ubi.com    Forums  Hop To Forum Categories  Chessmaster  Hop To Forums  Chessmaster 10th Edition    Balancing Time Controls??

Moderators: KHollister
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Posted
Hey, I've been playing a lot of CM10 lately after years of chess inactivity. More specifically I've been playing a lot against the CPU personalities, but I've found the time control games really frustrating.

It seems to be plain impossible for the CPU to ever lose on time. Once they get into a "danger zone" they just start making moves instantly or near-instantly and don't even lose a second off of their time! I've played games where the CPU makes 10, 15 moves in a row without losing a second - conveniently once they are low on time.

Conversely, the CPUs will seem to drain their time even when it seems they don't need it - the moves they make in the magical "1second" seem just as accurate (according to their rating) as the moves they make after thinking for 3 minutes.

Lately I've found myself giving separate time controls when facing CPUs. Even at splits of 5 minutes per game vs 45 minutes per game the CPUs have still never come close to losing on time. To me, they still seem accurate with their moves, but I was wondering if anyone else had 2cents to throw in on this?

Anyone else do something like this or am I really handicapping the CPU?
 
Posts: 4 | Registered: Sun March 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by ebutaljib:
If you are to slow for blitz (I know I am) then use the longer time controls, but give computer the same time.


Hey, thanks ebutaljib. So you do think that if you give the CPU less time you're crippling it?
 
Posts: 4 | Registered: Sun March 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks again man, I had no idea about the pondering setting. bow
 
Posts: 4 | Registered: Sun March 11 2007Reply With QuoteEdit or Delete MessageReport This Post
One-week Suspension
Posted Hide Post
quote:
Originally posted by IBeatCassie900X:
Hey, I've been playing a lot of CM10 lately after years of chess inactivity. More specifically I've been playing a lot against the CPU personalities, but I've found the time control games really frustrating.

It seems to be plain impossible for the CPU to ever lose on time. Once they get into a "danger zone" they just start making moves instantly or near-instantly and don't even lose a second off of their time! I've played games where the CPU makes 10, 15 moves in a row without losing a second - conveniently once they are low on time.

Conversely, the CPUs will seem to drain their time even when it seems they don't need it - the moves they make in the magical "1second" seem just as accurate (according to their rating) as the moves they make after thinking for 3 minutes.

Lately I've found myself giving separate time controls when facing CPUs. Even at splits of 5 minutes per game vs 45 minutes per game the CPUs have still never come close to losing on time. To me, they still seem accurate with their moves, but I was wondering if anyone else had 2cents to throw in on this?

Anyone else do something like this or am I really handicapping the CPU?


I have found exactly the same thing, which is why I simply can't take this game seriously anymore: how is it possible for an opponent of a certain level to perform the same moves in one second that previously took approximately one minute to make? Consistently.

How is it they never run out of time, or make horribly thought out moves to reflect their fast play? Why do they never resign in obviously lost games?

I recently reinstalled CM, but I don't know if I'll keep it. I'm beginning to remember all too well why I removed it in the first place...
 
Posts: 7 | Registered: Sat March 20 2004Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community  
 

ubi.com    Forums  Hop To Forum Categories  Chessmaster  Hop To Forums  Chessmaster 10th Edition    Balancing Time Controls??

Terms of Use