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Posted
Dear People,

For some bizarre reason, there is a rumour floating around that there are only three multiplayer modes. Not so, folks: apart from Deathmatch and Team Deathmatch, each and every one of the maps has its own unique mode. So, whilst you can't play each of those unique modes on all of the maps, what it does mean is that there are five more game modes than people seem to think.

So, for the record, the total number of multiplayer modes is EIGHT (and that's not including the extensive downloadable content still to come).

Spread the word - Thank you!
 
Posts: 66 | Registered: Sun May 14 2006Reply With QuoteEdit or Delete MessageReport This Post
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Finally, someone who speaks sense Wink


Thanks Urowned


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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Thats a really lame excuse you got there. I'm sorry but, I didn't hear anyone running around saying Timesplitters 2 had an extra 4 or so modes because of "Assault" mode. A mode where someone defends against someone trying to move farther along the level is not new, It's been in quite a few games.


 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of nesv1
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It's all technicalities.

I think it should simply be put that there are three main modes in the game, however some modes provide a variety of ways to play.


 
Posts: 40 | Registered: Tue November 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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I didnt know where to mention this.. but i always never believed it...

I heard there is:

Team death match... deathmatch (not sure lol)

then there is a mode where there is a truck in the middle of map and you have to drive to opposite teams base to blow it up... like a sort of haze version of multiplayer..


and there is a mode where the rebels have to try and burn down fields of nectar while the mantel have to stop them..

??


 
Posts: 220 | Registered: Wed January 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, Klixx, you're referring to the map based modes. As stated above, each map has it's own objectives too.

And personally, I don't think it's all that weak... I think it's pretty cool that each map can support a variety of MP modes, including an organized mission mode.


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of LunarBlackcat
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Anybody know if there is going to be a Capture the Flag Mode where you take the enemy flag back to your base? Or Reverse CTF?


Im LunarBlackcat, a UT3 Elite.
 
Posts: 17 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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That hasn't been announced as of yet, but could come in the future as part of DLC content. They've already stated there are additional maps. And they've touched briefly on additional modes...just haven't announced them officially yet.


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by mornelithe:
Yeah, Klixx, you're referring to the map based modes. As stated above, each map has it's own objectives too.

And personally, I don't think it's all that weak... I think it's pretty cool that each map can support a variety of MP modes, including an organized mission mode.


Morne


ye i gotta agree people are saying that three modes is weak.. but as long as i can sit there and think.. wow this is actually pretty fun.. i can enjoy myself Smile


 
Posts: 220 | Registered: Wed January 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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if we can DLC stuff but we dont have a credit card theres a rumor whisper that the PSN will come out with playstation cards and they said that in japan or anywhaere i asai i forgot that there selling good so sony said that PS cards should show up in time for haze Off Topic

Can anybody tell me if thats true sorry if im way of topic???????????
 
Posts: 69 | Registered: Thu April 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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psn cards are made already, but dont know when they'll ship out
 
Posts: 283 | Registered: Fri December 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of R.E.Facade
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one way or the other, 3 modes is weak. having every map have a map specific attack/defend mode does not make up for the fact that theres not zones or ctf mode.

personally, i was never a fan of the assault mode in tsfp (neither was anyone, considering it was almost never played online.........ever). with such an extreme lack of maps (yes, i know theres 2 variations, and yes, i dont care. its the same map. no 2 ways around it.) im dissapointed that they would take out the most popular team gametype (ctf, and all its iterations) for what is historically the least popular.

i realize that theyre playing the innovation card here, but let me make one comparison. team fortress 2 is one of the most well designed, well balanced multiplayers games around, but it failed miserably because it only had 6 maps, and they were gametype locked. i see haze the same way, only with you being able to play tdms as well as the map specific modes (not counting DM, mostly because team based play is where its at.) im not saying these attack defend modes wont be good, im just saying that theres little variety in 6 maps and 3 modes, and removing CTF from a multiplayer shooter in place of anything else is a bold move. i hope that it gets a quick update with more modes, otherwise i cant see this game having any legs.

on a side note, BFBC is only shipping with 1 mode, and its an attack defend mode. i guess theres always someone worse off lol
 
Posts: 149 | Registered: Tue April 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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I think 3 modes is just enough. Call of Duty 4, I only play Team Deathmatch. Warhawk, I only do capture the flag.

You don't need a million different modes to be happy. Sometimes quality can be better than quantity.


 
Posts: 40 | Registered: Tue November 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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well said nesv1, i was personaly disappointed that Free Radical only put in 3 game modes, i hope the will put in a CTF/CTB because that was the best game mode on TSFP (in my opinion)BUT like nesv said quality over quantity
 
Posts: 54 | Registered: Sat May 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well, for a kick off, urowned is correct. Each Assault map has multi-part objectives and these are different for each map. They are also different for each side, so I don't see how 'Team Assault' can really be considered a single mode. You should really consider them to be multiplayer chapters of the campaign. Now either that's six unique game types, or if you want to call it a single mode, okay, but Resistance 2 is offering a seperate 8 player co-op mode which people are really excited about. Well, Free Rad are offering a six-level adversarial 8 player co-op mode, (8 player co-op with two sides = 16 players), to be expanded further by DLC maps. I don't see how that is not offering plenty of innovative multiplayer action.

The other point worth making is that I'm not convinced other modes would be as popular as they might appear. I know I personally only tend to play one or two modes online, and I suspect most people are the same. Sure, we won't all play the same ones, but it's my distinct impression that the Team Assault modes could have been developed as seperate modes, (CTF, Zones, Assault, Escort, etc), which would have produced lots of modes that people perhaps wouldn't play much. what free Radical seem to have done is create a 'single' Team Assault mode has combined the other modes in new ways to make them more involving, interesting and bond more closely with the setting and storyline.

Really, if they had simply offered DM, TDM, CTF and Assault for instance, (which would have been easy enough), people would be complaining that they had no innovation in their game modes... Blink



Haze FAQ - please check first if you have a question about Haze.
 
Posts: 2116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well said deded, Team Assult is enough, and since there will be DLC there will be added maps which will make more new objectives for team assult!
 
Posts: 54 | Registered: Sat April 26 2008Reply With QuoteEdit or Delete MessageReport This Post
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Base Assault, CTF and TDM were my favorites from CoD1:UO...but Haze is a different game entirely... Wink


Morne
 
Posts: 1133 | Registered: Mon June 25 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of R.E.Facade
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quote:
Originally posted by deded999:
Well, for a kick off, urowned is correct. Each Assault map has multi-part objectives and these are different for each map. They are also different for each side, so I don't see how 'Team Assault' can really be considered a single mode. You should really consider them to be multiplayer chapters of the campaign. Now either that's six unique game types, or if you want to call it a single mode, okay, but Resistance 2 is offering a seperate 8 player co-op mode which people are really excited about. Well, Free Rad are offering a six-level adversarial 8 player co-op mode, (8 player co-op with two sides = 16 players), to be expanded further by DLC maps. I don't see how that is not offering plenty of innovative multiplayer action.

The other point worth making is that I'm not convinced other modes would be as popular as they might appear. I know I personally only tend to play one or two modes online, and I suspect most people are the same. Sure, we won't all play the same ones, but it's my distinct impression that the Team Assault modes could have been developed as seperate modes, (CTF, Zones, Assault, Escort, etc), which would have produced lots of modes that people perhaps wouldn't play much. what free Radical seem to have done is create a 'single' Team Assault mode has combined the other modes in new ways to make them more involving, interesting and bond more closely with the setting and storyline.

Really, if they had simply offered DM, TDM, CTF and Assault for instance, (which would have been easy enough), people would be complaining that they had no innovation in their game modes... Blink


i dont agree. resistance will have 8 player co op across the whole length of the game, and the game will be setup differently depending on how many people you are co oping with. saying hazes skirmish (?) mode is "adversarial co op" is just a roundabout way of saying its multiplayer with a hint of story.

its like i said, im not bashing the mode, but you spoke of unpopular modes in most games. most of these modes were unpopular because they were indirect competition. people, as a whole, want to play against other players directly, not against objectives with other players as a secondary concern. thats why tdm and ctf are always the most popular modes, because its mostly player v player, and not player v objective. will hazes assualt type mode be popular? yeah, because its the only other thing to play besides tdm as a team. we're not given a choice in the matter, its either like this new "innovative" mode, or dont play the game, as playing all tdms is bound to get boring if its all you play.

its just a numbers thing. when you look at it that way, theres only 18 different possible ways to play its multiplayer in a team setting (6 tdms, with 6 attack and 6 defend). that is only a fraction of most games offer. if you buy this game, and you end up not liking this new skirmish mode, then youre boned. hell, even if you only like 3 of the 6, youre still screwed because thats taking away from the already fractional amount of variety.

im sorry, and you can flame me for it, but no amount of innovation makes up for such an extreme lack of variety. again, i liken it to team fortress 2. it has some of the most well made, well balanced MP out, but its 6 maps with 6 map specific modes (4 out of 5 rooms being the ctf map, go figure) meant it got boring in only a few weeks. theres no way i can look at 6 maps and 2 team based modes as a good thing, no matter how good the new skirmish (?) mode is
 
Posts: 149 | Registered: Tue April 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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You're wrong about Resistance 2 R.E.Facade. Resistance 2 has two story modes, a single player, and then an up to 8 player online co-op with it's own story and it'll be class based like TF2 as in it'll have a Heavy class, and a Medic class, etc.

Either way I could care less how "little" options there are, since I usually play Team Deathmatch to begin with and the objective based ones could be fun. I'm sure Free Radical will also later give us more with DLC.
 
Posts: 39 | Registered: Sun April 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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He really isn't wrong about the Res2 thing.. It does span the whole game, and your not playing against each other except in points.

You could care less that you only have 3 modes, because you only like TDM.. Do you even know who is making this game? FRD are the people who had 150 characters, with 12 or so modes, 12 or so levels and 24 or so weapons (I'm not sure about the numbers but its around there) DLC is great except, Do i have to pay for new maps and modes that should have been in the game in the first place?


 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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