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Dark Messiah Server Admin
Picture of Mana_SG
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quote:
Originally posted by erfg12:
Are these settings correct, and do I need any more information typed in?

Game Executable Directory:
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic

Game Directory:
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic

GameData Files:
C:\Program Files\Steam\SteamApps\erfg1\dark messiah might and magic multi-player\cfg\MightAndMagic.fgd

Now when I press hammer, I can no longer go in it because it says No Game Selected. There are no games to select from the list.

Game Executable Directory:
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic

Game Directory:
C:\Program Files\Ubisoft\Dark Messiah of Might and Magic

Nope, you can not make Single Player maps as of yet... :/ Only Fullbright Multi Player maps.
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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What exact settings do you need? I thought those were the only configs I needed.
 
Posts: 8 | Registered: Wed June 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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quote:
Originally posted by erfg12:
What exact settings do you need? I thought those were the only configs I needed.

Replace "C:\Program Files\Ubisoft\Dark Messiah of Might and Magic"

with the Multiplayer folder location?
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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You're talking about

C:\Program Files\Steam\SteamApps\erfg1\dark messiah might and magic multi-player

right?
 
Posts: 8 | Registered: Wed June 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Karlfrans
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$SteamUserDir\dark messiah might and magic multi-player Is better


------------------------------------------------------------

"This my son, I command you!" -Kha Beleth, the Demon Sovereign
 
Posts: 84 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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Says wireframe texture is missing. Also I can't find any of the textures in the game to use.

I bet I didn't do the configuration right.
 
Posts: 8 | Registered: Wed June 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of misteerius
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Ok Mana, couldn't get it to work, gave up, but have decided to try again. Here's my setup, can you just point out anything that's different to yours so we can get a map community up and running. It's dying in the ass and your help would be good for the game.

Cheers mate,
mR_e.

 
Posts: 120 | Registered: Thu September 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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The config is definitely not the problem.

I haven't really needed to do anything ever since I first got it to work sometime around open beta, so I tried it again from scratch myself today....

That fatal error as you can probably infer says that you are missing the wireframe file. DM MP clearly does not come with that file, so you need to get it from HL2. I got past the "editor/wireframe" problem but the wireframe still did not wanted to work, and I couldn't do much after that. I will look into it later though, but hope this helps...
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of misteerius
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Cheers for trying, much appreciated. Let me know if you work it out

EDIT: I got it to load. I set the:
Game Directory (where Gameinfo.txt is) to
$SteamUserDir\sourcesdk\launcher

So wireframe is fixed now, I'll let you know of my next problem when it arises, lol.

EDIT: Ok had a new problem, textures were loading from HL2. I tried changing the gameinfo back, but that doesn't work. So, I decided to do a little bit of swapping, and have edited the sourcesdk\launcher\gameinfo.txt file to look like this:
 "GameInfo"
{
	FileSystem
	{
		SteamAppId				2100		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				mm
		}
	}
}
 


which has fixed that problem. I've got DM textures and wireframe working, so I think I'm ready to go. I'll be back when the next problem arises Smile

UPDATE: OK, new problem, turns out even though I don't get the wireframe error, I'm not getting any wireframe... Ideas?

This message has been edited. Last edited by: misteerius,
 
Posts: 120 | Registered: Thu September 14 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Karlfrans
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Maybe we'll have to live without wireframe then? Even though we'll risk alot of leaks..

Oh, and how to not run RAD?


------------------------------------------------------------

"This my son, I command you!" -Kha Beleth, the Demon Sovereign
 
Posts: 84 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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hi there
i got it to work that way:
- Set the Game Directory (GameInfo.txt) to $SteamUserDir\Dark Messiah might and magic Multiplayer

- Change gameinfo.txt:



I do not know why, but it works Wink

One problem is in hammereditor you will see textures from hl2 and dark messiah.
 
Posts: 2 | Registered: Tue February 20 2007Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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quote:
Originally posted by misteerius:
UPDATE: OK, new problem, turns out even though I don't get the wireframe error, I'm not getting any wireframe... Ideas?

quote:
Originally posted by Mana_SG:
I got past the "editor/wireframe" problem but the wireframe still did not wanted to work


Heh yup had that same problem.
quote:
Originally posted by antelucem:
hi there
i got it to work that way:
- Set the Game Directory (GameInfo.txt) to $SteamUserDir\Dark Messiah might and magic Multiplayer

- Change gameinfo.txt:



I do not know why, but it works Wink

One problem is in hammer editor you will see textures from hl2 and dark messiah.

yeah I got that far too, the problem is if you make it there most likely half your map wont even show up in Dark Messiah :X not to mention Steam overrides the gameinfo.txt file every time you start Dark Messiah :P
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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I can't believe an entire community (except mana) fails to create custom maps for a source game... and I'm the first one to give an solution:

-Get gcfscape. (http://nemesis.thewavelength.net/index.php?p=26)
-Extract textures (if you want also the models etc...)
out of the gcfs in your steamapps and put them in your hl2dm folder.
-Start source sdk with the hl2dm configuration
-Remove the hl2dm fgd and add the dark messiah fgds in dark messiah\cfg in the Hammer configuration window.
-Start mapping!

The Half-life 2 textures will be there, just ignore them. Also, this is for multiplayer... is there a singleplayer fgd? Then we could map for singleplayer.
 
Posts: 3 | Registered: Sat February 24 2007Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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quote:
Originally posted by M.a_x:
I can't believe an entire community (except mana) fails to create custom maps for a source game... and I'm the first one to give an solution:

-Get gcfscape. (http://nemesis.thewavelength.net/index.php?p=26)
-Extract textures (if you want also the models etc...)
out of the gcfs in your steamapps and put them in your hl2dm folder.
-Start source sdk with the hl2dm configuration
-Remove the hl2dm fgd and add the dark messiah fgds in dark messiah\cfg in the Hammer configuration window.
-Start mapping!

The Half-life 2 textures will be there, just ignore them. Also, this is for multiplayer... is there a singleplayer fgd? Then we could map for singleplayer.

Nope, the BSP format in SP is different, it won't even load this one. Also this way you can't make maps with lighting because DMMP uses a different lighting system then that of HL2.

All you can do is run vbsp.exe because Kuju recently opened up the possibility to run fullbright HL2 maps.

However the Map Kit isn't that far off, after it's out everyone will be able to make full maps Smile
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Mana_SG:
quote:
Originally posted by M.a_x:
I can't believe an entire community (except mana) fails to create custom maps for a source game... and I'm the first one to give an solution:

-Get gcfscape. (http://nemesis.thewavelength.net/index.php?p=26)
-Extract textures (if you want also the models etc...)
out of the gcfs in your steamapps and put them in your hl2dm folder.
-Start source sdk with the hl2dm configuration
-Remove the hl2dm fgd and add the dark messiah fgds in dark messiah\cfg in the Hammer configuration window.
-Start mapping!

The Half-life 2 textures will be there, just ignore them. Also, this is for multiplayer... is there a singleplayer fgd? Then we could map for singleplayer.

Nope, the BSP format in SP is different, it won't even load this one. Also this way you can't make maps with lighting because DMMP uses a different lighting system then that of HL2.

All you can do is run vbsp.exe because Kuju recently opened up the possibility to run fullbright HL2 maps.

However the Map Kit isn't that far off, after it's out everyone will be able to make full maps Smile


Umm.. I have made a DMOMM map and its certainly not fulbright Wink...
 
Posts: 3 | Registered: Sat February 24 2007Reply With QuoteEdit or Delete MessageReport This Post
Dark Messiah Server Admin
Picture of Mana_SG
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That's interesting, so you ran vvis and vrad and it all loaded fine ingame? :X Didn't work for me when I tried.
 
Posts: 881 | Registered: Sat August 05 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Karlfrans
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As weird as it sounds, perhaps you didn't update right mana?
I mean, does steam even update it automatically?

How is your hammer set up M.a_x ?


------------------------------------------------------------

"This my son, I command you!" -Kha Beleth, the Demon Sovereign
 
Posts: 84 | Registered: Fri January 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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First I extract all the textures from the gcfs and put them in the hl2dm folder (but only because I needed textures for my map... it will of course also work with custom textures).
Then I started Hammer with the hl2dm configuration , but removed the hl2dm fgds and added the DMOMM fgds.
That was it, the rest is unchanged! There is no reason not to make great, high quality MP maps for this great game! xD... and I dont want to see killboxes... I wanna see REAL maps Smile GO MAP, PEOPLE
...if you're lacking the skills, interlopers.net for all your mapping needs
 
Posts: 3 | Registered: Sat February 24 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well, could anyone please tell me what the hell SDK stands for and what it is?! On my 'Tools' tap in Steam i only see 4 tools: Dark Messiah Might and Magic Dedicated Server, Source Dedicated Server, Dedicated Server and The Ship Dedicated Server!
 
Posts: 13 | Registered: Mon February 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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Personally, i could not get it to work. I followed the instructions found in the PDF to the letter but still some how failed. I configurated hammer for dark messiah. That worked. I have a wirefreame which i didn't have before. That's good. I also have all of the textures from dark messiah at my disposle, which is great, but there sin't a single prop to be seen, which means no spawn point entities or flags. That's bad.

Can anyone help me? Frown

Ps: Legolies, the SDK is just a bucnh of tools which are used to edit maps or create mods for example, unless you have another major source game (Cs:s, Hl:2 etc) you are out of luck because you will be unable to access the source SDK which is used to make the maps.

This message has been edited. Last edited by: Era2007,
 
Posts: 30 | Registered: Sat February 10 2007Reply With QuoteEdit or Delete MessageReport This Post
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