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Posted Hide Post
quote:
Originally posted by TheWarHam:
quote:
Originally posted by R.E.Facade:
about the play dead issues. not only can you tell when a rebel is playing dead by checking if a weapon is dropped, but also by the death animation. it seems that you only fall one way when playing dead (you softly fall straight back), but this animation is never shown when youre really killed. you dont even need to look for a weapon, you just look for the distinctive play dead animation. it makes recognising it a near sure thing. i figured id mention it just in case they do decide to tweak things. could be an easy fix just by adding a few more animations.

also, after taking a massive amount of shots without dying in a match, i did some testing, and found some really weird inconsistencies with the weapon damage. when i shot my guest player (mantel) with single shots, it took 23 headshots, and 45 body shots to drop him. when i fired automatic, it was 5 headshots and something like 15 body shots. hopefully i can record it and show you what i mean, could lead to some insight into hazes quirky damage system
I dont know where you were shooting but a face shot kills a Mantel dude instantly, 1st shot.


No it doesn't...


 
Posts: 117 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Awsomonium:
I think FRD/Ubisoft (whioever does the patches) should have a website that keeps player up to date with what stage their patchs are at e.g. how close they are to fixing the problem that some people can't get online, the "can't connect to PSN" message prob. if u agree than say so Smile


Yes, considering there is a nice chunk of people who can't even play the game. They need to fix or adjust the ports to connect, Why can I play the demo online just fine but can't even connect to the full version's multiplayer? These multiplayer connect bugs need to be fixed before anything else.
 
Posts: 19 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hi, I was wondering if this was mentioned already, but can you put the Mrs.Mantel drop-ship as a playable vehicle. If you didn't make it playable because it would have been overpowered. You can make it so it has high power but thin armor. Also, you can make it so if you gather people in the drop-ship, and the rebels shoot it down, everyone in it dies. I don't know how the scores would go for landing the finishing hit. Maybe the shooter with the finishing hit on the ship gets all the kills?

Please tell me if this is a good idea or not, because I really want to fly in one, but if it will make the teams too unbalanced I wouldn't want it.
 
Posts: 1 | Registered: Fri May 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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i agree that we should have ranks and if we do we need something to show for it. the uniforms are pretty fixed but maybe you could unlock symbols or camouflages for guns and/or armor.
 
Posts: 25 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Kade_Yuy:
quote:
Originally posted by TheWarHam:
I dont know where you were shooting but a face shot kills a Mantel dude instantly, 1st shot.


No it doesn't...


Kade's right. I've tested this in offline and online (just to see if there was a difference) and one shot to the head does not put them down instantly.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by silent_wolf66:
Hi, I was wondering if this was mentioned already, but can you put the Mrs.Mantel drop-ship as a playable vehicle. If you didn't make it playable because it would have been overpowered. You can make it so it has high power but thin armor. Also, you can make it so if you gather people in the drop-ship, and the rebels shoot it down, everyone in it dies. I don't know how the scores would go for landing the finishing hit. Maybe the shooter with the finishing hit on the ship gets all the kills?

Please tell me if this is a good idea or not, because I really want to fly in one, but if it will make the teams too unbalanced I wouldn't want it.


As cool an idea as that - and other new vehicles - would be, I'd honestly rather them concentrate on resolving the serious issues first, then adding worthwhile content (maps, weapons), THEN possibly add more vehicles. In that spirit, that's what I'm going to be keeping this focused on for now. Once some of these are fixed, I'll point this topic closer to what new content should be added.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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The Dual Shock controller needs to shake when the guns are fired.....it is a must...not just when you die, or a gernade goes off next to you!!!!!!!!
 
Posts: 6 | Registered: Sun May 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:

WANTED PATCH INCLUSIONS
(Nice additions, but address the first section before these are added/considered)

Option for horizontal or vertical split screen. Probably just a dream, but would be a great addition nonetheless.


OMG. Jeeez. U must be psychic. Or normal. Or human. Or neadertal. Anyone would have thought of this being a standard option in a shooter.

I can't believe its not in Haze. O wait. after the complete lack of support shown on this game so far, actually, ...I can believe it.
 
Posts: 14 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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split screen is fine, if its on a wide screen tv, cause thats wat it waz made for
 
Posts: 33 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by wagesofsyn:
quote:
Originally posted by Kade_Yuy:
quote:
Originally posted by TheWarHam:
I dont know where you were shooting but a face shot kills a Mantel dude instantly, 1st shot.


No it doesn't...


Kade's right. I've tested this in offline and online (just to see if there was a difference) and one shot to the head does not put them down instantly.

Actually your wrong, i can shoot anybody in the head once, mantle or reble, they die instantly.


 
Posts: 18 | Registered: Sun October 14 2007Reply With QuoteEdit or Delete MessageReport This Post
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Anyway, heres a few ideas:

- Fix the logging in issues, it says "logging in ..." for ages, i have to restart game to get it working.
- Make custom games better, e.g choose what weapons to be in it, headshots only, 1 hit kills and so on.
- A mini map on the screen would be nice.
- Ranks & unlockables.
- Customise what you character looks like, e.g Black Ops, Heavy Trooper, no helmet.
- Make snipers respawn slower, there seems to be alot of snipers as soon as the game starts.
- Better spawn points
- Party system

Sorry if some have already been suggested, never read through it ... =)


 
Posts: 18 | Registered: Sun October 14 2007Reply With QuoteEdit or Delete MessageReport This Post
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i think other players only die with one shot on the head with snipers.


just an animal.... JUST AN ANIMAL!!!!!!!!!!
remember you promise to..*boom*... aaarrgh!!!
 
Posts: 31 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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You do realise that you're probably not going to get this stuff.


--------------------

LOVE: humourous articles, reviews and strips.
 
Posts: 32 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Tarmus
Posted Hide Post
They need to fix whatever it is that causes you to empty a clip into someone at like 10 feet away, you can hear the bullets hit him, and they still don't die. Mad


 
Posts: 28 | Registered: Sun May 25 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by K1LL3R-R3X:
quote:
Originally posted by wagesofsyn:
quote:
Originally posted by Kade_Yuy:
quote:
Originally posted by TheWarHam:
I dont know where you were shooting but a face shot kills a Mantel dude instantly, 1st shot.


No it doesn't...


Kade's right. I've tested this in offline and online (just to see if there was a difference) and one shot to the head does not put them down instantly.

Actually your wrong, i can shoot anybody in the head once, mantle or reble, they die instantly.


Sniper, knives, pistol are the only guns one shot kill to the head. Maybe the flamethrower if they don't shake off, and the nades..


 
Posts: 117 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by conker87:
You do realise that you're probably not going to get this stuff.


Some of it must be addressed - the first things under the red heading have to be fixed - and the other things should be addressed if FRD and Ubisoft intend for this to have ANY legs beyond June.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm a huge proponent of but support in T.A. mode as well as any other MP modes they may add.
 
Posts: 2 | Registered: Sun June 01 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by wagesofsyn:
quote:
Originally posted by silent_wolf66:
Hi, I was wondering if this was mentioned already, but can you put the Mrs.Mantel drop-ship as a playable vehicle. If you didn't make it playable because it would have been overpowered. You can make it so it has high power but thin armor. Also, you can make it so if you gather people in the drop-ship, and the rebels shoot it down, everyone in it dies. I don't know how the scores would go for landing the finishing hit. Maybe the shooter with the finishing hit on the ship gets all the kills?

Please tell me if this is a good idea or not, because I really want to fly in one, but if it will make the teams too unbalanced I wouldn't want it.


As cool an idea as that - and other new vehicles - would be, I'd honestly rather them concentrate on resolving the serious issues first, then adding worthwhile content (maps, weapons), THEN possibly add more vehicles. In that spirit, that's what I'm going to be keeping this focused on for now. Once some of these are fixed, I'll point this topic closer to what new content should be added.
Im gonna have to disagree with you slighty on that one. Fixes, New modes and Maps should definetly come before vehichles sure. However I think that there is already a nice selection of weapons whilst there is only three different vehichles. The mantel tank would be a nice addition and i dont think it would be too hard to add. The Mrs.Mantel and Rebel Helicopter would be bloody fantastic additions but I doubt they will be added (be amazing if they where). Just my opinion but I think if these vehichles where added it would make a bigger imapct on the multiplayer than a new weapon. Unless it was something really cool like a gun that blasts lightning or sprays acid or shoots a metal tag that sticks to enemies and slowly drains there health (shake the controller to remove it). So in short additional vehichles > new weapons IMO.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of R.E.Facade
Posted Hide Post
maybe they can make it so that some level DONT have 5 sniper rifles, 3 of which are one shot kill. mml is a friggin noobfest.

okay, now for a problem that could actually get fixed. 40 minutes per map is way too long. considering the ubi rooms reset to shanty town when no one is in the room, most ubi servers never make it to swamp or pow. i figure this is because people get bored with playing the same map for 40 mins, so by the time the server gets to pow, people leave and the server resets to shanty town.

long and short, it would be cool if the ubi servers had a randomized playlist, and maybe make it so theres 1 round per map (even if its made 25 mins instead of 20). playing the noob sniperfest that is mml and nectar caves for 40 mins is torturous.
 
Posts: 151 | Registered: Tue April 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of TheWarHam
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We dont need it like rainbow six where each teams spawns in a 5 foot area, but how about each team spawns on each side of the map, to create SOME consistency in games and not make it a total random ****fest.

And CTF, jesus christ didnt they make MML for that?


-----------
Indeedly
 
Posts: 407 | Registered: Fri March 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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