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What the hell is going on here surely they could atleast give us some information. Hell I wouldnt even mind if it was just a "we dont know what it is or when its coming". It wouldnt be good news but it would atleast let us know what the situation is and stop me from checking back here everytime im on a PC in hope of info.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Updated for the Domination Map Pack. It's definitely a step in the right direction (and free!), but there's still some more work to do. Hopefully, someone from FRD or Ubisoft can address this list to pave the way for the next (and presumably final) expansion.

If anyone can let me know if the recent patch (1.36) corrected any of the big problems, please let me know so I can amend this list.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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The downloadable content was great and I hope there is some more. I wouldnt be surprised if this was the only one though and they only made it to keep the promise on the back of the box. However I think that the following could still imrpove it.
1) Trophies!!!!
2) Capture the Flag (just cause its my favourite game mode)
3) Tank in multiplayer or even the Mrs mantel or rebel chopper.
4) More weapons - probably a grenade launcher for the rebels and some kind of high tech weapon for mantel like the arc charger from resistance or the rail gun from red faction.
5) More maps (one completely indoors like an office building or something as somebody said in another thread).
6) Assault mode in all the maps since two of the new maps dont have it.

If any of these things where added the game would be alot better for me. Ofcourse different people will want different things. The game does seem alot better after the first map pack though.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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I don't know what to wish this game.
Maybe - dj, what you want but be fair. Yes i'm not English and German, but i am a man, who paid for this like all. It will be much better, if HAZE addon will appear in all stores, including Russian.
 
Posts: 8 | Registered: Fri August 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'd like to see the addition of helicopters and dropships on all multiplayer maps and game modes.
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
QUOTE]
I have no problems in belgium with that upgrade
and the domination pack works perfectly
 
Posts: 2 | Registered: Mon August 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Viper7:
Ok maybe Ill but my toughs for updates here too, if this game will be supported even tough the reception wasnt faivorable :/

campaign

- Co-op achievements: When 2-4 players pass a level on any dificulty, they will all get the cleared mark on the dificulty, not just the host.
- single player graphics: no I dont mean total overhaul, just to fix the flickering textures and make the game run a bit smoother on graphics side.
- Single player AI: any chance to make troopers and rebels atleast slightly smarter?

Multiplayer:

- More multiplayer modes, some ideas: Survival(every1 has one life), squad deathmatch (tdm with 4 teams), race ( you got vechicles why not use em :P), capture the bag.
- new maps: your single player campaign is full of great multiplayer "map" places, why not take use of em?
- ranking system: many ppl have fell in love with military ranks, I think its only good if haze had something to offer for these rank grinders
- awards: something more to tell your friends about, having medals from things like 100 knife throws or 50 headshots makes the multiplayer more rewarding and gives nice extra things to use for home.
- Greater friend list functions: It would be nice to see what your friends have achieved by getting to check their stats or haze profile, also creating teams and inviting to game would be greatly apreciated.
- Character customization: please? pretty please?


sounds nice !
Do you know how i can get another icone above my head while i'm playing Haze ????
 
Posts: 2 | Registered: Mon August 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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custom map support would be awesome.
 
Posts: 134 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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Updated for the Domination map pack. If anyone can provide insight as to whether some of the glaring issues (like the map loading problem) have been fixed in any of the patches, PLEASE post and let me know.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of AntDaGamer
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quote:
A Map Maker function.

Smoothed out animations. All of the basic running and walking animations look as if there are a few frames missing from the sequence. Also, the jump animation i



 
Posts: 60 | Registered: Wed October 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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Ideas for OP: Stop Ragdolls from nocolliding, fix wall spaz (walk up and keep moving forward.)

More ideas:
In multiplayer allow the host to change player speed (how fast they move), allow host to change the spawn weapons. More medals (examples: most sniper kills, most knife kills...). Stop rebels from spawning with nector on their knives. Add more taunts (I'm sick of hearing the same ones over and over!) such as sucker!, You suck!, Come on, leme kill you! Idiot! Also, clean up the code, to increase the players framerate.
A map with two forts. A underground tunnel connects the two, and a small path that leads to the enemeys fort.

Here is a small picture

[base 1]-------[base 2]
_underground tunnel___

Last: add extra vehicles to some maps. Another edit (typed this on my PS3) allow host to change what vehicles spawn, recreate Time Splitters theif gamemode, only nector instead of gold.

This message has been edited. Last edited by: zzzzac1,
 
Posts: 7 | Registered: Wed August 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Bump
 
Posts: 7 | Registered: Wed August 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Just a few:

Reduce thickness of the Mantel rifle's front sight or make the aim point clearer. Decrease tint of both Sniper Rifle scopes, and use a seperate command to zoom them such as D-pad up / down. Fix SP bug of Mantel troopers taking cover with their heads still fully exposed. Increase accuracy of Rebel minigun and all fixed / vehicle weapons. Decrease non-headshot damage of Mantel sniper rifle, increase rate of fire of Rebel sniper rifle, increase muzzle velocity of both. Increase splash damage radius of grenades and rockets, decrease Rebel mine set-up time. Reduce HP of Mantel sentry guns in singleplayer. Remove animation for NPC Mantel soldiers administering Nectar. Tighten up line of sight checks for Overdosing Mantel NPCs to make them more dangerous. Have Rebel NPCs drop weapons when they die as Mantel NPCs do.

Fix detection areas for using fixed guns, specifically the one nearest Merino at the end of the Rebel village level. Increase size of area for heal command, allow Rebel NPCs to heal player in singleplayer. Increase sight range and accuracy of NPCs when using mounted weapons or firing from vehicles.

Fixes are also needed to NPC recognition of hazard / lethal areas [the MML, the pits of molten metal in Caridad, etc] and first-shot accuracy of NPC snipers. Add analog stick sensitivity adjustment and find some more sensible way to balance multiplayer instead. Allow Rebels to sprint or reduce time between rolls. Remove Sixaxis 'fire' gimmick and increase flamethrower instant damage instead. Remove or drastically reduce Mantel trooper ability to regenerate ammunition for non-selected weapon.

Allow host to set respawn time for dead players in co-op games. Allow host to disable friendly fire in co-op games. Set health of Mantel and Rebel vehicles to regenerate in singleplayer and co-op.
 
Posts: 123 | Registered: Fri June 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Nice man, hope OP gets updated.
 
Posts: 7 | Registered: Wed August 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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in ai deathmatches, the ai should have to look bwcause they always run to you in team ex. when me and my dad play, he gets 3 bots i get none, and when hes chasing them they always come righnt to me. And also a downloadable campaign for something like 25 dollars
 
Posts: 7 | Registered: Sat September 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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I don't mean to be rude, but I really can't figure out what you're trying to say there. Are you talking about AI automatically knowing a player's location rather than having to actually locate them?
 
Posts: 123 | Registered: Fri June 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by GBB_Doramascher:
I don't mean to be rude, but I really can't figure out what you're trying to say there. Are you talking about AI automatically knowing a player's location rather than having to actually locate them?

Yes, bots automatically know your location, or maybe theyre all high on nectar, including the rebels and can spot u through walls. Mean Happy
 
Posts: 81 | Registered: Wed September 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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Minor edits. Though it doesn't matter these days.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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And why should it not matter?!

I sold Haze and have regretted it since... So when I seen it on Play.com for £10 I bought 4 copies for me and my friends.

Has there been any word, any petitions and any response from Ubisoft on the issues raised here?

My Particular "beefs" with the game have been the levels jsut dissappearing leaving stuff like plants and tyre tracks. And obviously the Low Res look of the game.

Now we have a what 4-5Gb install manditory.. A better texture pack would replace what is already installed meaning that the install would not be THAT much larger.. So ubi feel free to give us one hugeass download! Heck if we can Spare 1.3Gb for Killzone 2 demo we can do it for Haze..

oh and my biggest gripe... when playing as a rebel... "Do it for Morhino.." etc... remove it or I will snap.. edit the config files make it less frequent than every 20 seconds and record more.. Please...
 
Posts: 2 | Registered: Sat February 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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All these Ideas sound great but they do have custom controlls I've cod4'd mine up Smile plzz do this patch Crytek UK Ubisoft Pumpkin beach anyone who has had anything to do with the game.
 
Posts: 1 | Registered: Mon January 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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