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Posted
ive been scouring the net and while ign did give it the lowest score yet...i am seeing that most reviews still see it as a poor game...i still might try it but now i just gotta ask...what were the delays for if this is the case?
 
Posts: 29 | Registered: Wed January 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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The devs said themselves, to make the game run smoother and do some last minute tweaks.

I also think this is one of the reasons Haze is getting a bad review. People thought that Haze was gonna look like Crysis for consoles and have graphics that would blow them away and instead they got decent graphics and everyone starts complaining "WHY THE DELAY THEN?! GIVE ME MORE BROWN LIKE GEARS OF WAR!"
 
Posts: 39 | Registered: Sun April 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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The delays were mostly for balancing the two opposing sides in multiplayer.... which is a VERY GOOD THING, nothing kills a potentially awesome multiplayer experience like unbalanced teams.
It's the only thing that hurt Resistance's online multiplayer... unbalanced. Unlimited tags from Chimera default gun, and single shot 40's that you had to run around to hope to get before someone else, versus tag cheeseballs and completely unfair gun power on rage... never mind the seeing through walls. At least on nectar the opponent vcan still hide behind a wall unseen. And I never auto-aimed nooby back-tag cheesed anyone online, ever, and I could destroy humans with the Chimeran rage alone. Put a Chimera in the hands of a good player and watch out... big time unbalanced.

The multiplayer balancing was what most of the extra time was spent on, and that's more important to me than taking 6 months to make a shrub look better while Mantel trooppers destroy PH in every online battle due to poor balancing...
In multiplayer gaming, which to me is king, I rarely play the campaigns in any shooter game, though I might for this, seems interesting)... it's all about the online, and unbalanced gameplay kills an online shooter where if people don't end up on the good side they quit cuz noone wants to be on the team wiht the disadvantage in gameplay.
I'm glad they took the extra time if it means balanced online teams (which is soo impotant when the 2 sides are different... it's not like Halo where everyone is identical save for robot suit armour colour).

As others have said before me, that's why the dev's are well known for making good online games... the attention to gameplay balance.
 
Posts: 46 | Registered: Tue May 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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According to most reviews they didn't balance the online very well at all. They're saying that the rebel "play-dead" move is just too easy to abuse. I hope they made it so that as a mantel trooper you could shoot the ground just in case. If not, I will not play online if I'm not on the promise hand side.
 
Posts: 14 | Registered: Mon May 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Prinstyrio0
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It has been confirmed that you are immune to gun shoots, maybe not explodes, when playing dead. And there must be some down side by playing dead like you have to get the right timing or you walk up pretty dizzy. Or after you've played dead, then you can't play dead as fast again. If not, then I can agree thats a little sh**ty. But I know how fast I died as a Mantel trooper while I even were high on nectar on the demo. So I can understand that if you get too much bursted, you'll not have that much time to hit the play dead button.


 
Posts: 131 | Registered: Thu November 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well in the game today I was on nector and a promise hand played dead but he was still showing up like he was alive so I waited and he got up. Not sure if that goes on in the online mode but I hope not, and playing dead, Im sure what I did, it didn't work.
 
Posts: 21 | Registered: Thu January 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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