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Dark Messiah Might and Magic
Multiplayer Patch 1.04 Released [26-Feb-07]|
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Dark Messiah Might & Magic - Multiplayer
MP Patch 1.04 Notes This patch introduces the new Colosseum Mode and the SDK as well as bug fixes and balance adjustments for the main game. New Content New game mode - Colosseum New map - clsm_circus New map - CTF_3 New map - CTF_MP4 New map - CTF_MP2 SDK map compile utilities & documentation Source Data for all Kuju MP maps Colosseum Rules Colosseum mode is designed for multiple players to duel amongst themselves in a series of individual fights. Each fight is between two teams - 'Humans' and 'Undead' Players do not choose which team they are on - this is decided automatically. Teams can have more than one player on the side - this is determined by the server when the game is started. Non-fighting players can watch the fight in progress, and can bet XP on the outcome. Winners of fights gain XP awards which can be used to purchase skills in the normal fashion. Players share XP across all classes (so you can level up to 4 as a Knight, then switch to a level 4 mage if you want) The 'contest' is over at the end of the time limit (when the highest ranking XP player will 'win') OR when the server-specified XP limit is reached by a player Issues / things to be aware of in Colosseum The style of the Colosseum game being played depends quite a lot on the server owner's configuration. We have implemented it with as much flexibility as possible, so server owners can do things like specify available classes, team sizes, betting amounts, fight times etc. One class - the Priestess - has a rather strong effect on the outcome of Colosseum, as they are able to heal and resurrect others. Server owners may want to disable this class, or consider removing the resurrect abilities. To remove resurrect abilities from a game, add these lines to the server.cfg file - spell_resurrect_range "0" spell_mass_resurrect_cost "120" A complete list of available server commands can be found here - http://forums.ubi.com/eve/forums/a/tpc/f/7371026305/m/5851030615 Request to server owners - If you do run a 'custom' server, please mention in the game title that you are doing so. Character Changes Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn Assassin Cloaking sound halved in volume / range Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill) Mage Lightning spells now fully damage Magic Shields Priestess Soulmark ability increased duration Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them Knight Safeguard reduced 'casting' time Knight Quick Attack stamina cost reduced depending on XP level Knights now slowly regain stamina while holding Stance, depending on XP level Miscellaneous & Bug Fixes 'Low sample quality' optimization no longer automatically disables streams. In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon Lock-on range reduced when character is blinded / poisoned Increased size of Blind visual FX Spell created entities (magic shield etc) are now removed when the player who created them leaves the game Dead characters no longer receive health boost from rally troops Resurrection message added for the Mass Resurrect state Soulmark message no longer appears over dead soulmarked targets Times larger than 100 minutes now work in timer display Assassin Poison Daggers & Arterial Strike now have reticules as they should Knight can no longer break out of 'Stunned' state via an exploit SDK This patch contains everything users require to create maps for the multiplayer component of Dark Messiah. (This SDK is not suitable for making maps for the Singleplayer game) There are full instructions on how to use the SDK inside the /Docs directory of the MP game folder. These can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\Docs\ The source data for the Kuju multiplayer maps can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\mapsrc\ NOTE: You will not automatically see the Dark Messiah Might & Magic SDK under "Tools" in Steam -- refer to the the SDK.pdf file located in the Docs folder for more info on how to set up the SDK (see above). |
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Dark Messiah Server Admin |
Yay the patch is finally out
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downloading....hurry the **** up, steam!
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great !
Homepage: http://www.drachen-gilde.com mIRC: #drachen-gilde.com (quakenet) DM Server: #Drachen-Gilde.com - Dragon's Inn (85.14.232.171:27015) |
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same here !!
but our server is now up to date and is running following mapcycle CTF_MP4 CTF_MP2 CTF_2 CTF_3 CTF_MP3 Homepage: http://www.drachen-gilde.com mIRC: #drachen-gilde.com (quakenet) DM Server: #Drachen-Gilde.com - Dragon's Inn (85.14.232.171:27015) |
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Cool stuff
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Very nice stuff.
Just disappointed about the arterial and poison daggers not getting more than a reticule. Also was kinda hoping the exploit where a warrior can crouch, safeguard and jump and sprinting speed would be fixed >< |
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Help! is it normal that the DM multiplayer kinda lags a bit to download new patch... its still in 0%
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you cant play if you want the patch to download
************************************************ ()_() .(\__/) ( x_x) (+'.'+) ((")(") ('')_('') |
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Dark Messiah Server Admin |
Coliseum seems to stall at times, say it works for 10 matches and then after that it gets stuck or there is one person left and yet he can't end the fight (and if he dies the opposing team wins) :S .
For those who were playing on the Lotus server and would like to know how they did globally against everyone else here are the stats: http://stats.lotusclan.com/index.php and here are the stats of Stanith :P http://stats.lotusclan.com/player.php?id=399 Clearly he was cheating when he killed me Stanith would you be so kind as to remind me of that cheat that you told me about on the server? I forgot the exact... how many times do I spin? |
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Bugs so far:
In coll, if someone leaves who has confirmed a fight and someone else joins that fight the fight seems to freeze. This is only the suspected way it happens, not made sure. Betting sometimes does not take place while waiting for a fight. Full fire element mages have insta kill fire orbs (about 106 damage). I'm pretty sure they are meant to be 90 at full? (There are so many mages running around insta killing everyone again =P) Suggestions: Allow character editing to occur when not fighting. So if you desire you can level up and select a character for the next fight while waiting. (It would still come up before the fight too) Allow spectator view of the arena (third person) |
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Just walking around in the area meant for spectators (the balconies etc.) would be good enough. |
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yay can't wait to try it!
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HOMM Kingdoms moderator |
A bit buggy the coloseum mode :/ And also i would like to shout as is said in other thread
We can do anything... we only need to propose it! |
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HOMM Kingdoms moderator |
Where can i get the SDK?? It doesnt appear on tools section
We can do anything... we only need to propose it! |
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It would seem you need HL2 or another major source game to get it.
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HOMM Kingdoms moderator |
I wont buy HL2 to make maps for DM WTF...
We can do anything... we only need to propose it! |
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I am fixen to take this game back I have never had this much trouble with this kinda thing in my life. I need some help, PLEASE?
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Forums
Might and Magic
Dark Messiah Might and Magic
Multiplayer Patch 1.04 Released [26-Feb-07]
