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So no answer to my question as to how the Bee theme might be incorporated into gameplay or storyline besides the obvious nectar thing.An example of this might be if the the soldiers were negatively effected by smoke?(since bee's are)
 
Posts: 3 | Registered: Sun June 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MousPotato:
So no answer to my question as to how the Bee theme might be incorporated into gameplay or storyline besides the obvious nectar thing.An example of this might be if the the soldiers were negatively effected by smoke?(since bee's are)


But would that make any sense in the context of reality? You might as well expect them to like pretty flowers and extrude honey from where the sun don't shine. Wink

Perhaps the bee idea is simply a visual/design theme that FRD found convenient rather than anything further than that, but seeing as it is quite integrated into Mantel, chances are we won't ever know until we finish the game...



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think I discovered a gap in the story. (Wow and you even didn't play it Veryhappy) So I'd like to ask if it's somehow explained in the game and eventually how.

If the mantel troopers wear the visor that filters the things they see, how can you explain that they don't figure out it's not reality when they are not fighting in some war? I mean when a mantel trooper comes home from work (probably killing), why he doesn't see any fog or the difference when he takes his helmet off? They wear it even at home or what? What if he want's to eat? Even on the battlefield they must eat something and take off the helmet. This needs to be explained! Angry



"Music is Magic. Magic is Life"
 
Posts: 492 | Location: Electric Ladyland | Registered: Fri September 29 2006Reply With QuoteEdit or Delete MessageReport This Post
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If the visor works in conjunction with Nectar, which it almost certainly does, then when they stop using Nectar, (as you would on returning to base), the effect should stop. It also seems to be microprocessor controlled to an extent, (see the HUD re-booting in the video demo), in which case the effect could be turned off, or even altered on the fly - !

We'll find all this out when we play it though -let's not guess it all before we start! Wink



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well let me just say job well done you already have me addicted - just from the idea and videos of this game - and another 3700+ have signed a partition to get Haze exclusive. I would just like to say on behalf of those people that Playstation 3 has alot of promising exclusives all with their own unique style. But for your game thats an understatement. IF you do make it exclusive then you dont have to make it so it fits all platforms - instead - you can use the full capabilitys of PS3 which - incase you didn't notice - make it a better game imagine resistance fall of man and motorstorm with the 360 emblem on it just dosent look right and now that i think about it imagine halo and gears of war on other platforms (like the wii)it just would ruin it. If i where you i would make it an exclusive. But if you really where despirate to not make it an exclusive make a different game for different consoles. Simple. But getting to the point.
Will Haze be concentrated on a great multiplayer aspect (like 4 player thru the internet)? or manly on its forever winding storyline?
And for the multiplayer we all love a great head to head battle. Like say Mantel vs The Rebels (from the vid)and you can play as the Rebels (i love that name)- just an idea.
Also Thanks for making waiting for a game to come out that little bit more interesting - with all the videos and question and answer and whatnot (love that word too Smile)
 
Posts: 2 | Registered: Sun June 10 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Rasomaso
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quote:
IF you do make it exclusive then you dont have to make it so it fits all platforms - instead - you can use the full capabilitys of PS3


OMG Roll Eyes the game is developed separately for all the platforms. That means the PS3 version will use the full potencial of PS3.



"Music is Magic. Magic is Life"
 
Posts: 492 | Location: Electric Ladyland | Registered: Fri September 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of TerranUp16
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quote:
Originally posted by OSS1E:
Well let me just say job well done you already have me addicted - just from the idea and videos of this game - and another 3700+ have signed a partition to get Haze exclusive. I would just like to say on behalf of those people that Playstation 3 has alot of promising exclusives all with their own unique style. But for your game thats an understatement. IF you do make it exclusive then you dont have to make it so it fits all platforms - instead - you can use the full capabilitys of PS3 which - incase you didn't notice - make it a better game imagine resistance fall of man and motorstorm with the 360 emblem on it just dosent look right and now that i think about it imagine halo and gears of war on other platforms (like the wii)it just would ruin it. If i where you i would make it an exclusive. But if you really where despirate to not make it an exclusive make a different game for different consoles. Simple. But getting to the point.
Will Haze be concentrated on a great multiplayer aspect (like 4 player thru the internet)? or manly on its forever winding storyline?
And for the multiplayer we all love a great head to head battle. Like say Mantel vs The Rebels (from the vid)and you can play as the Rebels (i love that name)- just an idea.
Also Thanks for making waiting for a game to come out that little bit more interesting - with all the videos and question and answer and whatnot (love that word too Smile)


Ok, that's it. Time to start a "Haze Exclusive to PC" petition (that's right m'laddie- no "partition[s]" for us, just good, ole petitions), and I'll get 12,000 people to sign it, and Ubisoft and Free Radical will completely ignore it because exclusivity for Haze would be stupid and financial suicide.
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by OSS1E:
Will Haze be concentrated on a great multiplayer aspect (like 4 player thru the internet)? or manly on its forever winding storyline?


The short answer is both! A lot of the core mechanics in the game were chosen because of their great multiplayer potential, and the multiplayer levels will add to your understanding of the campaign mode narrative, so they genuinely do complement one another rather than being totally seperate. Smile

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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is there any way i can get involved with the game before the release? like a beta trial or something like that? if so where, when and how?
and also, if there is a beta, and it is only for the selected few, could you put in a good word for me? Smile


 
Posts: 16 | Registered: Sun May 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:

but i have a question, what's up with your hand being one of your "weapons"?

kinda like in TS, but i'm sure we're not going to be punching anybody? i saw it to pull down a switch, but there has to be more to it or you could've just had an action button and an animation where he just takes his hand off of the gun and pulls the switch. does this means we're going to be able do that "choke" finish? or other stuff? what's the purpose! Tongue


/lastattempt

sorry guys, just had to.


"Winning isn't everything, it's the only thing."
 
Posts: 44 | Registered: Mon April 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Nanalo:

but i have a question, what's up with your hand being one of your "weapons"?

kinda like in TS, but i'm sure we're not going to be punching anybody?


Are you sure we won't be punching anyone? With Nectar melee/blast you could kill someone with a punch... Where have you seen this though? I don't remember noticing the hand showing up as a weapon anywhere...



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of cob_shaw
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In the OPSM mag it says:

quote:

traditional peace keeping forces have been replaced by private armies owned by massive companies. One of which is Mantel...


We all know this, but will the other "massive companies" feature in Haze. Rival companies fighting over the same area of land to control? Imagine a Walmart private army...


Living Legend
 
Posts: 197 | Registered: Wed August 30 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of TerranUp16
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quote:
We all know this, but will the other "massive companies" feature in Haze. Rival companies fighting over the same area of land to control? Imagine a Walmart private army...


As I've mentioned before- I smell an RTS spin-off.
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
is there any way i can get involved with the game before the release? like a beta trial or something like that? if so where, when and how?
and also, if there is a beta, and it is only for the selected few, could you put in a good word for me? Smile


Heh, cheeky! Big Grin

There have been a number of questions about whether there will be a beta for the game, fact is that I don't know at present. Stay tuned to the usual channels for news.

quote:
Originally posted by Nanalo:
quote:

but i have a question, what's up with your hand being one of your "weapons"?

kinda like in TS, but i'm sure we're not going to be punching anybody? i saw it to pull down a switch, but there has to be more to it or you could've just had an action button and an animation where he just takes his hand off of the gun and pulls the switch. does this means we're going to be able do that "choke" finish? or other stuff? what's the purpose! Tongue


/lastattempt

sorry guys, just had to.


Yeah, I didn't answer this the first time because it wasn't entirely clear what the question was! Er, and I still don't, but instead I'll just generally talk about the player's hands and hope you're satisfied. Big Grin

First off, there isn't an 'unarmed' weapon in HAZE as in TS - you'll always be carrying some gun or mebbe something else...Wink When you're using switches, climbing ladders and things, the player will use their hands to do it - we just find this enhances the immersion and sense that you're really 'in' Shane's body (btw cob, that going back to being 'Jake' in OPSM was just a typo on their part - his name is definitely Shane). And, yeah, there's some other cool things you do in firstperson, I couldn't possibly divulge what they are at present though...Wink

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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well maybe i didn't specify where i saw it. so the vehicle section of one of the gameplay movies, i recall him walking towards a switch, but before he got to it, he "switched weapons" to one hand, then walked up to the switch, and pulled it down. that's where i'm getting this whole "hand as a weapon-option" thing.

if you still don't know what i'm talking about, or maybe i was getting the wrong picture and you can make it clear to me, then maybe i'll go watch the video again to make sure.


"Winning isn't everything, it's the only thing."
 
Posts: 44 | Registered: Mon April 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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It's in the vehicle section video, where they have to get out of the buggy to open a gate. The switch is in a little shack to one side of the road, under a roofed section, although I can't remember which video it is.



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Nanalo:
well maybe i didn't specify where i saw it. so the vehicle section of one of the gameplay movies, i recall him walking towards a switch, but before he got to it, he "switched weapons" to one hand, then walked up to the switch, and pulled it down. that's where i'm getting this whole "hand as a weapon-option" thing.

if you still don't know what i'm talking about, or maybe i was getting the wrong picture and you can make it clear to me, then maybe i'll go watch the video again to make sure.


Um, yeah, I'm still a bit confused - there's no 'switch pulling' weapon or anything. The player lowers their gun as they approach the lever before they pull it, but it's automatic (and tbh we're probably going to take it out anyway because it's a bit annoying if you're trying to fight near a lever - instead it'll do it when you press the button to activate the lever).

Neko.
 
Posts: 342 | Registered: Sun May 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Um, yeah, I'm still a bit confused - there's no 'switch pulling' weapon or anything. The player lowers their gun as they approach the lever before they pull it, but it's automatic (and tbh we're probably going to take it out anyway because it's a bit annoying if you're trying to fight near a lever - instead it'll do it when you press the button to activate the lever).

Neko.


yea, that's what i was talking about. maybe i got confused and thought he "switched weapons" but was instead just being in the "ready position" to pull the lever since it was in the area. sorry about that Tongue but yea, maybe, it's up to you, if it just gets annoying if you get caught with a lever and enemy, and you can't seem to put away your hand (lol), maybe it would be better to take it out. Veryhappy


"Winning isn't everything, it's the only thing."
 
Posts: 44 | Registered: Mon April 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of TerranUp16
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Meh, if you're pulling a lever with enemies around, you deserve the consequences. Admittedly, I'm not a great fan of the "opensesame" mechanic in most FPS games- that is, you tap a button and the door magically opens. I'm more a fan of how Link opens doors in Twilight Princess- by hefting the giant lugs off their tracks and rolling them away, rofl. Meh, seriously, actually pulling levers and opening doors should definitely happen in the game- it would at least add some tactical depth to the whole process.
 
Posts: 280 | Registered: Wed May 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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I'm partial to the old magic bullet opening mechanism. Shoot to open, never gets old. Smash through to enter is my second favorite method.
 
Posts: 255 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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