, where the limitiation isn't the skill points you have, but mana supply).

quote:
- Leaping attack bug fixed: Knights will need to have a minimum speed before Leap Attack is triggered.


This is another unecessary balance change. The range and arc for melee attacks are already so poor that warriors have no chance of keeping up with levelled ranged units that can one or two shot them. The good thing about leap attack is that a warrior actually has a chance of killing stoneskinned enemies while trapped in bramble spam. Even outside of brambles, it is incredibly easy to sidestep and dodge leap attacks due to the poor weapon range (the attack doesn't even coincide with the end of the weapon model). This change will only make warriors become more predictable for my lightning bolt and dual arrow shots - if anything, melee units need an across the board 1.5x weapon range and swing arc boost.

This message has been edited. Last edited by: leetby,
 
Posts: 85 | Registered: Wed May 24 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think the subject of this post has a typo. The date should be 11/2/06 today's date I assume, unless Ubi has been holding onto this patch longer than they should have. Mad

I'm finally looking forward to actually playing the game with people for a significant time without it freezing on me during loading.

I hope they get the patch released soon. I mean anything is better than not being able to play for a significant time like it is currently. So just approve it already if it has some minor bugs in it I'll wait for the next patch as long as I can play.
 
Posts: 0 | Registered: Thu May 18 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Acheval
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Whoops! I guess I was in too much of a hurry... Blush


Date is fixed.
 
Posts: 329 | Registered: Tue January 24 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I guess the best option is to see how slow their attacks are, and see if the attacks include both regular quick attacks and stance attacks.
 
Posts: 14 | Registered: Sat August 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I don't know if anyone else noticed this but it's quite annoying.

while running and you hit a slope or small slant you go flying off of it like a ramp or something. really annoying sometimes.

example: wooden steps on L_MP3 to get to the main bridge from the forge. while turning one of the corners to go up the other flight of steps above you go shooting off. i've fallen off the side like 2 times in a row before because of this.

also, is the warriors shield not always coming up while fighting by design? sometimes i get stance whacked like 2 times before i can even put a shield up once.

i know this isn't the right post to put this under i guess, but i want it to be seen.
 
Posts: 0 | Registered: Tue October 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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Acheval may i ask you a question will you add colisuem it says you guys have it in the game manual.Thats cool and call but one of the big reasons why i bought Dark Messiah is Becuase of online Colsiuem(aka like a gladatior arena).it says you have it in the game manual is there any chance you guys will add this and Capture the Flag.


The shadows are unseen as so as will your death be.


The shadows are unseen as so as will your death be.
 
Posts: 2 | Registered: Thu November 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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when is the single player patch coming out? its so hard to wait for it Frown while playing with a game that crashes every minute in the meantime.
 
Posts: 0 | Registered: Tue October 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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Good news to hear, since I can't play SP right now.

Hopefully the Single Player patch information will come out shortly after the MP patch is released.
 
Posts: 0 | Registered: Tue October 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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