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Posted
Ok so i just been talkign with my clan about this...

This could be a great move to use on multiplayer however this seems like the prime spot for noobs to use.. i cant explain but ill use an example

Mantel Guy kills rebel.. well rebel plays dead.. then mantel guy has seen it happen so many guys so he looks down at the ground and sprays bullets everywhere till he gets the kill...

I personally think tht maybe when the rebels are playing dead they might be immune from any gunfire and grenades until they get up... but then like if there is a time limit on them getting up (like they are losing blood or soemthing to stop people sitting there) then the mantel troops might just camp their body...


Anyway what do you guys think?


 
Posts: 220 | Registered: Wed January 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well, as we saw in the demo, the bodies disappear, and you in no way can see or interact with them afterwards. Unfortunately, I don't know...I think it'd be a bit unrealistic to imagine a Mantel soldier 'knowing' that a rebel trooper is playing dead...however, likewise, I think it's unrealistic to think that a soldier (Mantel or otherwise), would waste ammunition killing something 'more'...that they already perceive as dead. You following me? =)

It's something that's been tossed around for awhile on the forums...but we just won't know how they plan on putting this together until we get the full game on the 20th.

Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well, my thoughts on Play Dead are this:

If you are on Nectar, you cannot see a person playing dead.

If you are not on Nectar, you CAN see a person playing dead (it would be way too unbalanced if you couldn't).

When you go into Play Dead, you do not look as if you are dieing when you go into the position, i.e. you do not fall over, you just lie down.

This will mean you will know if you killed someone or not, so you will be able to shoot at wherever they fell, if you know they aren't dead (that, or you could wait until your nectar wears off so you can see them).

The idea of Play Dead, is that you play dead BEFORE you come across a trooper, so you can get the jump on them.
 
Posts: 53 | Registered: Tue February 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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From my understanding, Play Dead is only available when being attacked/injured. It's not something you'll be able to utilize when at full health, or not in combat.


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by mornelithe:
From my understanding, Play Dead is only available when being attacked/injured. It's not something you'll be able to utilize when at full health, or not in combat.


Morne


Well, I guess we'll find out soon eh?

Edit: after reading this:

Q#9 Will the mantel troopers be able to see the rebels "playing dead" if they are not using nectar?
A. Mantel Troopers are always on nectar. The only question is how much they’ve got in their bloodstreams at any given moment. So, mantel Troopers can’t ever see a dead or Playing Dead rebel.

I think you are right. It would be WAY too unfair to be able to play dead at any time, and be constantly invisible, I also read, in a post somewhere, that you can only play dead after being shot, so you would be correct, mornelithe.
 
Posts: 53 | Registered: Tue February 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, I figured as much, just seems like it'd invite way too much abuse. You could have an entire PH team just play dead at their spawn... lol! Or just play dead through an entire match rofl....


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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As I understand it it works like this:

  • Trooper shoots Rebel.

  • If Rebel has chance to hit the Play Dead button he plays dead, otherwise Trooper kills rebel.

  • If Rebel plays dead, Trooper can't hit him with bullets. (A single preview mentioned rebels aren't immune to explosives, but it's not clear if that refers to grenades. This may be the single case where troopers can kill 'dead' rebels, but grenades are limited in number. This might also be why splash damage is supposedly limited too).

  • If Rebel is playing dead, Trooper can't see him at all, (since he always has Nectar in hisd blood), until he gets back up.

  • Rebel has a short time to get to his feet. Probably the longer he stays down the more health he gets back. Although it hasn't been mentioned much, I believe there's a timing system to getting back up. If you time it correctly you get back up quickly and can immediately attack. If you time it poorly you are woozy when you get back up and your vision is blurred/movment uncontrolled, a little like during OD.

  • It's not clear what will happen if Rebel doesn't voluntarily get to his feet. Either the state is not timed, in which case you could lay there as long as you want. Or it is timed, in which case Rebel may go into a seriously injured state and require healing, or just get up in a dazed state, in which case he could be an easy target for Trooper.

    Like I said, this isn't certain, but it's the closest I can figure it from all the information available.



    Haze FAQ - please check first if you have a question about Haze.
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    Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Thanks deded..

    but what if the trooper just decides to spray a few bullets to the spot the rebel fell down?

    i mean on cod4 for example people now shoot the floor if someone has last stand


     
    Posts: 220 | Registered: Wed January 23 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Prinstyrio0
    Posted Hide Post
    Like he said, nothing happens. They're completely immune to bullets. And I don't think many players playing as a Mantel trooper would bother standing there waiting for him to get up, since by that time you could already kill another Rebel or there is a possibility for another Rebel to easily overdose you when you're unaware.

    I also agree with Deded in his view how the play dead ability might work. Since timing your come back right would make lots of since. Otherwise you could easily be able to ambush any trooper any second. I also think you'll be able to stay as long as you can but you'll probably have it harder to get that perfect timing.


     
    Posts: 131 | Location: Hazeland! | Registered: Thu November 22 2007Reply With QuoteEdit or Delete MessageReport This Post
    Picture of nesv1
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    From what I can gather, a Mantel trooper's view of the world is an edited one. Therefore when an enemy is perceived as defeated, they seem to just disappear as the Mantel trooper's view is controlled by Nectar. They're programmed.

    With that in mind, I can imagine killing a PH in online multiplayer and something subtle or maybe not-so-subtle will make me think the PH I killed is gone or not a threat, and I move on.

    I don't have all the answers, as I haven't played the full version of the game and since I've only played as a Mantel in the demo, I don't know what is REALLY happening in front of me as the Nectar is dictating what a Mantel trooper sees. All I'm saying is that once we get a hold of the game, we might suddenly realize that a Mantel trooper sees one world while a PH sees another. Maybe not in such black and white, but just in subtleties.

    And on a side topic, I think we'll find in the campaign storyline that once Shane gets off Nectar, that the world around him just isn't what he saw as a Mantel trooper. The nectar perhaps disguises the true brutality of his actions. Hopefully you catch my meaning.

    EDIT: Oh, and glad to be a part of the HAZE community =)


     
    Posts: 40 | Registered: Tue November 20 2007Reply With QuoteEdit or Delete MessageReport This Post
    Picture of S-i-l-e-n-t_
    Posted Hide Post
    Well, here is a possible technique for rebels in a TDM. They play dead at the beginning of the match, then they wait for the mantel troopers to get to their spawn. Once they do, they will likely go back and look for the rebels. As they are leaving, the rebels get up and attack them from behind :| ???
     
    Posts: 5 | Registered: Sat May 17 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    You cannot play dead out of combat. You must be underfire/being injured.


    Morne
     
    Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
    Picture of S-i-l-e-n-t_
    Posted Hide Post
    Oh,that goes to show how much of an idiot I am when it comes to H/\ZE. I try not to learn as much as I can before a game gets released because I don't want to get to excited and not be able to wait for it. I learned that a long time ago and it always helps.
     
    Posts: 5 | Registered: Sat May 17 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Well, normally a games developer won't reveal the details in their entirety of an as-yet-released game. Defeats the purpose of hype. If you know how it ends...what's the point of getting into the storyline in the first place? They've done as best they could with Haze, given that they HAD to reveal certain parts in order to explain about the asymmetric combat system. Beyond that, it's been pretty sparse on the storyline. Gameplay though, knowing all you can can't hurt Wink


    Morne
     
    Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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    quote:
    Originally posted by nesv1:
    quote:
    From what I can gather, a Mantel trooper's view of the world is an edited one. Therefore when an enemy is perceived as defeated, they seem to just disappear as the Mantel trooper's view is controlled by Nectar. They're programmed.


    Your Powers of deduction amaze me, lol jus playin.

    quote:
    With that in mind, I can imagine killing a PH in online multiplayer and something subtle or maybe not-so-subtle will make me think the PH I killed is gone or not a threat, and I move on.


    That's what I think FRD was going for. And to further the illusion I think you get points for pretend killing the PH(MP); otherwise it wouldn't seem very real. Wink

     
    Posts: 21 | Registered: Sun May 18 2008Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    The Multiplayer vids I've been watching on Gametrailers and IGN show the Mantel guys shooting the ground where a Rebel fell down just to make sure and that Nectar pulse sound kicks in after they shoot the downed body, not before.

    I think you can shoot dead bodies, you just gotta come up with an idea as to where they are.
     
    Posts: 14 | Registered: Mon May 19 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of SuperTanker
    Posted Hide Post
    quote:
    Originally posted by Dan-O-Mite1986:
    The Multiplayer vids I've been watching on Gametrailers and IGN show the Mantel guys shooting the ground where a Rebel fell down just to make sure and that Nectar pulse sound kicks in after they shoot the downed body, not before.

    I think you can shoot dead bodies, you just gotta come up with an idea as to where they are.

    If that is the case, then a trooper could just fire a couple of extra bullets to make sure that the PH is not playing dead. I would hope that there would be some sort of immunity, or it would be pretty much worthless if feigning death is only available while taking damage.

    Also, just because we know that the PH can feign death doesn't mean that the troopers should know.
     
    Posts: 5 | Registered: Mon May 19 2008Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Wii4Mii
    Posted Hide Post
    Yeah, the Play Dead function should be modified in multiplayer so that the player playing as a Mantel Trooper actually thinks he got the kill. Otherwise it'll be like Last Stand in Call of Duty 4. The person gets you on the ground and realizes he didn't get rewarded for the kill, so he finds your body and shoots it.
     
    Posts: 74 | Location: None of your beezwax. | Registered: Sun September 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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