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"you could just respawn and continue"
Isn't that how EVERY game works :P
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The game is too short for $ 60 plus dollars and had lots of bugs.
I had to force myself to stop playing it everyday so that it would last 2 weeks.
If the developers want to make a linear game because it's less demanding than say making an Oblivion type open RPG, they should atleast double the gameplay hours.
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I played it way over 50 times and each was different, so 100s of hours. Not many games have that replay value. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx BlindNero Forums for online Dark Messiah MM and other games support
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I do concur that the value in DM is in the replayability, despite there being virtually not alternative routes or large secret areas to discover and explore. The scripting obviously remains the same and there are very few player choices regarding the storyline, but the meat is in choosing different skills to use and finding new ways of handing the same fights.
I also found the MP to be regularly good fun despite glaring imblanaces, at least until people discovered all the exploits and how to hack (client side varibles ftl), although even before then the buzz was dying and public server numbers were dropping. Doubt I'll touch it again now that TF2 is out, unless I find a server full of noobs and feel like bloodying my longsword again.
Anyway, regarding John's reasons for finding DM sucky, it really was not that hard to find stuff and get around the place. Really. Not that hard at all. I don't think I got stuck pretty much ever, all you had to do was look most places and you'd get through just fine, as most things that were interactive glowed blue if you sat still long enough (after buying the skill o' course). It's just a case of remembering where you're going and remembering where you've been before, a little map could have been useful I suppose though. In fact, I had alot of fun in finding ways of going places that's either secret or that you're not supposed to be able to reach or skip, that ropebow is better than the gravity gun imo. Honestly though, using no clip and godmode, it probably takes more trouble to get that stuff to work than to actually search an area and find the way through. The only time I ever used the console was when there was only a demo available and I wanted to spawn things to murder.
Oh, and if you think it's easy to get lost and hard to find what you need in Dark Messiah, try playing Arx Fatalis as Am-Shaegar suggested. Even if he is obviously heavily biased because he's been sent by the Noden, if it wasn't for the mini map you could very easily get disorientated in the tunnels of Arx, and to find that key for a certain chest will actually involve you REALLY searching, like looking under beds and on top of wardrobes, and it won't be all blue and shiney either.
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| Posts: 29 | Registered: Fri September 08 2006 |    |
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singleplayer: cyclops are hard to kill with bow, when people arint allowed to die, no skill reset, to few inventory slots (i like to collct weapons), to few monsters.
multiplayer: first lvl can be hard, lag, nerds :P, not so many weapons.
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I don't find this game that hard. Farcry is much harder than dark messia and I beat that game. So I don't see why I cant beat this game. I am a good part into the game and am not really stuck. Though the spiders are causing me some trouble. But I am not lost I just have to avoid the spiders a bit more. I am in that fist temple you come across where you have that large tall shaft to climb up. I have yet to buy a game I cannot beat and I doupt dark messia will break that record.
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quote: Originally posted by English_sausage: ... try playing Arx Fatalis as Am-Shaegar suggested...
Yep play Arx Fatalis at least the game has support yet... Posted: Oct 24, 2007
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Actuallly I never really block I use the kick move allot. Some times I use the block but I prefer the kicking. Especially when they are near the edge of aledge then they become very easy kills. You simply kick them off the ledge.
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