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I can't believe what a complete load of CR*P haze has turned out to be, after all the wait and the promise from mr david doak that it'll be worth the extra 6 month wait as the game has been polished and lots of great features have been added, yeah right!!!!!!!!!
I downloaded the demo from the psn store the day it was released and thought it was pretty ok, and that the final game would be much better as i'd read somewhere that the demo was from an early build of the game. I bought two copies of this game, one for me and one for a friend who recently helped me dispose of my old sony 34" crt tv that died on me a few weeks ago. I paid £80 for two copies from my local gamestation store and the receipt shows that i got £20 discount, therefore it should have been £100 for two copies, UNBELIEVABLE!!!!! Anyway i've played haze and beat it, and i can honestly say i've never played such a shoddy game in the last 25 years that i've been playing games, the only reason i played right to the end was to see if it actually got any better, and it didn't. Gameplay wise it was pretty good, nothing groundbreaking though but pretty solid, but the gfx were actually worse than some of the early fps on the ps2. There were so many glitches and bugs in the gfx it was DIABOLICAL, the textures were plain UN-BE-LIEVABLE and were on a par with a game made ten years or so ago, FRD and UBISOFT should be shot for releasing this game!!! The sound was no better, in places the sound actually stopped for a fraction of a second then started again, and trying to adjust the sound levels in the options menu for the sfx/speech so that you could hear both, well i gave up on that as whatever i did one would drown the other one out. And the voice acting, well............no comment One thing that did make me laugh is in the credits after the naff end cut scene it names about 40 or so people that were game testers, i can only assume they must have all been on holiday whilst frd were making they game. I have never in all my life been so disgusted with a game purchase, no matter what platform it was on, pc or console, or even handheld. I think mr david doak should come round to my house and personally collect his game and give me my money back, i can guarantee i will no doubt have trouble getting a full refund from the shop i bought it from. After all the above bad things i've said about haze i'd like to say one thing about frd, you were one of the best developers on the ps2 when you made the timesplitters trilogy, so what happened with haze then??????????????????? |
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well i hate to be the first to reply to these threads...
but just because you dont like it doesnt mean its ****... and/or he has to come to your house and give you your money back lol |
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Klixx,
I did like the idea behind the game, the nectar enhancing drug and the levels were pretty cool too, it was just that the gfx were so bad and the game was so badly programmed it should never have been released like this. Especially with frd's past history of releasing top titles. |
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Dude if you dont like the game then leave the forums and return the game ****!
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ye true... but look at the timesplitters series.. there graphics wasnt as good.. so for the first time doing a next gen game id say they did a pretty good job
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Yup and you better hoped that it didnt turn out like Conflict denied ops or Blacksite or those are games that tryed to used the ps3's power but failed.
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Ill add to this by saying its also good for people moving from PS2 to the PS3 so they can get a little taste of how the ps3 games going to be like. > |
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Haze's gfx will be better than the timesplitters games because your comparing haze to a game that's nearly 8 years old and on the ps2.
The timesplitters games were pretty much the best fps graphically at the time they were released, but haze doesn't compare to anything that's been released on the ps3. If haze had been a launch title for the ps3 then this may have been acceptable, as launch games in general are not the greatest, but the ps3 has been out over a year now and frd have probably had the development kit longer than that. Therefore the game should not have been as bad as it is, especially as frd have shown in the past they can make quality games. Shame they didn't with haze, just my personal opinion tho. |
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Maybe..
Also timesplitters future perfect was made in 2005, so.. thats three years old.. |
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Yeah timesplitters future perfect was made in 2005 as you say but i bet it ain't got as many bugs in it as haze has.
I don't know whether you've played haze but when i played it yesterday on the level where you have to climb through the yellow school bus to get into the village it was raining outside and when i went inside a building, and it didn't matter what building, it was raining inside the building, now that's unreal. Also towards the end of the game you're in a helicopter and you land in another village, and whilst in this village i kept getting a quick flashing effect on screen, the kind you get if you look up at the sun and you get that lens flare effect, and it would happen whether i was inside or outside a building, maybe this is supposed to happen eh??? |
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Hello dunghead (Superb forum name lol)
Weren't those pre-release pics of the game pretty...sigh. I think the whole problem with the graphics was caused by having the levels/textures streaming into the ps3 from the hard drive and the game disk as the game was playing. I wouldn't be surprised if a large chunk of development time was wasted implementing it, leaving little time to put more substance to the actual game. A pointless, ****-waving, 'look at how clever we are' exercise-IMHO. The textures actually look as though they were originally the high quality we saw in the pre release screenshots, but they've been compressed to a lower resolution so that they don't use up as much free memory space and allow for a stable framerate using this method. Bad call, FRD. I'd have sooner had loading screens between levels and higher resolution textures. We wouldn't have had to suffer the excruciating dialogue in the cut scenes either. Oh, and FRD...its no good getting Rupert Evans in to do your voice acting if you don't give him adequate voice direction. As a result, he delivers his lines as though he's in the process of evacuating a bowling ball from his anus. |
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Hey binkles, so just like me you like haze then eh??? Lol
I've been tempted to throw my copy in the rubbish bin, as thats where it belongs, but that would be a waste of space in the bin that could be used for some better rubbish. |
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i have been playing a lot of multiplayer. Offline might i add because of course noone can connect to the demonware servers. terrible awful psONE graphics aside i havent seen an bugs in that it all plays pretty solid its nice to see a game with split screen these days seems alot of devs have forgotton that not all gamers are geeks without friends. Played first level of the single player and it was pretty fun didnt have any bugs.
dunghead i do fell you anger though the voice acting is laughable and it seems that they have tried to make the character as annoying as possible and i get that just from the first level. But the main reason this game should not have seen the light of day is the graphics that are completely unacceptable. Its almost offense do they really think people where gonna play this and not mind.?????????????????????????????????????????????????? |
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You've hit the nail on the head m8.
graphics that are completely unacceptable We gamers should not have to accept poor gfx on the latest £300 games console, it's 2008 not 1998, gfx should be getting better not worse. IMO |
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What the hell were you expecting in graphics when you found out FRD was making it, Assassin's Creed? And there's a perfect example of a game with great graphics and no gameplay. Get over it and dont play it, I find it fun as hell along with many others.
----------- Indeedly |
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The thing that's so maddening about it all is that its not resoundingly and totally horse manure.
The core gameplay is sound: Every now and then the level designs (which do have an epic scale) and some scripted events give you a hint at the greatness that could have been. The graphic design is actually really striking, but the res on many of the textures is just way too low. It feels like all the good stuff has been buried beneath rubbish gimmicks like 'streaming data' (no way to avoid the awful cut scenes, compromised textures)and hackneyed, patronising dialogue (with no evidence of voice direction) that murders a decent story premise. Enjoyment of levels is ruined by something as petty as an inadequate direction indicator and a feeling that the numbers of bad guys are on wartime rations. Talk about paradise lost. And does anyone else think that scene where Merino is helping you walk into the village square is uncomfortably homoerotic? You've only just met the 'saintly ethnic stereotype' and he's practically sticking his tongue in your ear. I'd say he looks like a kiddie-fiddler, but the texture quality is too poor for me to tell. |
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Well i was expecting a game that looks as though it was made for the ps3 and not the ps2 gfx wise, as it's only been out since friday. Also, if i'm paying £40 ($79 in your currency, i bet you didn't pay this much for it) i expect a lot better than the pile of poo that it is. It doesn't have to be a COD4 or Crysis beater, and it shouldn't look outdated gfx wise the day it's released, which i think it does. |
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AGREED 100% youtube.com/ot3n |
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yes it does youtube.com/ot3n |
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