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Development Team |
Dark Messiah Might & Magic Multiplayer
MP build 1.02 notes The sizeable optimisation/CTF patch is now ready! Apologies for the delay, but we think this one was worth waiting for. This patch contains new content (as well as optimised content) so will take a little while to download when it is made available. New Content
CTF RULES
Optimisations
Map Changes
Character Changes
Miscellaneous
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Sweeeeet. Hope this helps people having performance issues so the community can build itself.
That SDK is next on your priority list right? :P Just a question, does that mean you have nerfed my graphics? Do I need to change it back? |
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Development Team |
Aside from a slight reduction in default LOD levels, no changes have been made unless the user turns them on.
The SDK is in progress, naturally. This version will now load any maps created by the community. One of our priorities is streamlining the creation process for ease of use, but the core functionality is already enabled. |
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Ok cheers. Excellent news. Great to hear from KUJU no matter what you're saying
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Does that mean that a warrior/knight can shieldblock an arrow now while moving/running ?
How far is the minimum distance to be able to shieldblock an arrow ? |
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Development Team |
A Warrior's shield will always block an arrow if they are holding it up.
However, under a certain distance the Archer will be able to shoot at parts of the body which are not protected - e.g. head or legs. Further than this distance, the Warrior is assumed to be able to see the arrow coming in and move their shield to block it, so the whole body is protected. Naturally, no protection occurs if the Warrior is not facing the incoming arrow. |
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Thankyou very much Kuju. Its nice to know DM hasnt been forgotten. We might be a small community but we are very passinate about this excellent game. Congratz on the new map and the CTF mode.
In addition, seeing the next patch is coming out on the 25th is there any plans on the horizon for making the map editior available to players? I know alot of us would love nothing more than to help Kuju build its image and help the game grow with more maps for players. Keep up the Good Work! |
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Thank you for the patch and it's large number of tweaks. I've yet to play it, but it sounds promising. One major thing Kuju have STILL missed, however, is team balancing. Is this ever going to get done? ---------------------------------------------------------------------------------------------------- Dark0ne ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- Dark0ne ---------------------------------------------------------------------------------------------------- Webmaster of Dark Messiah Source Come on over and have a chat without those spammy "I approve of this post" smileys ---------------------------------------------------------------------------------------------------- |
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Development Team |
I don't think anyone's announced a specific date for the next patch, but we are working on one. We need to examine the feedback from this patch, for one thing!
Please see my earlier comments about the SDK issues. In summary, it's working, but it's not polished yet. Regarding team balance - We have been reading everyone's thoughts on this one, and we can see the point. Certain simple things are in progress, but more discussion would still be valuable. As far as I can see, this is quite a hard problem to do automatically... If anyone has any simple, reliable ideas of how it could work, I'd be happy to discuss them - perhaps in a seperate thread though? |
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Now let Collisseum mode come!
I'm gonna play CTF as soon as update finished... Thanx guys EDIT1: 400 kb/s and still it takes very long |
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Sorry for missing that post Myrmican. I just wish I knew the what i needed to start working on maps now. Being a modellor in Maya professionally I hope I'll have the chance to create and import my own work to the maps I create. Concerning classes, I think the classes are well balanced, except for the obvious lorb which can be counter acted ultimately, but not everyone can be bothered, lol. The classes factors that I have noticed that annoy people the most in the last two months are as follows. 1.Priest brambles. (Can you possibly reduce the duration of each bramble or possiblly have the first disappear if a second is placed down?). 2.Duration of buring from high-end mage nuke (is it possible to reduce the duration of burning based on the distance from the nukes original point of contact?) 3.The Lorb is crazy. (I think a good counter would be a mandantory release period that charges the strength like a lighting bolt so mages cant just walk around with a charged instakill?) Otherwise I think everything is perfect, but going up against skilled players when your new and lvl1 I fear is driving away some potential players. Possiblly a good counter is to allow xp gained over the duration of trying to cap a flag rather than it all coming to those who are standing in the circle on the completed cap? Just a thought. |
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Dark Messiah Server Admin |
Nice But 1.02? It says 1.0.3.0 in game :O Also it seems I have only been able to load full bright maps into the game from other source games such as Counter-Strike: Source |
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Thanks for the detailed reply. I really appreciate this! Especially I really love this game and can´t wait to see a own Pure MP Game by Kuju/Ubi with alot Extras included based on this. May I politely ask another question? Are there any changes made to the Skilltree and could you maybe update this nice one? Link: http://darkmessiahmightandmagic.us.ubi.com/skilltree/ Thanks in advance and keep up the good work, Dikus PS.: Maybe we are a small community atm but a very good one I would say ;-) |
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Development Team |
There haven't been any changes made to the skill tree in this patch, aside from the modifications mentioned to specific skills. Incidentally, we didn't create the web-based skill tree, so I couldn't tell you when it might be updated.
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Thanks for the patch Kuju. Now the fun about warrior duels can really begin (Stun when Leaping attack and/or charge smash into each other) Looking forward for the SDK and coliseum(Colisuem must really be a big project since it haven't been released? Looking forward to play it.) Keep up the good work Kuju. Hope to hear from you soon! _________________________ In a world of might and magic. With absolutely no mirrors. Does evil rule! |
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Global Moderator |
Dear Myrmican, Please have my babies <3 Or, in case the missus doesn't really like that idea, show up in-game again every once in a while. I really miss those matches of old, mate. Good times. Preferably the babies though. |
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HOMM Kingdoms moderator |
Great!!!! Downloading We can do anything... we only need to propose it! Security Officer of the Alderbranchian Cult We can do anything... we only need to propose it! |
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Whohoooo ... a miracle ^^!
They are here ... Kuju is finally here .. nice. Glad to see that you didnt forget the Community ... i will download the patch and see if the performance is improved ... cant say anything about the other fixes .. like mage lighting orb or what ever because didnt was able to play the multiplayer in the past because of this bad performance ... well we will see now greetz |
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