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P_C
Posted
I have thought of a map but as I am not familiar enough with hammer I am posting the idea here in case any should feel tempted to make it. This map should give a different gameplay without making a whole new game mode.

Basicly it is a Crusade type map like the human castle. It consists of a lot of fases with each team having an objective. All classes should be used as the map procceds.

The map consists of levels and the objective of the humans is to overcome the obstacles at each level.
All the way through the undead has to stop the human from reaching the end of the map which is a Capture Point.

the levels go as follow:
--- 1st level
undead and human spawn in a yard with an opened door, a closed door and a covered well.
When one enters the door he/she will find him/herself in a room with one wall with a huge window showing an underwater system connected with the wells. There is also a handle and when activated it opens up the wells and close the door to the outside.
The rest of the team are then to travel through the water to the other well, since at the undead base there is a lever for the humans to pull. The undead are then to stop the humans from getting to their side either by sending troops down in the water after them or by priests cursing from their window-room.
The water route is too long to survive without having a priest healing you once. This is why at least one player in the window room must be a priest.
If the lever at the undead side is activated the wells close and the human doors open. So long brave warrior who reached the lever...
the teams can now move on to the next level

--- 2nd level
A big dark room with only a faint light. The undead spawns at a platform on the upper level of the room while the humans spawn on the lower level.
The objective of the humans is to get to the other side of the room and pull a lever which opens a portcullis for the humans to enter. The room is very dark so assassin cloak is very favored. One problem is that the room is filled with deadly floor traps forcing the humans to go in safe routes.
The undeads are to shoot the humans with long range weapons and because of the dark they will have to lit up the area with flare arrows. Jumping down will result in fataæ death.
If the humans succed in reaching the other end and activate the lever they go to the next level.

--- 3rd and last level
Outside again the humans arrive at a field with lots of boxes and four holes in the ground. The undead spawn on one side of a clift.
The objective of the humans here is to get the boxes down in the holes by using fireballs. Each time a box is thrown in a hole, a part of a bridge to the undead side appears. If all boxes are thrown in the holes the human can cross to undead side and capture their point. However...
The undead are to stop them from doing so. Either they can try to bombard the humans from their side or they can go do the same thing as the humans as they have holes and boxes of their own. If the undead should succed they open up a portcullis which allows them to get to the human side without the humans being able to get to their side.
The undead capture point shouldn't take too long to take as everyone respawns almost instant.

Not too well written, but it should give an idea of what this map is. Happy

I am still thinking of a way of using more of the mage spells in an objective-way, such as the bouncing lighting and the steerable fireballs. This should be for the undead which doesn't have that many objectives I feel. Hoping any will come with ideas for doing this.
Whew that's all. Hoping anyone will help me making this map as I only know how to make simple geometry maps with few entites. Thumbs Up

This message has been edited. Last edited by: P_C,
 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
P_C
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Please leave a comment if the map has any interest Smile
 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quenaelin
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Why only humans are attackers and undead are defendender, you should add two more maps to make this like crusade so undead could be attacking also. Make two more maps so undead are attacking and humans are defending.

Why not trying to do these maps yourself, I guess hammer is somekind of 3D-map editor, if you have been using any 3D-modeler hammer should not be impossible to learn, it could only take long time. I was also planning to learn editing maps with Hammer.

There are lot of video tutorials for Hammer:

http://www.youtube.com/watch?v=HmzNQoRl7d0

This message has been edited. Last edited by: Quenaelin,
 
Posts: 221 | Registered: Mon June 23 2003Reply With QuoteEdit or Delete MessageReport This Post
P_C
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quote:
Posted Fri April 27 2007 03:11 Hide Post
Why only humans are attackers and undead are defendender, you should add two more maps to make this like crusade so undead could be attacking also. Make two more maps so undead are attacking and humans are defending.


This would be obvius for a whole crusade. This is not a plan for a whole crusade, but only the siege part. Of course if more ideas are to come, and there is shown interest in this idea, making a crusade will be done.

quote:
Why not trying to do these maps yourself, I guess hammer is somekind of 3D-map editor, if you have been using any 3D-modeler hammer should not be impossible to learn, it could only take long time. I was also planning to learn editing maps with Hammer.

There are lot of video tutorials for Hammer:

http://www.youtube.com/watch?v=HmzNQoRl7d0


While hammer is able to be learned, it is a progress that takes time, a luxury I do not have at the moment.
The reason for posting is, if any with time would take up the idea. This way it would be finished sooner.
Otherwise I will first get time to learn using hammer when the summer vacation begins.
 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quenaelin
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Idea is good, but making it whole crusade is much more fun for both sides and I haven't seen any custom made crusade maps yet. Sides could be only reversed for maps 4 and 5 and perhaps making yard to underground in other map. You should draw pictures of these maps, it would explain this much better. Also underwater system should be something more than one single tunnel to other well, maybe there needs to be few tunnels and different routes. Making room dark isn't going to be usefull for making map more difficult, becouse people can adjust their gamma settings as much they want, so there must be something else there also to prevent players using gamma correction, maybe some lighted areas also.

quote:
Originally posted by P_C:
While hammer is able to be learned, it is a progress that takes time, a luxury I do not have at the moment.
The reason for posting is, if any with time would take up the idea. This way it would be finished sooner.
Otherwise I will first get time to learn using hammer when the summer vacation begins.


Take your time and why hurrying, good games never die, unless there will be Dark Messiah 2 Smile
 
Posts: 221 | Registered: Mon June 23 2003Reply With QuoteEdit or Delete MessageReport This Post
P_C
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quote:
You should draw pictures of these maps, it would explain this much better.


I am to do this soon. Smile

quote:
Also underwater system should be something more than one single tunnel to other well, maybe there needs to be few tunnels and different routes


something pac-man like perhaps Razz

quote:
Making room dark isn't going to be usefull for making map more difficult, becouse people can adjust their gamma settings as much they want, so there must be something else there also to prevent players using gamma correction, maybe some lighted areas also.

hm never thought of this. good observation Smile. still figuring out how to counter this...
 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
P_C
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Some sketches of the first level







 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quenaelin
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Maybe I didn't figure this out correctly, but there seem to be many shoking points in this map, undead players aren't going underwater without any reason they are simply camping near well and door where human players are going through? Lever to next level could be somewhere underwater, but still there is too many narrow passages (well and door) which are too easy to defend. There should be many wells or doors where human players could be popping out and underwater lever for next level. I haven't figured out yet how level is finishing, everybody is going through door to next level or when first player is going through door or when you pull the lever? If everybody needs to be going through door, there will be annoying waiting for other players.
 
Posts: 221 | Registered: Mon June 23 2003Reply With QuoteEdit or Delete MessageReport This Post
P_C
Posted Hide Post
quote:
Maybe I didn't figure this out correctly, but there seem to be many shoking points in this map, undead players aren't going underwater without any reason they are simply camping near well and door where human players are going through? Lever to next level could be somewhere underwater, but still there is too many narrow passages (well and door) which are too easy to defend. There should be many wells or doors where human players could be popping out and underwater lever for next level


You are talking about some door which I can not find. Is it the door to the overview room? There are two of these rooms, one for human and one for undead and they are not connected. All eventual fighting should be done under water.
I agree that it is too easy to camp at the well opening. Moving the lever to open the "next level door" under water might counter this.
Under water you can not cast spells so this level is most for the melee combat classes.


quote:
I haven't figured out yet how level is finishing, everybody is going through door to next level or when first player is going through door or when you pull the lever? If everybody needs to be going through door, there will be annoying waiting for other players.


When the lever is activated the door to the next level opens and in there you will find a spawnpoint. The door doesn't end the map, it is a passage to another room which is level 2. Once it opens you go in undependent of where your teammates are.
Hope this helped clearify a bit Smile
 
Posts: 123 | Registered: Tue March 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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