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Notarget works for me !  Want to make big battles with some human guards but are annoyed of that the guards so easily get mad and attack you? Here I found this! : mm_ai_like_npc_hit_by_player_delay 100 and they will not attack you! So you can smash and kick with no fear! 
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| Posts: 1 | Registered: Sun October 29 2006 |    |
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The late precache issue happens with normal items too, easy fix:
cl_forcepreload 1 mod_forcedata 1
Those two commands ought to fix it, you can either enter them manually or better still add them to a custom config file you have the game execute when it launches.
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Is there a command to not display the glow from weapons? Would be a nice workaround for some of us. Magic weapons checker the screen. "I am the purifier; the Light that clears all Shadows."
*11 + 8 = 19 vs DC 56. Sage resists reality*
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| Posts: 46 | Registered: Fri September 22 2006 |    |
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We've already posted how to enable the console, all of the cvars, and all of the resource ID's. What more do you want/expect? Just read the lists if you're looking for something in particular, or search yourself while you're playing using the two commands:
cvarlist dumpentityfactories
Both of which have already been mentioned enough in the last couple of days.
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I saw the IDs can you please tell me only the IDs for the Collectors Edition special Weapons just to try them out ? ;-)
Thank you in advance !
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Global Moderator

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quote: Originally posted by Dikus1974: I saw the IDs can you please tell me only the IDs for the Collectors Edition special Weapons just to try them out ? ;-)
Thank you in advance !
No.  
______________________________ Soup, soup, a tasty soup, soup, a spicy Carrot and Coriander, Chili Chowder, crouton, crouton, crunchy friends in a liquid broth I am gazpacho - ho - I am a summer soup - ho - Miso Miso, fighting in the dojo, Miso Miso, oriental prince in the land of soup
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quote: Originally posted by FCY-JMDK-WLKY:
No.
Sure that was a dumb question of course... But sometimes Cheek wins... [offtopic] BTW I saw and tested the collectors edition at a friend and I was pretty proud not supporting the way of paying more for special ingame goodies... This kind of marketing is the way destroying a very good game...
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In another thread here, we're talking about Jedi Knight 2/3, which reminded me of something. These games had a console command that controlled how likely you were to dismember people with your saber. On its default value, you chopped off a hand or a foot once in a while, but if you increased it you would would chop off stuff all the time.. Do you guys think/know if there's a similar command for DM? 
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Is there console commands for constant full mana and no spell cool-downs? (No waiting for spell to be 'available' again)
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Bump. Noboby knows?
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Is there a command to disable the 'Adrenaline effect' since it is fu''ing up my sight? Also I wish I could disable the glowth of my flare arrow. :/
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So I was poking around for a while trying to get armor to spawn in. Here's what I found... the list of Resource IDs provided by dumpentityfactories is a list of Classnames for items. If you highlight an item with your cursor and type in impulse 106 in the console, it'll give you the classname of the highlighted object. When you enter "give weapon_mm_staff_mana", you instruct the game to create one instance of a weapon_mm_staff_mana class (soulreaver staff) and place it in your inventory. The catch, however, is as follows: all armors are of class mm_armor. There is no generic constructor for mm_armor. I presume the game creators had a nice constructor for mm_armor, but I don't know what it is and I can't think of a way to find it out using console commands.
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