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I'm gonna have to go with graphics. Graphics in Haze really, REALLY looked like utter **** for most of the time.
Besides that, and to my liking, both the storyline and the gameplay are near-perfect. Just spice 'em up a bit for a sequel, so as not to make it feel like exactly the same thing again.
As for the "more destruction" department, the vast majority of games these days are massively static. Most of the time, you can only break cover/barricades, barrels/boxes and vehicles. In my book, pre-set stuff doesn't count, as physics engines don't come into play in that kind of destruction.
Barricades, boxes, vehicles, you can already break the **** out of those in Haze. And with some pretty good physics, I may add. Pretty much the only dissapointment in that aspect is how stuff becomes no-clip to the player as soon as it breaks, and only reacts to the enviroment only to dissapear a second or two after bouncing a few times and finally falling to the ground. Pretty shameful, the game would look a thousand times better without the dissapearing crap.
So add that to the graphics department! AA was nice, but give us some other filters like better motion blur (it was only visible in the second Mantel stage, and through the whole game ONLY while you shoot. Wtf?). Also needed, slightly better animations (I personally think there was zero mo-cap in Haze) and way, waaaay better textures. Polygons-wise, it was pretty good, no worries there. And of course, no disappearing debris, ffs.
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