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I am making a guide to all the patches for the SC games. Splinter Cell 1 EMEA patches EMEA 1.3 patch ===Patch Notes=== DETAILS - MAP PATCH (Add-on) This patch installs the downloaded map(s) (Kolacell and/or Vselka Infiltration and/or Vselka Submarine) and the required files to run the downloadable map(s). DETAILS - PATCH 1.3 The patch installs common files needed to run new downloadable maps (Kolacell, Vselka Infiltration, Vselka Submarine). You must install this patch before any of the downloadable map. The patch also fixes the following bugs : - Reflection problems solved on Radeon type video card; - Night vision problems solved on Radeon type video card (Radeon R2xx); DETAILS PATCH 1.2b This patch corrects a small problem with the benchmarking tool in Version 1.2. DETAILS PATCH 1.2 PROBLEMS SOLVED IN THIS VERSION: - The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning; - In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu; - Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture; - Laser micro success/failure computation fix; - Minor graphic changes in 1_1_1Tbilisi (projector version); - Benchmark mode (see instructions in readme file); - No more guard/unguard, check/uncheck to speed up performance; - No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards); - No more bugs submitted to EPIC; - 800x600 is now supported by 32 MB video cards; - GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported; - Night vision fix for several graphic cards; - Video memory optimization. DETAILS - PATCH 1.1 The patch fixes the following bugs: - RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces. - ETexSFX.utx: Fix "static wall/floor fire" texture issue + water quality issue. - UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache. Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm. - ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck). - 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial. - EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range. - EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range. - EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero. - UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect. - Most maps: General design quality improvement with shadows. USA/Canada Patches USA/Canada 1.2b patch ===Patch Notes=== DETAILS PATCH 1.2b This patch corrects a small problem with the benchmarking tool in Version 1.2. DETAILS PATCH 1.2 PROBLEMS SOLVED IN THIS VERSION: - The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning; - In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu; - Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture; - Laser micro success/failure computation fix; - Benchmark mode (see instructions in readme file); - No more guard/unguard, check/uncheck to speed up performance; - No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards); - No more bugs submitted to EPIC; - 800x600 is now supported by 32 MB video cards; - GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported; - Night vision fix for several graphic cards; - Video memory optimization. DETAILS - PATCH 1.1 The patch fixes the following bugs: - RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces. - ETexSFX.utx: Fix "static wall/floor fire" texture issue + water quality issue. - UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache. Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm. - ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck). - 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial. - EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range. - EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range. - EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero. - UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect. - Most maps: General design quality improvement with shadows. USA/Canada map pack patch 1.3 ===Patch Notes=== See EMEA 1.3 notes OEM Kalinatek patch ===Patch Notes=== Splinter Cell by Ubi Soft Montreal - US Creative Labs bundle fix This patch addresses an unspecified problem in the US-only Creative Labs bundle version of Splinter Cell. Further details are not available. I have the fifth freedom... so watch out, here I come Registered July 17, 2002 with 15,000+ posts |
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Splinter Cell: Pandora Tomorrow EMEA Patches EMEA Patch 1.31 ===Patch Notes=== Splinter Cell: Pandora Tomorrow Update v1.31 (Build 72) Corrections: - In 1.3, Punkbuster disappears if the pb directory was not accessible in read/write. - The spy teleportation problem has been corrected. ################################################################################ Splinter Cell: Pandora Tomorrow Update v1.30 (Build 71) Improvements: - Ranking management - Players connected during the game are displayed (press F10) - The password can be deactivated from the home page - A signal is displayed when players use their microphones Corrections: - conflict between NAT resolution and player identification by GUID (message: Duplicate GUID) - disconnection problem which affected release of CD key after use (message: Cdkey already used) - improved support of unicode characters for punkbuster - Manual Addendum (section 3.7) - Manual Addendum (section 3.8) ################################################################################ Splinter Cell: Pandora Tomorrow Update v1.2 (Build 46) Improvements: - automatic download of the latest version (auto-update mechanism) - invite or join a friend (paragraph 3.6.1) - join a server directly via its IP address (paragraph 3.6.2) - ban a player by referencing the player in a black list (paragraph 3.6.1) - improved management of shared connections (NAT resolution) - launch multiplayer mode directly, without going via the main menu - improved legibility of the font used in the menus - keyboard navigation in the more intuitive menus - Update of the ?3.5 Manual errors? section - Manual Addendum (section 3.6) ################################################################################ Splinter Cell : Pandora Tomorrow Update v1.0 (Build 27) Improvements: - Management of several Lobbies - Better classification of servers according to Ping - Variable firepower settings - Automatic detection of QWERTY or AZERTY keyboard - Accelerated save time for options - Possibility of activating Punkbuster in Lan - Improved stability when displaying the message of the day USA Patches USA Patch 1.31 ===Patch Notes=== See EMEA Patch notes Canada Patches Canada Patch 1.31 ===Patch Notes=== See EMEA 1.31 Patch Notes I have the fifth freedom... so watch out, here I come Registered July 17, 2002 with 15,000+ posts |
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Splinter Cell: Chaos Theory EMEA Patches EMEA 1.0 -> 1.05 Patch ===Patch Notes=== Splinter Cell Chaos Theory v1.05 Patch Contents ================================================================================ Overview -------- Two new COOP levels were added, selectable in the "Create Game" screen in "Mission" mode: - UN Headquarters - Nuclear Plant Notes: - The new maps are not accessible in "Story" mode. - The new maps do not support the "Use native languages" option in sound settings. ================================================================================ Splinter Cell Chaos Theory v1.04 Patch Contents ================================================================================ Overview -------- Highlights of patch 1.04 include various fixes and minor enhancements. Bug Fixes --------- - Fixed divergence after restarting/quick loading with users using non-default control settings. General Improvements -------------------- - ATI Shader Model 2.0 support has been implemented. ================================================================================ Splinter Cell Chaos Theory v1.03 Patch Contents ================================================================================ Overview -------- Highlights of patch 1.03 include various fixes and minor enhancements. Bug Fixes --------- - Partially corrected skinning crashes when AlienGUIse is present. - Fixed divergences caused by mouse interactions after quickloading. - Fixed Network NAT traversal issues through certain routers - Intel IG fixes (if software vertexprocessing not supported, disabled mouse delag if event queries are not supported) - Fixed graphic problems resulting in one of the player losing his HUD and being unable to use night vision and messed-up thermal vision. This happened for users playing against another player under particular hardware configurations. - Fixed crash when menu owner gets deleted before the disconnection is processed. - Fixed disconnection if the client was in the in-game chat while the host was restarting the game. - The Voice chat port is now properly punched through for connection through router. - [Versus] Corrected the Uzi problem with ATI Radeon 9700 in Versus. - [Versus] The host no longer see where bombs are placed on the radar. He has to seek for them, just like clients. - [Versus] In the Aquarius map, a Mercenary grabbed by a Spy doesn't get stuck in the crunching box; he dies with the Spy. - [Versus] The tutorial mode appears clearly for everyone in the lobby. - [Versus] Correction on a Camera bug that always displays its detection information. General Improvements -------------------- - Added a specific message when the Coop player is disconnected because the partner left. - Connection to ubi.com through HTTP proxy is now properly supported. If you are using an HTTP proxy, you must edit the SplinterCell3.ini file usually located (depending on your system) in: C:\Documents and Settings\All Users\Application Data\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\SplinterCell3.ini Then, add the following lines in your splintercell3.ini under the [UBI.COM] section with your web proxy settings: [UBI.COM] ProxyAddress= ProxyPort= Note: By default, this folder is hidden by Windows. To browse it, you must do the following in Explorer: Select Tools->Folder options->View and check the "Show hidden files and folders" radio button. - [Versus] A new message from the host if the clients leave the game via the "Quit game" button. ================================================================================ Splinter Cell Chaos Theory v1.02 Patch Contents ================================================================================ Overview -------- Highlights of patch 1.02 include fixes mainly for the Coop mode. Bug Fixes --------- - A *LOT* of disconnections have been corrected in Coop mode. - Maximum username length was inconsistent with the one used on ubi.com web site. - Fix session connection issues when connecting to an online game. - Fix impossibility to join a game (and the user having to hard quit the game) after joining a game that he was banned from. - Ingame chat should now be replicated properly. - Maximum timeout has been slightly increased to help low-end machines connected to high end ones. - Corrected crash when saving in a Coop game using a wrong Game Saving functionality. Note: In order to save, you must open the Pause menu and save from there. - Fix some issues with event not happening the same way on the two computers, thus resulting in a disconnection. - Fix some issues with passworded online games. General Improvements -------------------- - All Seeing Eye support has been implemented. ================================================================================ Splinter Cell Chaos Theory v1.01 Patch Contents ================================================================================ Overview -------- Highlights of patch 1.01 include many small fixes. Bug Fixes --------- - Fixed network disconnections which occurred on certain hardware configurations - Joining a LAN game would sometime not work properly on certain hardware - Improved game recovery after a disconnection. - Keys would be mixed-up in the chat box when quitting to lobby - Rare random crashes during loading in Coop missions - Incorrect player name shown in the pause menu and/or chat history (COOP, LAN and online) - Crash related with mouse wheel in interaction menu - Crash when right-clicking a player already in your friend list - Invalid map name in the session description field - Bug preventing profiles with spaces to reload after a new map - Bug that loaded default profile after playing Coop - Fixed locking in the connection process if a user activated the Online Play CD-Key and disconnected right after - Minor fixes in menus General Improvements -------------------- - The Joysticks.ini configuration file has been moved from the game system directory to the Profile folder to allow Limited User Access users (eg. users that do not have administrative rights on the computer) to play the game. - Added instructions regarding CD key entry for online gaming USA/Canada Patches USA/Canada 1.0 -> 1.05 patch ===Patch Notes=== See EMEA 1.05 patch notes Direct 2 Drive patches D2D 1.0 -> 1.05 patch ===Patch Notes=== See EMEA 1.0 -> 1.05 notes I have the fifth freedom... so watch out, here I come Registered July 17, 2002 with 15,000+ posts |
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Splinter Cell: Double Agent Patch 1.0 -> 1.02 Universal 1.02 patch ===Patch Notes=== Splinter Cell: Double Agent by Ubi Soft Montreal - retail v1.02 patch Release Notes v1.02: Multiplayer: - Disconnexion issues have been fixed at loading time and ingame - Invitations are shown in the main online menu and in the lobby - A few bugs in squad management have been fixed - Fixed a minor display bug while displaying Overall ranking score at the end of a game session - Number of particles have been diminished when the corresponding option is set to low. - No longer display the 'invite' command when the player you want to invite is already in your game session Singleplayer: - This patch fixes the infamous 'unlockables' bug. - The gadgets the player unlocks by completing secondary objectives can be used in the next missions. Release Notes v1.01: - This patch fixes various issues when playing onlinte. These issues mostly concern invitations and squad features. Some disconnection issues have been treated as well. - Some minor single-player issues have been addressed as well, especially for the anti-aliasing feature. I have the fifth freedom... so watch out, here I come Registered July 17, 2002 with 15,000+ posts |
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bump Sticky maybe? I have the fifth freedom... so watch out, here I come Registered July 17, 2002 with 15,000+ posts |
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can some one please tell me why my game shark does not work for "stelth action Redifined"? every time i try even one code it resets the system so i cant cheat....and befor you say" cheating is bad" blah blah blah.....i have already beat the game on all dif's 3 times each...if some one coulkd tell me how to get around this...or why its happening...please do...thank you for your time....
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cant get passed last turret on double agent L3 to gain access to the bridge. can any one help?
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When i'm trying to install whatever SC1-patch, it says "Can not retrieve version number!" or something like that.
What should i do? |
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Be sure to install the older patch first, then the 1.3 patch. Also be sure to use the correct one, USA/Canada or EMEA.
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