I don't know if it's been mentioned, but I'd actually like to see an alternate land carrier map. Instead of the Rebels starting on the Land Carrier, I'd like to see them have to drive up and board it as in, well, you know.
Sometimes when playing Rebel, if you press L2 (play dead) at the wrong time, you can't play dead again until you respawn. I'm not sure if you can still play dead if you survive and get your health back but since your injured, you usually die. I'm also not sure if this is a bug or if its just made like that so you have to be careful when you play dead instead of just hitting L2 as much as you can (like me).
I know most patches apply to multiplayer, but I have some suggestions for the awesome campain mode. Let us skip Cutscences, they're great once, but too long not to be able to bypass.
This idea probably cannot fit in an update, but how about playing the game in revese, being an unscrupulous Rebel who gets payed off by Mantel and fights the same stages as in normal campain, but first as a rebel and then as a Mantel trooper. Maybe someting for a sequel or directors cut edition?
Originally posted by Mickeman: I know most patches apply to multiplayer, but I have some suggestions for the awesome campain mode. Let us skip Cutscences, they're great once, but too long not to be able to bypass.
Apparently the cutscenes are actually the loading screens, so all you'd do by 'skipping' is end up on an actual loading screen for the rest of the cutscene duration instead.
Apparently the cutscenes are actually the loading screens, so all you'd do by 'skipping' is end up on an actual loading screen for the rest of the cutscene duration instead.
Anyone verify this? If it's true, then the request needs to be effectively taken down.
I don't agree with all those changes for playing dead. It sucks that Troopers can tell when you play dead, no doubt. It defeats the purpose of playing dead, I know. If there wasn't any give away everyone would just play dead all the time and it would ruin the gameplay. You're not being realistic with the way you want the Play Dead feature to be. You have to think of playing dead as buying yourself some time so that a team mate can cover you. You don't even really need to play dead all that much if someones got your back. People need to squad up and communicate to be truly successful. I do feel that the MP game favors Mantel Troopers though and they should throw Rebels a bone. This game doesn't feel balanced to me and reminds me of Resistance Fall of Man, the Chimera pwned Humans every day of the week. Even the use of Nectar feels like Chimera Rage mode. What bothers me the most is Sniper Rifles. They gave the stronger Sniper Rifle to the stronger Faction and any no skill scrub can no scope, wtf is that. Both Factions should have 2 hit body kill, one hit head shot kill or nerf the sniper rifles for Gods sake. Tanks are lame to BTW, that would be another good way to ruin a fun game. If you think I just suck with a Rebel I would disagree. I got a Legit 31 kill streak as a Rebel. Playing as a Mantel Trooper makes me feel like a dirty cheater.
I'd love to hear something from the guys at Ubi... some insight into their plans for the future of Haze...
Like...
There's been a lot of requests for hi-res texture patch. I'd like to know if that is even a possibility. Where is their attention right now.
I personally would like to see more maps, a couple traditional game modes (CTF, zones) and a hi-res patch-- if they can do it without sacrificing framerate.
But regardless... I would love to be a fly on the wall in their meetings. Are Haze addons a priority right now? Are enhancements a priority? Are they only focusing bugs?
This game needs a nectar injection.
That said, I love the game. I play it a lot. I recommend it to others.