![]() |
![]() |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
|
Well Clark could ride elephant sized creatures.
So Clark: Abiltities: Beats giant enemies, his weight can push down heavy buttons, he can break blocks and doors. Disadvantages: Too big, can't go to small places, can't jump. |
|||
|
|
|
I think Clark should be able to jump just not very high. |
|||
|
![]() |
Maybe we could add that Clark makes a small earthquake whenever he jumps.
|
|||
|
|
|
That's a great idea Kelvin. But the earthquake will be very small.
|
|||
|
|
|
What would he do with earthquake jumps?
Don't make too many powers, if they are not necessary. |
|||
|
|
|
Maybe it wont do anything it could just be something to emphasize how big he is the ground would just shake it doesnt have to do anything.
|
|||
|
![]() |
Or perhaps you could make him unable to jump but able to stomp on the ground with his foot, and the earthquake that follows would then make objects fly in the air, and heavy ( not the most heavy, but heavy enough that, for example, Rayman can't carry them ) objects as well. That way, you could have a heavy object fly in the air and land somewhere else, so another team member can pass that object.
Just an idea, of course. |
|||
|
|
|
Then it's no need of it. Stomping idea is good, we could use it for pushing the buttons and braking ground. But definiatelly no jump because of the fourth forrest level. |
|||
|
![]() |
Well, the jump could temporarely knock out enemies or do what it did in RRR GBA, push down by jumping on heavy objects.
Maybe one of the team members can't swim so you have to get something so they can climb across. Actually that works for a lot of things. Clark can't jump very high and maybe he can't hold on to Purple Lums or float. So Rayman or any other character would have to find a button or make something that would let the team member pass through a certain path (swimming or jumping) in levels, Globox could make a plant bridge (hint to making one, big Green Plants with a small drop of water symbol on top) to let the person cross through the obstacle. |
|||
|
![]() |
ok, how is this going?
Still lurking, may post occasionally. Don't hold your breath though... click this link to the pirate community! http://www.raymanpc.com/forum/viewforum.php?f=70 |
|||
|
|
|
Good idea's. But indeed, jumping is useless when he can stomp on the ground. And for crossing the water, like kelvin said, you got to turn a switch, and then a bridge comes over the water.
|
|||
|
|
|
I can't believe I say that but I totally agree with Josh.
|
|||
|
![]() |
Um...so, could someone answer me? How is this going? come on! brief summary!
Still lurking, may post occasionally. Don't hold your breath though... click this link to the pirate community! http://www.raymanpc.com/forum/viewforum.php?f=70 |
|||
|
![]() |
He can stomp? Anyways, I think another button, especially one for Stomping is a bit useless and well, I'm just use to the fact that there are usually these buttons in gameplay: Jump and Hit. I don't think that gamers would want another button, especially one for only one character in perticular. The switch idea you were talking about, you probably thought I was mentioning the switch thing from a few pages ago, which I meant, my idea was for multiple levels idea. Still, Globox needs a lot more use for his raindance power... And Globox... Okay, we might have the Stomping button but I'm not really fond of it because of what I know of in Gameplay from RRR GBA. Aeo: Still on Gameplay. |
|||
|
|
|
What i know about gameplay is that it's anoying when you got 20 keys to renember. It's best if we don't use more than 5 button's.
Like this : arrow keys : move A key : jump Space bar : hit X : special attack W : ation |
|||
|
![]() |
What is ation?
I don't like W button by the way, we should put it in the same region or so. My idea: Arrow Keys: Move C/A (Whatever): Jump Spacebar: Hit B: Special Attack Lft Ctrl: Change Co-Op character Right Ctrl: Change from Rayman to Co-op character. Esc: Pause Enter: Start Conversation, Continue Conversation, End Conversation, Confirm. |
|||
|
|
|
with space we can do an action, hit or confirm or talk. Left CTRL is good for switching characters. Why not make it simple and use the up key for jump ? We are making it in 2D, so why not. And then we could use A for a special attack.
|
|||
|
|
|
He stomps instead of jumping, we don't need small jum since we can't do anything with that with small jums he can't jump over anything but small holes, but that would be ridiculous. And being not able to jump gives a good gameplay becaus with him and the other character you should build a path for Clark to get from A to B if there's a blocking hole. Josh we shouldn't make up for jump, because up is for climbing if there's something you can climb up on and up is good for go through doors. What buttons you guys shouldn't use: Shift (because of Sticky keys) Z/X because it's not to each other on some keyboards. Control: Arrow Keys - Moving Space - hit Alt or Alt Gr - jump Right or Left ctrl - Switch Enter - Any other kind of actions (talk, pick up, give, use and such.) And that's all we don't need more. |
|||
|
|
|
Good point.
My opinions : Arrow keys : Move, climb, ride, and waterski. space: action and hitting A : jump Q : special attack Left CTRL : switch The est thing is to just make an option menu where the player can configure the controls. |
|||
|
|
|
We don't need a button for special attack all the specials will be include with hitting twice a button or like the stomping replacing the jump...
And besides that the buttons should be close to each other for easy controlling like this...
Keep it simple. |
|||
|
| Previous Topic | Next Topic | powered by eve community | Page 1 ... 26 27 28 29 30 31 32 ... 39 |
| Please Wait. Your request is being processed... |
|