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Posted Hide Post
Hey guys, I was reading a thread posted a while ago, thought the person had made a valid point and so I feel it should be added in the DLC.

A Party System

I apologize if it's already been recommended, and I'd like to note this wasn't at all my idea but I felt like it would benefit HAZE online immensely.

Cheers everyone!
 
Posts: 53 | Registered: Mon April 14 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by haze-addict2008:
Hey guys, I was reading a thread posted a while ago, thought the person had made a valid point and so I feel it should be added in the DLC.

A Party System

I apologize if it's already been recommended, and I'd like to note this wasn't at all my idea but I felt like it would benefit HAZE online immensely.

Cheers everyone!


Added into the clan and squad support section.

Also, updated the playing dead section to hopefully resolve the ability to easily discern whether a rebel is playing dead or not (i.e. dropping their weapon). Feedback on this is appreciated.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Retitled and edited to incorporate other ideas being discussed on the board.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
UK Community Manager
Picture of Ubi.Vigil
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Thanks for the feedback so far guys, we're in the process of compiling it now to pass back to the devs and people here at Ubisoft.


_________________
Ubi.Vigil
Community Manager
Ubisoft UK
 
Posts: 322 | Registered: Thu March 20 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Viper7
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Ok maybe Ill but my toughs for updates here too, if this game will be supported even tough the reception wasnt faivorable :/

campaign

- Co-op achievements: When 2-4 players pass a level on any dificulty, they will all get the cleared mark on the dificulty, not just the host.
- single player graphics: no I dont mean total overhaul, just to fix the flickering textures and make the game run a bit smoother on graphics side.
- Single player AI: any chance to make troopers and rebels atleast slightly smarter?

Multiplayer:

- More multiplayer modes, some ideas: Survival(every1 has one life), squad deathmatch (tdm with 4 teams), race ( you got vechicles why not use em :P), capture the bag.
- new maps: your single player campaign is full of great multiplayer "map" places, why not take use of em?
- ranking system: many ppl have fell in love with military ranks, I think its only good if haze had something to offer for these rank grinders
- awards: something more to tell your friends about, having medals from things like 100 knife throws or 50 headshots makes the multiplayer more rewarding and gives nice extra things to use for home.
- Greater friend list functions: It would be nice to see what your friends have achieved by getting to check their stats or haze profile, also creating teams and inviting to game would be greatly apreciated.
- Character customization: please? pretty please?

If these arent used for haze, please atleast think about them for Timesplitters4


 
Posts: 42 | Registered: Mon April 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks Viper - your ideas have been added with appropriate credit. Thanks for the thoughts!
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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"Ranking system. Using military ranks based on the players stats with some sort of indicator for their rank beside their name on the scores screen. (suggested by Viper7)

Awards. Per 100 knife throws, 50 headshots, etc, with the ability to view what your friends have accomplished. (suggested by Viper7)

Customizable characters in multiplayer. Similar to UT3, where you design the look of your character by swapping the head, chest, and legs of other characters for both Rebel and Mantel troopers. Usable in multiplayer games only, of course (not co-op campaign)."

These are not "nessecary" they should be in wanted


 
Posts: 117 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Kade_Yuy:
"Ranking system. Using military ranks based on the players stats with some sort of indicator for their rank beside their name on the scores screen. (suggested by Viper7)

Awards. Per 100 knife throws, 50 headshots, etc, with the ability to view what your friends have accomplished. (suggested by Viper7)

Customizable characters in multiplayer. Similar to UT3, where you design the look of your character by swapping the head, chest, and legs of other characters for both Rebel and Mantel troopers. Usable in multiplayer games only, of course (not co-op campaign)."

These are not "nessecary" they should be in wanted


The "ranking system" and "awards" sections have been moved to the wanted section. Currently, I'm leaving the "character customization" in the needed section, only because I've heard of a lot of interest in it and I think on its own, it would generate a little more interest in the multiplayer (if only temporarily). If enough people disagree, it'll be moved.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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It seems youve done a damn good job yourself(post maker dude-man), but my 2 cents, I feel CTF (Or double assault modes, like CTF but the flag is "destroyed") mode is NEEDED, especially with a map like MML.
What is the meaning of a map like that, bases etc, if there are no modes. (And the assault doesnt take full use of the map's abilities.)

Though I do feel there is a need for CTF, other bonus modes aren't imperative, as this isn't much of an arcade shooter anymore. (IE the new Virus idea.. great, but not necessary as CTF)


-----------
Indeedly
 
Posts: 407 | Registered: Fri March 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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about the play dead issues. not only can you tell when a rebel is playing dead by checking if a weapon is dropped, but also by the death animation. it seems that you only fall one way when playing dead (you softly fall straight back), but this animation is never shown when youre really killed. you dont even need to look for a weapon, you just look for the distinctive play dead animation. it makes recognising it a near sure thing. i figured id mention it just in case they do decide to tweak things. could be an easy fix just by adding a few more animations.

also, after taking a massive amount of shots without dying in a match, i did some testing, and found some really weird inconsistencies with the weapon damage. when i shot my guest player (mantel) with single shots, it took 23 headshots, and 45 body shots to drop him. when i fired automatic, it was 5 headshots and something like 15 body shots. hopefully i can record it and show you what i mean, could lead to some insight into hazes quirky damage system
 
Posts: 151 | Registered: Tue April 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by R.E.Facade:
about the play dead issues. not only can you tell when a rebel is playing dead by checking if a weapon is dropped, but also by the death animation. it seems that you only fall one way when playing dead (you softly fall straight back), but this animation is never shown when youre really killed. you dont even need to look for a weapon, you just look for the distinctive play dead animation. it makes recognising it a near sure thing. i figured id mention it just in case they do decide to tweak things. could be an easy fix just by adding a few more animations.

also, after taking a massive amount of shots without dying in a match, i did some testing, and found some really weird inconsistencies with the weapon damage. when i shot my guest player (mantel) with single shots, it took 23 headshots, and 45 body shots to drop him. when i fired automatic, it was 5 headshots and something like 15 body shots. hopefully i can record it and show you what i mean, could lead to some insight into hazes quirky damage system


Always appreciate the insight, Facade. Like you said, it shouldn't take too much work on FRD's part compared to the initial work it took to make the game, and it will help the balance exponentially. If you can put that vid together, I'd like to see it.

Also, I added both observations (under the existing rebel death heading, and a new one under "Correct hit detection") to the main post.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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ive found out another giveaway to a rebel faking death. if a rebel is faking it they disappear straight away but if they actually are dead they disappear after like 10 seconds. to fix this rebels should disappear straigth away for fakes and reals.


just an animal.... JUST AN ANIMAL!!!!!!!!!!
remember you promise to..*boom*... aaarrgh!!!
 
Posts: 31 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by gherkin70:
ive found out another giveaway to a rebel faking death. if a rebel is faking it they disappear straight away but if they actually are dead they disappear after like 10 seconds. to fix this rebels should disappear straigth away for fakes and reals.


Added. Good insight.
 
Posts: 28 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Okay i have been reading posts on these forums for ages and have finnaly made an account. First off i think Haze is a fantastic game but can be improved.

For the new content we definetly need some new maps (with new assault modes) and more modes like CTF, Zones and something like Virus from TS. Those have already been mentioned im just seconding them. I also second the "more weapons" sugestion. Rebels are okay but mantel need a new weapon. I like the cattle prod idea. It could be like the hammer on halo 3. However mantel already have melee blast so maybe some other kind of weapon.

Now for some of my own suggestions. On one or more of the new maps there should be one of the mantel tanks from single player that you can drive (shouldnt be too hard to add right?). It would also be cool if you could drive the Mrs. Mantel and rebel helicopter in multiplayer but that would probably be too hard to add. However it would be awesome if it could be done. They could also add turrets in the new maps like the one outside the crashed ship in the jungle level or the missile turret that you use to blow up the blockage on the quad bike level in single player mode. These suggestions could all be tied into new assault modes.

For the shanty town assault mode one player can play as skin coat. For one of the new maps assault modes it would be cool imo if you could play as duvall. Just cause he was my favourite character in story mode Smile. (I always do like the bad guys best lol)

Maybe some of the new assaults could take place after the games conclusion. To give us an idea of what happened next. Or even before the games beggining. Like the first time mantel troopers stormed a village and the rebels need to hold them off so the civilians can escape. However its not easy cause mantel want to kill the "empty hands".

And finnaly could you make the flamethrowers fire look better. I think the graphics in Haze are quite good but the flamethower really lets it down.

These are just some ideas that I think are pretty good. Sorry for any bad grammer I havnt had much sleep lately.
 
Posts: 27 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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the flamethrower is nearly useless at killing. to make it better it should take longer to put out the flame.
ive also noticed that in every assualt mode map it seems that the rebels always attack and troopers defend. in the new maps the troopers should be on the offensive not defensive.


just an animal.... JUST AN ANIMAL!!!!!!!!!!
remember you promise to..*boom*... aaarrgh!!!
 
Posts: 31 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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I think it will be great if we can play as Mantel special froce and have withdrawal grenades
 
Posts: 22 | Registered: Fri May 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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Haze needs an update for some of the terrible textures.The problems is,that the textures are sharping more than 5 sek. too late.If you go in a mantel-control-room,the desks are terrible out of details..than you go around and jump and they are sharp!Faster please.The same problem is with dead Troopers and Rebels sometimes.And extremely it is in the lost hotel level,if you must jump down.Horrible!You jump in a blob!;-)
The textureproblem is at the beginning for a new level too after load it again!
For the MP,I want more Maps please..I like the hotelmap,because it´s great for sniping and housebattle.And please fix the machinegunanimation:If you push the trigger,the ammo stands still..the belt must move when you fire.It´s like a toygun and not a real MG!
And the rebels are speaking everytime the same!
My englisch is not the best..sorry for that guys..I´m from germany!;-)
 
Posts: 11 | Registered: Sat May 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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i agree with all was said. when i play rank game my stats. are always earsed. plus the fact not being able to play with all my friends. this game could be so much better if this game came out complete. not rushed.
 
Posts: 6 | Registered: Thu May 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of TheWarHam
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quote:
Originally posted by R.E.Facade:
about the play dead issues. not only can you tell when a rebel is playing dead by checking if a weapon is dropped, but also by the death animation. it seems that you only fall one way when playing dead (you softly fall straight back), but this animation is never shown when youre really killed. you dont even need to look for a weapon, you just look for the distinctive play dead animation. it makes recognising it a near sure thing. i figured id mention it just in case they do decide to tweak things. could be an easy fix just by adding a few more animations.

also, after taking a massive amount of shots without dying in a match, i did some testing, and found some really weird inconsistencies with the weapon damage. when i shot my guest player (mantel) with single shots, it took 23 headshots, and 45 body shots to drop him. when i fired automatic, it was 5 headshots and something like 15 body shots. hopefully i can record it and show you what i mean, could lead to some insight into hazes quirky damage system
I dont know where you were shooting but a face shot kills a Mantel dude instantly, 1st shot.


-----------
Indeedly
 
Posts: 407 | Registered: Fri March 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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I think FRD/Ubisoft (whioever does the patches) should have a website that keeps player up to date with what stage their patchs are at e.g. how close they are to fixing the problem that some people can't get online, the "can't connect to PSN" message prob. if u agree than say so Smile
 
Posts: 33 | Registered: Fri May 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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