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Mana, Im imagining this as a cross between like Oblivian graphics and Neverwinter Nights. The FPS of Oblivian and DMoM&M with like the dmg counters and spells of the D&D games.
Is this pretty acurate to your vison for the future? Neverwinter Nights has a pretty nice server selection and character saving system. The Elder Scrolls games are faymous for graphics. And the D&D games are faymous for the gameplay system, atack roles, damage counters, turn based OR real time combat. Id love to design some custom creatures for you, I have images of many evil dark creatures in my head. Also to anybody reading this, POST YOUR OPINIONS. If we make this thread a major issue, then the one day out of the year that an administrator looks here he/she will see this thread. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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Please, never again say something that DM is Oblivion.
They are 2 seperate games. And for never winter nights.... your way off track Lets say hmm, what would it be like ehh.... How about Dark Messiah Single player. Into the Multiplaye form........ Yay, kick, yay make them slip on ice etc etc. That is nothing like oblivion OR NWN.... Just a full out FPS with a lot of physics involved |
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Im useing my imagination. I dont really play every single game that comes out. So I think of the combonations of them. Do you see custom weapon making in single player? NO. Do you see my giant castle of broken glass in single player? NO.
Im very agrivated that they arn't looking here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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Ok. I give up. It lookes like UBI is not going to use these ideas or give mana the full sdk. I guess we will just have to wait for another company to make the game.
Oh and Venom, I DON'T CARE ABOUT DARKFALL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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Dark Messiah Server Admin |
The SDK does seem long time overdue... Wonder if there will be some official response one day.
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pfft, they are probably having a BIG vacation from making P.O.S games..... a lot of P.O.S Games... >_<
If they don't give it out soon i'mma go off on them |
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Im pissed becaues there are tons of games like Counter Strike and Halo 3 coming out, BUT NO STUPID SDK FOR US.
Did they even promise to give you the full SDK Mana? Or did they end with the partial? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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Dark Messiah Server Admin |
They announced that the full SDK was supposed to be release some 6-8 weeks ago:
http://forums.ubi.com/eve/forums/a/tpc/f/808101043/m/8311012955/p/1 |
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6-8 weeks from may
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thats why you visit the support thread mana stickied
Submit a support ticket.... after all they aren't doing as they said they would |
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Well thats agrivating. It was promised to be here by now and do I see any fully custom maps and noob buckets? NO
Mana, I had an idea for another map... to liven things up. It's kind of a tug of war; there are 2 castles, each is the same layout and 3 or 4 floors with a roof and a coupple towers, however the undead castle has crypts underground(like a bunch of pillars as if it were a mine shaft or dig site with caskets everywhere) while the human castle has dungens(staircases and paths). There are time release tunnels below each castle. There is a long road where a cart carying supplies is heading toards the possesive force. The possesive force is determined by whichever team has touched(goten withen mele distance) the cart last. When a team wins a cart(got the cart inside thier base) the team gains a new item. 1'st cart: a small upgrade to all ranged atacks(not including assasin poisen orbs). 2'ed cart: 1 manable balista on the roof of the castle(like in SP but does damage equal to a fireball)and does damage to allies(to reduce cheapness of shooting it at cart and doing damage to every enemy in combat). While maning it you are immune to backstab but take double damage from all arrows. Cooldown for atack is 30 seconds. Wider area of effect than fireball. No knockback. After 5 shots the person maning the balista is forced to leave(to let other people get a chance) and is unable to use balista for 20 seconds. 3'rd cart: A second balista. 7 shots until forced leave. 15 second cooldown to reenter balista. No change in damage or firing cooldown. 4'th cart and up: Forced exit it is moved to after 15 shots and entering cooldown is lowered to 5 seconds. The match can last based on number of captures(possability for endless game) or on a timer. Mana, I don't know if the partial sdk can do this, I hope it can, but I don't know. Also this would be great to test out the wyrmlings/baby dragons from my other thread if the partial sdk can make them. Also it would be nice to have normal arrows be able to be lit off of all fires, ex. torches, campfires, fireballs. IT'S ALL UP TO YOU MANA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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Today just now I tried to start up steam to play and it said that steam was too full to process my request. I don't know if I should be worried or think of this as a good sign.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ATF Archers of The Flame We are devoted to fire, and shooting it at people. |
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