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Many people out there having issues with players turning on their own team members? Does it bother you? I usually create my own match so I can kick those players as soon as I see them.

I like the approach Ubi is taking leaving it into the hands of the players. Since turning against one's own side is kind of partof the story it makes sense to have rebels turning on rebels or mantel turning on mantel, but maybe there should be a rule that after 3 kills they get bounced to the other team on next respawn... and if they do it to the other team, fter 3 kills they get bounced to spectator mode with a 2 minute timeout.

Just something to keep punks from ruining the game might be nice.

Anyone else have thoughts on the whole friendly fire thing?
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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Sadly Zombie, if it's in the programme most multiplayer games have these idiots that go around killing each other.
Battlefield is one of the worst offenders i have seen to recently.
but like you said as long as you make your own games and have the power to kick people. then that can only make it a better experience for the rest.
 
Posts: 36 | Registered: Fri August 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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You do know friendly fire was one of the points of the game, with the whole nectar overdose thing right?
 
Posts: 68 | Registered: Fri September 12 2003Reply With QuoteEdit or Delete MessageReport This Post
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That's a very good point.
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by NeoTechni:
You do know friendly fire was one of the points of the game, with the whole nectar overdose thing right?
Good point but is'nt that really a tactical use for the rebels more than anything.
 
Posts: 36 | Registered: Fri August 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yes overdosing troopers are supposed to kill there team mates thats why everybody looks like the same black blur. If they did do a "3 team kills and your out" rule then they would have to make it so overdose kills dont count.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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it would also have to account for the other mantel troopers forced to kill the overdosed trooper.
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Crippy:
Yes overdosing troopers are supposed to kill there team mates thats why everybody looks like the same black blur. If they did do a "3 team kills and your out" rule then they would have to make it so overdose kills dont count.
They could do the "3 team kills rule" if they restricted to the rebels.
 
Posts: 36 | Registered: Fri August 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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That doesnt sound too fair. after thinking it over I've come to the feeling that the system is best the way it is
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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I think, that the best way kick (automaticly) players, who killed his team-mates without overdose.
But it isn't a problem of system, promamly it is a problem of human. It will be in every game, because always will be a way to make your play harder.
Anyway, zombie's system is pretty cool and may stop this for a while.
 
Posts: 8 | Registered: Fri August 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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What they should do is add a kick-vote system like other games.

Anyone can call a vote to kick/ban any player.
The vote gives people the choice of kick/banning the person who called the vote, who they called it on, or no one.

That way whoever calls the vote is at risk too, so this cuts down on griefers who just keep calling votes.
 
Posts: 68 | Registered: Fri September 12 2003Reply With QuoteEdit or Delete MessageReport This Post
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The ideal way would be to include both the option to turn friendly fire off entirely and a popup if you're teamkilled with 'do you wish to punish the teamkiller yes / no.' A player who's punished three times is kicked from the game; after all, sometimes TKs are honest mistakes. That plus a kickvote system would pretty much kill griefing off; regardless of how important FRD might think it, team damage should be something the players can decide if they want or not. If it's really a good feature, nobody will want to turn it off, right?
 
Posts: 123 | Registered: Fri June 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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What about if there was no team damage except when you are overdosing or shooting at an overdosing trooper. Although i personally dont shoot back at overdosing troopers since they might think I was really an enemy if I did.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Griefers would just overdose on purpose.
 
Posts: 123 | Registered: Fri June 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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I always do my best to avoid friendly fire.

Accidents do happen, as was the case last night when the individual I was playing Co-op with ran in front of me while I was firing.

My apologies again!!! LOL


Faith Based Risk.
 
Posts: 268 | Registered: Sun March 16 2008Reply With QuoteEdit or Delete MessageReport This Post
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Nonsense, your bullet was in the way of my complex tactical planning and I wasn't charging around like an idiot because I had a shotgun. Nosiree.

I can finish up that game about 5am GMT today, by the way. Ending up staying late last night.
 
Posts: 123 | Registered: Fri June 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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I think friendly fire is aggravating, especially when the guy doing it is at the spawn point just waiting for you and you're dead before you can even respond. But then, I consider that they're a part of the game - infiltrators from the other team out to kill you...

To be honest, the number of friendlies trying to kill me is miniscule to the number of guys on the other team that are trying to kill me Smile

- redirdniw
 
Posts: 1 | Registered: Sat June 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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