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Posted
Hey guys. Ive just got this game and i think it is way to addicting. my only problem is that when i slice a guys hand off or chop guy in half the game gets rid of the body part after a few seconds.

my question is there a console command or anything i could do to enable parts to stay visable forever or at least increase the length of time it stays?

thanks in advance.
 
Posts: 1 | Registered: Mon May 07 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Oakwarrior
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They stay a long time for me. How's your draw distance option? You can't see them if you're too far I think.
 
Posts: 4531 | Registered: Sat August 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of VenomKing666
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I agree that the fact they dissapear is not really realistic, and even body, after a relative amount of time, dissapear... its sad...
 
Posts: 364 | Registered: Sun December 24 2006Reply With QuoteEdit or Delete MessageReport This Post
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As much as I would like the limbs and parts and such to stay indefinately (or at least for a few minutes, rather than disapearing right in plain sight); The fact that only 2 corpses (of your creation) can exist at once is just flat out incompitant.

Now I SHOULD be able to use the max ragdoll or other various commands as was possible in the demo and is possible in most source games to have the count be more realistic and less consolitusy... but magicly HUHEek OH MY, those commands dont work... wow, I mean, what in the hell did they expect to prove FORCING the body count to dissapear, SOME OF US dont have sh*ty computers and CAN afford the ram required to handel the Source engine's idiodic paranoia spawned ram requirements as it constantly validates and loads data from the gfc's.

If any one has a fix to undo this disabling of the body limitation commands, and possibly a fix to add a more compitant time limit to the body parts and other disapearing phys objects that would be truly kickass.
 
Posts: 46 | Registered: Wed June 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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too important to not bump a few.
 
Posts: 46 | Registered: Wed June 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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