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Maybe space could be used to pick up something, in one game I remember, you had to press the "hit" button to pick something up.
We also need a pause button. Esc. Bloodgrey, sorry but, I don't really like pressing Alt for jump. Hey, Phoenixan knows how to let you change controls in such a game, anybody up to ask him if he can help us with that? |
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Basically, the first thing you have to do is to execute ALL player actions in the STEP event. Once you learn how to do that, then you're all set for custom controls. XD
I say this because right now, if you put everything in the step events (even when using the actions like keyboard_check_pressed()), you can easily replace those functions with global variables of your own in the future, which will be for your custom control schemes. |
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DX GET OUT OF MY MIND!
I just call him and he's there... AHH. |
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Let the player just use the keys that he's used to. The controlls you give are very hard. And it's better to have a special attack button then one key doing several actions, which can make the player confused.
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Eh... No it's not. You don't get it. 1 button for action is enough, and specials should be used by double hit and such, it was the way for games: Tonic Trouble, Rayman 2, The Lost Vikings if you in a n actuall situation you will know what shoud you use and how. The player is not stupid if you tell them the controls. Kelvin: I don't cary which button is bad or good, decide it if you want just don't make it "hand hurting". We just need: Moves, jump, attack, action and switch. For example you go to a door you want to get in youknow that's an action, so you hit enter. Or for example ly could double jump or walljump, you should get to a place what's at something's top, you will know you could only use Ly. Check some "The Lost Vikings 2" Walkthrough. This message has been edited. Last edited by: Bloodgrey, |
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Yeah, you just posted it, just making it clear I'm posting to that part of the post. Hand hurting would be having to press it a million times. It depends how much we will have to carry something but you just press your hit button and then you're carrying something, then press it again and you throw it. |
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I meant "hand hurting" like you should press "a" and "9" at the same time regulary with one hand.
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I think that's the reason why no one knows how to deploy the parachute in Battlefield... it's too much of a bother to reach over and press "9" for a lot of people.
But yeah, keep the controls simple (as few buttons as possible) and close together. This is another problem I think Bioshock PC has. They really didn't simplify things enough in terms of controls, and it takes away from the experience a little. |
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This looks awsome! Can I join?
I can draw Here I'll show you This is a scorpion monster I made up. I am a huge Rayman fan! So what if I'm different. That's what makes me speical! |
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What I'm saying is you just press one button. Heh. I think Clark should jump though, this is mainly because we might have air enemies and Clark should be able to climb ledges and stuff. Plus I was watching AVGN and he was outraged that the character that could've been most useful couldn't jump, the video I'm about to show you contains foul language: Angry Video-Game Nerd - Wizard of Oz Review Listen to what he says, about the enemies and the gamplay, it's very true, see what his other videos and you will see what we shouldn't have in our fangame to avoid major suckyness. |
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Agreed.
But the space bar is used for ations and hitting. Pressing it twice would make the player confused. That's what i learned when i was back at the Dutch Game maker community. And i think it's best if we just used the Rayman 2 controlls. Make it easy for the player, If the player played Rayman 2, he would instantly use the controlls of that game. It is very annoying if you need to find out how the game works. @Raynfight07 : Good work ! We can use that monster for a cave or desert level. |
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Using Rayman 2 controls wouldn't make it easier for the player.
What the heck is in your mind right now? |
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I'm just saying that it's the easiest to use controlls that the player is used to. And that it's easier to just have another button for special attack.
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Air enemies could be beaten by those who can fly, for example Tilly (since Murphy is not playable). And clark don't need to jump we put springs where he needs or teleports and that's fine, but just there, and by the way he won't be playable on every level and the others can jump, Tilly even Fly so we should tone down her other powers because she would be overpowered, like Clark if he could jump. I watched AVGN many times and there are several differences between the games he reviewed and our game. First, Oz is a crap. Secound, the Oz characters jumping problem was because there was no other way to get up with the character who can't jump, while that could have been solved easily. So it's basically the designer's fault. Like I said, check The Lost Vikings and The Lost Vikings 2, two playable characters of these game never jumped and the game worked perfectly. Josh: hit not equals action, we never said that. Using more and more controls instead of using a few with different methods is not easyer gameplay. |
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We use the space button for actions and hitting according to the situation. But it might be possible to use double space pressing for special attack. But i've heard that this is really anoying when you use it for several things.
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Rayman 2D Platforming games usually has a lot of jumping and from what I've seen in that game, it's fixed by climbing, which Globox can fix for Clark (using Globox's Raindance, of course, that won't always work, later on we might use buttons or levers that pull up ladders. Maybe we can make the characters playable on most levels, if we get the change thing right. Okay, I recommended before that you always play as Rayman but your second player is choosable, did we agree on that? If we did, then the Second Player can change his/her's character using the "change button", if a character can't fit in the level or will have problems in the level, a pop-up will say, "Sorry, I can't come with you to this level." What about that? And of course, our flying enemies CAN'T be after you then from what you're saying because well, if only flying characters can get air enemies but so- whatever... As AVGN said though, I think an air punch throw or air kick might work nicely for many characters. |
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Two words:
Configurable controls. |
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I got 6:
Read the last and this page. MSN Conversation: --- Ádám says: If it's necessary we can write down in a small info boy at the botom whats are the the goods and the bads, like int the new Nitrome game. Ádám says: Small Fry --- Ádám says: I think we should make his powers only efectife for plant's. Can't fight but he's the only one who can handle plants. Ádám says: And ofcourse he could swim. Ádám says: And the other's not (except Rayman) --- Ádám says: What should we do with Ly? Wall-E says: Ly can double jump high, run fast, throw energy balls but they are weaker than Rayman. Wall-E says: She's nimble so what can we do with that? Wall-E says: Takes more damage than other characters? Ádám says: Double Jump - Ok Ádám says: Energy balls (magic?) - Ok Ádám says: Weaker - I don't know probably but then the others should be stronger or weaker also then rayman. Do you mean the life meter could be smaller or bigger? Ádám says: That's good but not enough for Ly. Wall-E says: Well it's alll I got. What about you? Ádám says: I think we should discuss that with the others if they have any idea. Ádám says: I think she should be the healer, she was that in R2. Ádám says: No attacks but healing magic. Wall-E says: I was about to say the healing, I think she should at be able to throw energy balls. Ádám says: But then we don't need anybody else. Wall-E says: I didn't want to say it because she'd be overpowered and plus, well, LUMS. \ Ádám says: Well probabbly we shoudn't need Tilly, and replace her with Ly. Wall-E says: Tily was never my Idea anyways. Ádám says: So Ly: Double Jump, but weaker magic attacks. Wall-E says: Fly too. Ádám says: I don't think we need flying then. Ádám says: She could flat as the others. Wall-E says: Then we need Tily. Ádám says: No we don't. Wall-E says: Oh wait. Wall-E says: Jumping. Wall-E says: Forgot Ádám says: Doublejum and float is enough for higher places. Ádám says: She would float like when she meditates. Wall-E says: I was about to say that too! --- Wall-E says: Hey, how 'bout some characters can't carry? Wall-E says: Rayman and Clark can only carry, it seems too heavy for others? Ádám says: Fine. Ádám says: So Rayman: Middle Man Globox: Plants, Swim. but no affection against enemies, can't carry. Ly: Double Jump, but weaker, and less affective attacks, can't swim,cant carry. Clark: Stomps, crashes, stronger, carry, can't swim, can't jump. Ádám says: Ly also the weakest. Ádám says: Clark the strongest. Wall-E says: Globox's invincible? Ádám says: No he's the same, maybe a little weaker tha Rayman. Ádám says: From weakest to strongest: Ádám says: Ly - Globox - Rayman - Clark --- Ádám says: Swim: No - Yes - Yes - No Ádám says: Carry: No - No - Yes - Yes Wall-E says: Climb: Yes - Yes - Yes - Yes Ádám says: Ofcourse. Wall-E says: Your Clark theory would be ruined without climb. Ádám says: I know. Ádám says: Jump Hights: Clark - Rayman/Globox - Ly Wall-E says: Killers: Yes - No - Yes - Definitley Yes Wall-E says: What about Walljumps? Ádám says: No. Ádám says: We have double jump. Ádám says: Wall jump would ruin the balance. Ádám says: But maybe we could change double jump to Wall jump. Wall-E says: Rayman can do what he does on small walls though, right? Ádám says: Yeah that's fine. Wall-E says: between two walls I mean. Ádám says: I understand. Ádám says: That could work. Ádám says: Wall jump: No - No - Yes - No Ádám says: but then Ly should'nt be on this levels. Ádám says: Or should be a really high wall. Wall-E says: Or could be a search for a switch to let the other character continue because they can't pass. Ádám says: Floating: Like jumping. Ádám says: That's always an option. Ádám says: The waterfall level's about that. Wall-E says: They did that in RHR. Ádám says: Make a way for Clark to get up. Wall-E says: Deploy a ladder. Ádám says: Things like that. Ádám says: Also if we only have 4 character we don't need the 3rd introdution level. Wall-E says: I would LOL if Clark could float btw. 8P Ádám says: 1 level: following meeting Ly Ádám says: Yeah. Wall-E says: Globox is designed in my tutorial by the way. Ádám says: 2 level: River meeting clark. Wall-E says: The one before the game starts. Ádám says: 3rd level: Waterfall, miniboss fight. Ádám says: All right. Ádám says: Now we just need to anounce that. Ádám says: I'll go cleaning now. Wall-E says: It's always me. 8P --- Yeah. It's always me. Good stuff here, who agrees? |
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Cool! Does this mean I'm in?
I do! I am a huge Rayman fan! So what if I'm different. That's what makes me speical! |
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