Hi all
Whilst I am still unable to give you any ˜specifics' I did feel it was time we updated the previous ˜Delay & New Release Dates' thread, so...
As many of you will already know the recently released financial statement saw Ubisoft state that the Haze release has been moved from Q1 2008 to fiscal year 2008-2009
What does Q1 or Fiscal year actually mean?
Q1 2008 = the period from January to March 2008
Fiscal year 2008-2009 is the period 1st April 2008 – 31st March 2009
As stated above I currently do not have any information on exactly when the game will release but will post as soon as I do. Until then please find below comments directly from the guys at FRD and feel free to use this thread to continue any discussion on the subject.
Thanks
quote:
Originally posted by frd_neko:
Guys, guys...look, let's get a few things straight, okay?
Firstly, Haze isn't being delayed as a deliberate attempt to upset you or as some bizarre attempt to make everyone go and cancel their preorders (which would, let's face it, be the most insane way to do business in the history of the entire world, ever).
Secondly, it's not something we do lightly. Everyone at FRD and Ubisoft is more than aware of the fans on here and how patiently people have waited for the game and we would like nothing more to put out the finished game right now.
But that's the thing of it - the game isn't finished. There's still some things we'd like to polish and refine, and while it may seem like we're ignoring you guys by delaying it, it's precisely *because* of you guys that the delay has happened - because we want to make sure the game is as good as it can be when you finally get your hands on it.
I don't think we've missed a 'chance' by delaying the game, given that the only 'chance' I see us as having every time we make a game is to release a game that people will enjoy. We will still do that, it's just going to be a wee bit later than anticipated, sorry.
Neko.
Sourcequote:
I'm a monkey. You can't stop it.
Soooo, Haze is delayed. But you already know that, don't you. Well, the simple fact of the matter is, any delay on a game is a good thing - it's more time to optimize and polish and tweak and generally improve the whole damn thing to the Nth degree. Now, I know that some of you patient folks out there will be bitterly disappointed. Some of you may even want to come to my house and smash a colostomy bag over my head, and I think most people would understand that sentiment, but believe when I say that the delay is the best possible thing for the game. Hell, the reason why you guys are so pumped about it is because you have high expectations, and we need just a little more time to make sure that we meet them. So in conclusion, rest easy - we're still slugging away on this badboy.
In other news, this week has seen several drafts and redrafts of the TimeSplitters 4 story outline being pulled around to see what sticks. As of today we might - MIGHT - have settled on something. Time will tell.
For the record, this blog is dedicated to the guys on the forums that noticed that I hadn't written one for a while. I didn't think anyone was reading this little thing.
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