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Posted
I'm not a very good chess player and would like to practice against the computer to improve my game, but I can't find the right opponent. The 1000 rated players can't even see blunders 1 move ahead but the 1200 rated players seem to figure out even 4 move combinations. I'd like something in between.

Also sometimes the computer calculates several moves ahead and other times it makes a random move that looses a piece for no reason. Is there a way to make it more even.
 
Posts: 7 | Registered: Mon June 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Why Don't ya create your own?
1. find training mode.
2.click New game.
3. On the top, or bottem, you shall find a comter opponent. find the edit button.
Edit It!
(Be sure to change the name and the rating!
 
Posts: 4 | Registered: Mon June 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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Okay, so I guess the search depth and randomness is what I want to modify. But how do these parameters affect the player? What does a search depth of 99 actually mean? It can't possibly be a search 99 moves deep because that would be impossible to calculate. So what is it?
 
Posts: 7 | Registered: Mon June 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well, I know that randomness is how many times they will just move any piece on the board, even if it means to lose a power piece! The search depth is how long they will search before moving a piece. For the easist opponent, but randomness high and the search depth low. Hammer (sorry, but i'm new here and this is fun!) bow Frown Mad Sad Eyes Metal Agree Demonic Off Topic
 
Posts: 4 | Registered: Mon June 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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Yes, I've seen this behavior in the AI opponents. Random, nonsense moves that betrays their computer intelligence. A shame.
 
Posts: 4 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Yes, I've seen this behavior in the AI opponents. Random, nonsense moves that betrays their computer intelligence. A shame.


Well the quoted is not the only one with that opinion. So i am wondering if there will be in the future any other 'human' features of AI oponents, except limiting search dept and randomly selecting playing line from computed tables. Will you make a test with 100 human and 100 AI oponents where without audiovisual information then human's will be guessing wether they are playing against the machine or against the computer???? From that kind of experiment you would get a lot of publicity and knowledge. Is my asumption correct, that higher the ELO of human, the better his guessing of oponnent origin (human-AI) is, ...or are some AI opponents just bad at 'human faking' and others better???
 
Posts: 1 | Registered: Sun August 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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That seems interesting indeed. Sounds like a Turing test, but restricted to chess. I doubt whether any chess engine could pass it, but still interesting to know what progress has been made. Anyone knows?
 
Posts: 33 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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i guess i'm just wierd, but they will take over the world if they are allowed to evolve any further! Demonic Smash whisper Confused Truce Typing
 
Posts: 4 | Registered: Mon June 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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