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Picture of Bloodgrey
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Well Clark could ride elephant sized creatures.
So Clark: Abiltities: Beats giant enemies, his weight can push down heavy buttons, he can break blocks and doors.
Disadvantages: Too big, can't go to small places, can't jump.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of soxfan2006
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quote:
Originally posted by Bloodgrey:
quote:
Originally posted by Kelvin10:
Clark's disadvantages, maybe he... No...

Maybe... No. 8P


Heavy. Can't jump.

rpgamer: No MMO.


I think Clark should be able to jump just not very high.



 
Posts: 634 | Location: over the rainbow | Registered: Mon June 12 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Kelvin10
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Maybe we could add that Clark makes a small earthquake whenever he jumps.
 
Posts: 2795 | Location: I live there. | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Joshua822
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That's a great idea Kelvin. But the earthquake will be very small.


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Posts: 646 | Location: Genk, Belgium | Registered: Thu January 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bloodgrey
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What would he do with earthquake jumps?
Don't make too many powers, if they are not necessary.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of soxfan2006
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Maybe it wont do anything it could just be something to emphasize how big he is the ground would just shake it doesnt have to do anything.



 
Posts: 634 | Location: over the rainbow | Registered: Mon June 12 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bar_Yv0386-51
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Or perhaps you could make him unable to jump but able to stomp on the ground with his foot, and the earthquake that follows would then make objects fly in the air, and heavy ( not the most heavy, but heavy enough that, for example, Rayman can't carry them ) objects as well. That way, you could have a heavy object fly in the air and land somewhere else, so another team member can pass that object.

Just an idea, of course. Wink



 
Posts: 409 | Registered: Sun March 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bloodgrey
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quote:
Originally posted by soxfan2006:
Maybe it wont do anything it could just be something to emphasize how big he is the ground would just shake it doesnt have to do anything.


Then it's no need of it.

Stomping idea is good, we could use it for pushing the buttons and braking ground.

But definiatelly no jump because of the fourth forrest level.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Kelvin10
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Well, the jump could temporarely knock out enemies or do what it did in RRR GBA, push down by jumping on heavy objects.

Maybe one of the team members can't swim so you have to get something so they can climb across.

Actually that works for a lot of things.

Clark can't jump very high and maybe he can't hold on to Purple Lums or float. So Rayman or any other character would have to find a button or make something that would let the team member pass through a certain path (swimming or jumping) in levels, Globox could make a plant bridge (hint to making one, big Green Plants with a small drop of water symbol on top) to let the person cross through the obstacle.
 
Posts: 2795 | Location: I live there. | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of aeojrtfao
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ok, how is this going?


Still lurking, may post occasionally. Don't hold your breath though...
click this link to the pirate community!
http://www.raymanpc.com/forum/viewforum.php?f=70
 
Posts: 722 | Registered: Sat September 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Joshua822
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Good idea's. But indeed, jumping is useless when he can stomp on the ground. And for crossing the water, like kelvin said, you got to turn a switch, and then a bridge comes over the water.


Rayman Game Project ! Click
 
Posts: 646 | Location: Genk, Belgium | Registered: Thu January 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bloodgrey
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I can't believe I say that but I totally agree with Josh.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of aeojrtfao
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Um...so, could someone answer me? How is this going? come on! brief summary!


Still lurking, may post occasionally. Don't hold your breath though...
click this link to the pirate community!
http://www.raymanpc.com/forum/viewforum.php?f=70
 
Posts: 722 | Registered: Sat September 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Kelvin10
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quote:
Originally posted by Joshua822:
Good idea's. But indeed, jumping is useless when he can stomp on the ground. And for crossing the water, like kelvin said, you got to turn a switch, and then a bridge comes over the water.


He can stomp?

Anyways, I think another button, especially one for Stomping is a bit useless and well, I'm just use to the fact that there are usually these buttons in gameplay: Jump and Hit.

I don't think that gamers would want another button, especially one for only one character in perticular.

The switch idea you were talking about, you probably thought I was mentioning the switch thing from a few pages ago, which I meant, my idea was for multiple levels idea.

Still, Globox needs a lot more use for his raindance power... And Globox...

Okay, we might have the Stomping button but I'm not really fond of it because of what I know of in Gameplay from RRR GBA.

Aeo: Still on Gameplay.
 
Posts: 2795 | Location: I live there. | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Joshua822
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What i know about gameplay is that it's anoying when you got 20 keys to renember. It's best if we don't use more than 5 button's.

Like this :

arrow keys : move
A key : jump
Space bar : hit
X : special attack
W : ation


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Posts: 646 | Location: Genk, Belgium | Registered: Thu January 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Kelvin10
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What is ation?

I don't like W button by the way, we should put it in the same region or so.

My idea:

Arrow Keys: Move
C/A (Whatever): Jump
Spacebar: Hit
B: Special Attack
Lft Ctrl: Change Co-Op character
Right Ctrl: Change from Rayman to Co-op character.
Esc: Pause
Enter: Start Conversation, Continue Conversation, End Conversation, Confirm.
 
Posts: 2795 | Location: I live there. | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Joshua822
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with space we can do an action, hit or confirm or talk. Left CTRL is good for switching characters. Why not make it simple and use the up key for jump ? We are making it in 2D, so why not. And then we could use A for a special attack.


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Posts: 646 | Location: Genk, Belgium | Registered: Thu January 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bloodgrey
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quote:
Originally posted by Kelvin10:

He can stomp?

Anyways, I think another button, especially one for Stomping is a bit useless and well, I'm just use to the fact that there are usually these buttons in gameplay: Jump and Hit.


He stomps instead of jumping, we don't need small jum since we can't do anything with that with small jums he can't jump over anything but small holes, but that would be ridiculous. And being not able to jump gives a good gameplay becaus with him and the other character you should build a path for Clark to get from A to B if there's a blocking hole.

Josh we shouldn't make up for jump, because up is for climbing if there's something you can climb up on and up is good for go through doors.

What buttons you guys shouldn't use: Shift (because of Sticky keys)
Z/X because it's not to each other on some keyboards.

Control:
Arrow Keys - Moving
Space - hit
Alt or Alt Gr - jump
Right or Left ctrl - Switch
Enter - Any other kind of actions (talk, pick up, give, use and such.)

And that's all we don't need more.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Joshua822
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Good point.

My opinions :

Arrow keys : Move, climb, ride, and waterski.
space: action and hitting
A : jump
Q : special attack
Left CTRL : switch

The est thing is to just make an option menu where the player can configure the controls.


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Posts: 646 | Location: Genk, Belgium | Registered: Thu January 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bloodgrey
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We don't need a button for special attack all the specials will be include with hitting twice a button or like the stomping replacing the jump...
And besides that the buttons should be close to each other for easy controlling like this...
quote:
Arrow Keys - Moving
Space - hit
Alt or Alt Gr - jump
Right or Left ctrl - Switch
Enter - Any other kind of actions (talk, pick up, give, use and such.)


Keep it simple.




 
Posts: 317 | Registered: Sat May 13 2006Reply With QuoteEdit or Delete MessageReport This Post
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