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Posted
Trying to run BIA Road to hill 30 but keep getting this message:

Application: bia.exe
Build: BIAPCRC1.11 (Oct 4 2005 16:12:28)

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2003 MHz [1356619972608.000000 0] with 2047MB RAM
Video: ATI Radeon 9550 / X1050 Series (6755)

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your BiA.ini file if this error prevents you from starting the game.

History: UD3DRenderDevice::UnSetRes <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::PostInit <- InitEngine

Script Stack: Not executing script code


Here Is a copy of my BIA.ini File:


[URL]
Protocol=wargame
ProtocolDescription=Wargame Protocol
Name=Player
Map=Index.gbxmap
LocalMap=Startup
Host=
Portal=
MapExt=gbxmap
EXEName=BiA.exe
SaveExt=gbxsav
Port=7777
ClientPort=7777
Class=gbxGameplay.gbxPlayerPawn

[FirstRun]
FirstRun=2230

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=gbxUI.gbxRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=Engine.BaseGUIController
GUIController=GUI.GUIController
DefaultGame=gbxGameplay.WargameSinglePlayer
DefaultServerGame=gbxGameplay.WargameSinglePlayer
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
LoadSaveManager=Engine.LoadSaveManager
CdPath=D:

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.gbxmap
Paths=..\MapsAutosave\*.gbxmap
Paths=..\TestMaps\*.gbxmap
Paths=..\Texture\*.utx
Paths=..\StaticMesh\*.usx
Paths=..\Animation\*.ukx
Paths=..\Sound\*.uax
Paths=..\Cues\*.ucx
Paths=..\Saves\*.gbxsav
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevPooling
Suppress=DevSound
Suppress=DevAudio
Suppress=DevKarma
Suppress=naj
Suppress=pad
Suppress=sjp
Suppress=jmw
Suppress=Pawn
Suppress=Mind
Suppress=Tank
Suppress=Unit
Suppress=speech
Suppress=AnimPawn
Suppress=VoiceType
Suppress=MP
Suppress=PSV
Suppress=EmitterCreate
Suppress=DevPerformance

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
DisconnectMenuClass=
MainMenuClass=GUI.gbx_MenuMain
InitialMenuClass=GUI.gbx_MenuMain
PopupSPMenuClass=GUI.gbx_PopupMenuSP
PopupMPMenuClass=GUI.gbx_PopupMenuMP
PopupMPServerMenuClass=GUI.gbx_PopupMenuMPServer
ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=IpDrv
ServerPackages=GamePlay
ServerPackages=gbxEffects
ServerPackages=gbxBase
ServerPackages=gbxInventory
ServerPackages=gbxCharacters
ServerPackages=gbxVehicles
ServerPackages=gbxGameplay
ServerPackages=gbxHUD
ServerPackages=gbxAI
ServerPackages=gbxMP
ServerPackages=mp_k_character_us
ServerPackages=mp_k_character_de
ServerPackages=W_K98MAUSER
ServerPackages=W_P38D
ServerPackages=W_STG44D
ServerPackages=W_BAR
ServerPackages=W_M1GARAND
ServerPackages=W_M1CARBINE
ServerPackages=W_SPRINGFIELD
ServerPackages=W_THOMPSON
ServerPackages=W_MP40D
ServerPackages=W_COLT

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=10.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0

[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.5
Contrast=0.5
Gamma=1.0
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MaxEAXVersion=3
MusicVolume=1.0
AmbientVolume=1.0
SoundVolume=1.0
CinematicVolume=1.0
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=20.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Another BiA Server
ShortName=BiA Server

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=wargame

[IpDrv.UdpBeacon]
DoBeacon=False
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=wargame

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.5
Contrast=0.5
Gamma=1.0
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=192
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
DesiredRefreshRate=60
UseStencil=False
UseVSync=0
LevelOfAnisotropy=1
DefaultTexMipBias=0.0
CheckForOverflow=False
DynamicVertexBufferSize=196608
UseCubeMapRenderTarget=False
CubeMapRenderTargetSize=256
UseLowerDetailTextures=False

[Engine.NullRenderDevice]
UsePrecaching=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=False
UseSizingBox=False
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=Setup
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=GUIDemo
AlwaysShowTerrain=False
UseActorRotationGizmo=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxUI.gbxRootWindow'
NetworkDevice=None
Language=None
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
C_SkeletalMeshHighlight=(R=0,G=255,B=0,A=255)
C_StaticMeshHighlight=(R=0,G=255,R=0,A=255)
C_MoverHighlight=(R=0,G=255,R=0,A=255)
C_Deco=(R=255,G=0,B=255,A=255)
C_kDOPCollision=(R=64,G=240,B=180,A=255)

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bNoShadows=False
bBlobShadowsOnly=True
bCheatsEnabled=True

[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
bUseAIDebugCam=true
m_fDisableCheckpointGC=true
bUtilizePreloadLog=true
m_fCapturePreloadLog=false

[Engine.Console]
ConsoleKey=0

[UDebugMenu.UDebugMapListCW]
LastGameType=gbxGameplay.WargameSinglePlayer

[WindowPositions]
GameLog=(X=1,Y=703,XL=1278,YL=256)
Preferences=(X=22,Y=29,XL=352,YL=512)
CrashBox=(X=241,Y=228,XL=542,YL=281)
VFToolbar=(X=3,Y=3,XL=357,YL=24)
PictureButton=(X=666,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-46,XL=437,YL=267)
WPropertyPage=(X=11808,Y=4240,XL=0,YL=0)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=15,Y=211,XL=542,YL=211)
Matinee=(X=0,Y=-46,XL=394,YL=426)
Build Options=(X=0,Y=-46,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=924,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=882)
EditorToolbar=(X=0,Y=0,XL=68,YL=882)
Sound Browser=(X=4,Y=32,XL=321,YL=718)
Music Browser=(X=4,Y=32,XL=321,YL=718)
Group Browser=(X=4,Y=32,XL=321,YL=718)
Master Browser=(X=937,Y=60,XL=337,YL=808)
Texture Browser=(X=945,Y=188,XL=321,YL=718)
WSplitterContainer=(X=1080,Y=260,XL=186,YL=646)
WSplitter=(X=1205,Y=260,XL=6,YL=646)
WSplitterPane=(X=1212,Y=260,XL=54,YL=646)
StaticMeshProperties=(X=0,Y=458,XL=321,YL=260)
Static Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Actor Browser=(X=945,Y=188,XL=321,YL=718)
Prefab Browser=(X=945,Y=188,XL=321,YL=718)
Animation Browser=(X=945,Y=188,XL=321,YL=718)
Mesh Browser=(X=945,Y=188,XL=321,YL=718)
Load Errors=(X=394,Y=251,XL=491,YL=365)
Check Map=(X=400,Y=299,XL=479,YL=270)
Scale Lights=(X=494,Y=382,XL=291,YL=104)
Tip of the Day=(X=435,Y=296,XL=410,YL=276)
Progress=(X=459,Y=388,XL=362,YL=92)
Search for Actors=(X=387,Y=293,XL=506,YL=282)
Replace Textures=(X=378,Y=269,XL=524,YL=329)
UDN=(X=0,Y=0,XL=1,YL=1)
Find/Replace=(X=249,Y=40,XL=458,YL=195)
CodeFrame=(X=158,Y=246,XL=811,YL=738)
EditorLog=(X=100,Y=54,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=924,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=78,XL=68,YL=882)
MdiFrameTop=(X=0,Y=46,XL=1280,YL=32)
MdiFrameNone=(X=0,Y=64,XL=1024,YL=16)
Map Import=(X=514,Y=381,XL=252,YL=105)
Viewport Config=(X=472,Y=367,XL=335,YL=133)
LevelProperties=(X=44,Y=58,XL=352,YL=512)
ActorProperties=(X=172,Y=149,XL=352,YL=512)
ActorProperties.Split=190
EditActor=(X=748,Y=108,XL=352,YL=512)

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=3
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=True
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=Class'gbxGameplay.gbxRootWindow'
NetworkDevice=None
Language=None
CacheSizeMegs=32
UseSound=True
UseStaticMeshBatching=False
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_SkeletalMesh=(B=28,G=221,R=221,A=255)
C_Terrain=(B=255,G=255,R=255,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=GamePlay
EditPackages=UDebugMenu
EditPackages=UPreview
EditPackages=UWeb
EditPackages=GameService
EditPackages=gbxEffects
EditPackages=gbxBase
EditPackages=gbxInventory
EditPackages=gbxCharacters
EditPackages=gbxEnvironment
EditPackages=gbxVehicles
EditPackages=gbxGameplay
EditPackages=gbxHUD
EditPackages=gbxAI
EditPackages=gbxScripted
EditPackages=gbxUI
EditPackages=gbxMP
EditPackages=GUI
EditPackages=t_gbxshader
EditPackages=GUIDemo

[Engine.LoadSaveManager]

[GUI.GUIController]
MenuTextEntry=GUI.gbx_ScreenTextEntryPC
MenuMouseSens=1.750000
MenuMouseAccel=10.000000

[gbxUI.gbxRootWindow]
bEnableDebugConsoleAndMenu=False

[LevelLoadingData]
LEGAL=1
0D7_1300_HILL30=538
D0_0130_EAGLES=964
D0_0200_SILENCE=1323
D0_0700_Exit4=2502
D0_1015_XYZ=3704
D0_1500_FOUCARVILLE=3095
D0_2000_ROMMELSASPARAGUS=3319
D1_0900_VIERVILLE=3468
D1_1830_DEADMANSCORNER=3961
D2_0630_CRACKOFDAWN=2395
D2_1000_FALLOFSTCOMEDUMONT=2179
D3_0900_BUYINGTHEFARM=3103
D3_1300_ALTERNATEROUTE=2757
D4_1800_PURPLEHEARTLANE=2414
D5_0615_COLESCHARGE=2763
D5_0800_RIPEPICKINGS=2804
D6_0500_PUSHINTOCARENTAN=3189
D6_1200_CHURCHTOWER=2641
D7_1400_NOBETTERSPOT=2244
D8_0930_VICTORYINCARENTAN=445
Menu_map=61
Entry=23

[gbxBase.ImpactManager]
MaxBulletDecals=64

[Engine.TerrainInfo]
DecoDrawDistanceScale=1.000000
 
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