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Posted Hide Post
Nanalo, is that a question for me? Well, if it is - wait until we show more of the multiplayer, your questions will definitely be answered then.

Balancing-related questions are a bit moot, anyway, tbh. As I said before, the nectar system was designed from the ground up to work in multiplayer so there's not going to be fundamental bits that just 'don't work'. And we're playtesting the hell out of the thing so any exploits and cheats are removed before the game hits the shops.

All will be okay - you trust me, right? Big Grin

Edit: ApricotOne, the one on the FRD site is the 'main' one I think.

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Rasomaso
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quote:
Neko can you tell me how long it takes to get through the 1 average level?


You don't want to/can't or you haven't seen it? Since we already know that it takes about 15 hours to finish the story, I'd like to know if it's gonna be 15 minutes and transport over there, or 1 hour to get to the next level?



"Music is Magic. Magic is Life"
 
Posts: 494 | Registered: Fri September 29 2006Reply With QuoteEdit or Delete MessageReport This Post
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Picture of deded999
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quote:
Originally posted by Rasomaso:
quote:
Neko can you tell me how long it takes to get through the 1 average level?


You don't want to/can't or you haven't seen it? Since we already know that it takes about 15 hours to finish the story, I'd like to know if it's gonna be 15 minutes and transport over there, or 1 hour to get to the next level?


There's supposed to be twelve areas, so that would be an average of over an hour a level right? Some may be longer or shorter, but that's seems a reasonable average. Plus in the OPSM interview Neko was saying that one of the levels took over an hour to walk across - of course that doesn't mean you actually walk across it in-game, but you get the picture.



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Rasomaso:
quote:
Neko can you tell me how long it takes to get through the 1 average level?


You don't want to/can't or you haven't seen it? Since we already know that it takes about 15 hours to finish the story, I'd like to know if it's gonna be 15 minutes and transport over there, or 1 hour to get to the next level?


Back in the days where there was just one or two posts a day it was much easier to keep up with all the questions...now it's getting a bit difficult to spot all of them in one pass!

Anyway, the size of the levels varies a lot - but an average one might take about an hour to play through. The whole play time is actualy play time though - I'm not sure whether this was what you meant, but there's no extended 'travelling' sections or anything.

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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That's great! And sorry for being offensive with questions. I can imagine that you're not reading/answering robot and have more things to do with Haze's development than just sitting, reading, answering, reading, answering, read... Big Grin

Anyway keep it up! Thumbs Up



"Music is Magic. Magic is Life"
 
Posts: 494 | Registered: Fri September 29 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by frd_neko:
Back in the days where there was just one or two posts a day it was much easier to keep up with all the questions...now it's getting a bit difficult to spot all of them in one pass!

Neko.


Neko, go to bed and get some beauty sleep mate, I've got your back. Wink



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Back in the days where there was just one or two posts a day it was much easier to keep up with all the questions...

I find this awesome. Why? The first post in this thread was exactly one year ago.

Happy Birthday to the thread I guess.
 
Posts: 32 | Registered: Tue December 26 2006Reply With QuoteEdit or Delete MessageReport This Post
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/Puts on party hat

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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*Brings cake*


Living Legend
 
Posts: 197 | Registered: Wed August 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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another question,

is there a wide range of different guns?


 
Posts: 16 | Registered: Sun May 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by bullit-raven:
another question,

is there a wide range of different guns?


Not as many as in the TS games, no. We wanted a small set of weapons that were well balanced and all felt unique, rather than having 5 different pistol types or whatever.

Of course, there are some that would argue you could count nectar as a weapon...Wink

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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So if Nectar is a weapon, that's a 15% increase in the amt of Haze's weapons? Wink

Ok, now to get serious. You guys have mentioned that there are roughly 150 guys working on Haze in some capacity. What's the break-down of that? By that, I mean, how many gameplay designers, storyline designers, programmers, artists, and managers do you have on the team (%'s work too!)?
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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There's never quite enough of each! Wink

Seriously, I can't talk about numbers of people on the team I'm afriad, sorry!

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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I have a personal question:

What time do you leave work? I might give you a wave some day - if I see you that is!


Living Legend
 
Posts: 197 | Registered: Wed August 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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Aw, you're going to make me wait until the game comes out and I beat it to attempt to compile the numbers via the credits =(
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hey Neko I have a question. Will there be bots available in multiplayer? I can understand if you cant answer, I was just curious. IMO I think all fps should include bots for splitscreen or even just by yourself like Timesplitters. The only game on the 360 that has bots is PD0 and I dont really like that game. All the other fps I have you spend most of the time looking for the other person. Confused Thanks for your time.
 
Posts: 32 | Registered: Thu April 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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For example, mowing down bots in BF2 owns, but you can only ever have 15 of them, which sucks =(
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Did you guys draw any inspiration from the game Far Cry Instincts Predator? That game is so righteous. I love games that mess with your head!!!

Haze looks like the ultimate head trip!!! Surprised
 
Posts: 8 | Registered: Wed May 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by TerranUp16:
For example, mowing down bots in BF2 owns, but you can only ever have 15 of them, which sucks =(


yeah, and they're too easy :-/
 
Posts: 169 | Registered: Fri May 26 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Xylaquin:
quote:
Originally posted by TerranUp16:
For example, mowing down bots in BF2 owns, but you can only ever have 15 of them, which sucks =(


yeah, and they're too easy :-/
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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