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MP Patch 1.02 Console / Server variables|
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We imagine that most of these will be used by server owners as part of their configuration files. They allow a lot of flexibility to control the game, but please be warned that it's possible that you might cause instability if you change them too much from their original values.
Also, be friendly to the community. If you're running a public custom server, please put [custom] (or some other notice) in the server name, so people know what they're getting when they join your server. Some of these may not work if you type them into an already running server (e.g. level caps) so it's best to use a config file. If you want to run a custom config file and still 'create server' from inside the game, call your config file 'listenserver.cfg' in your /cfg directory. Here's the list, have fun! - ability_cloak_drain -(Mana drain when cloaked) ability_cloak_drain_upgrade -(Mana drain when cloaked with upgrade) ability_explody_gas_trap_time_between_drops ability_feign_death_drain -(Mana drain when feigning death) ability_last_gasp_cost -(Mana cost for Last Gasp) ability_last_gasp_drain -(Mana drain for Last Gasp) ability_polymorph_cost -(Mana cost for 'Disguise' ability) ability_polymorph_duration ability_rally_troops_radius arrow_bodkin_max_strength_damage -(This is the 'Drill Arrow') arrow_bodkin_med_strength_damage arrow_bodkin_min_strength_damage arrow_fiery_max_strength_damage -(This is the 'Burning Arrow') arrow_fiery_med_strength_damage arrow_fiery_min_strength_damage arrow_flare_max_strength_damage arrow_flare_med_strength_damage arrow_flare_min_strength_damage arrow_poison_max_strength_damage arrow_poison_med_strength_damage arrow_poison_min_strength_damage arrow_standard_max_strength_damage arrow_standard_med_strength_damage arrow_standard_min_strength_damage arrow_wracking_max_strength_damage -(This is the 'Bramble' arrow) arrow_wracking_med_strength_damage arrow_wracking_min_strength_damage assassin_sprint_modifier blind_effect_time bunny_hop_gain_per_second -(Internal anti-bunny hopping code) bunny_hop_jump_modifier capture_point_radius cloak_DownTime cloak_HealerVision_MinAlpha cloak_MinAlpha_Moving cloak_MinAlpha_Stationary cloak_UpTime ctf_at_home_start_effect_time ctf_carried_start_effect_time ctf_drop_in_front_distance ctf_dropped_start_effect_time ctf_flag_allowed_to_pick_up_time ctf_flag_drop_time ctf_flag_picked_up_screen_indicator_time ctf_flag_pickup_radius ctf_throw_gravity ctf_throw_velocity cure_effect_time -(These affect how long a particular cure/curse value changes over time) cure_value_drop_off_per_second curse_effect_time curse_value_drop_off_per_second exhausted_modifier firebombed_damage firebombed_effect_time gas_trap_activation_time -(Gas Trap is called 'Poison Orb' in-game.) gas_trap_explody_range gas_trap_explosion_damage gas_trap_explosion_radius gas_trap_lifetime gas_trap_num_traps gas_trap_pickup_distance gas_trap_sensitivity gas_trap_set_off_trap_poison_dosage gas_trap_toxic_cloud_size hl2_backpedal_speed_scale -(Speed multiplier when moving backwards.) hl2_crouch_speed_scale -(Speed multiplier when crouched.) hl2_duckspeed hl2_duckspeed_ctf hl2_jump_speed hl2_normspeed hl2_normspeed_ctf hl2_sidestep_speed_scale -(Speed multiplier when moving sideways.) hl2_sprintspeed hl2_sprintspeed_ctf hl2_stancespeed_archer -(Archer speed when in a combat stance.) hl2_stancespeed_assassin -(Assassin speed when in a combat stance.) hl2_stancespeed_healer -(Healer speed when in a combat stance.) hl2_stancespeed_knight -(Knight speed when in a combat stance.) hl2_stancespeed_mage -(Mage speed when in a combat stance.) hl2_walkspeed hl2_walkspeed_ctf jump_stamina_drain_assassin jump_stamina_drain_non_assassin knight_magic_shield_arc knight_sprint_modifier kuju_style_stone_armour last_gasp_effect_time level_cap -(Do NOT set this above 10!) lower_level_cap -(Do NOT set this above 10!) lightning_hit_by_world_grow_speed lightning_hit_by_world_lifetime lightning_hit_by_world_start_radius lunge_speed -(Would recommend avoiding this) lunge_time -(Would recommend avoiding this) minimum_forward_moving_speed minimum_sideways_moving_speed mm_player_blur_time_for_damage mm_player_blur_time_when_break_parry move_silent_upgrade0_volume_modifier move_silent_upgrade1_volume_modifier move_silent_upgrade2_volume_modifier player_firebomb_damage -(Firebombs are called 'Flame Orbs' in game) player_firebomb_range player_slowed_speed_modifier player_slowed_time poison_arrow_poison_level poison_effect_time precurse_effect_time -(Precurse is called 'Evil Eye' in game) project_shield_mana_cost -(Project Shield is called 'Safeguard' in game) project_shield_scale_to_power shield_always_block_arrows_distance slow_cloud_sprinting_damage_per_second -(Slow Cloud is called 'Bramble Patch' in game) spell_ball_lightning_alignment_percentage -(Ball Lightning is called 'Lightning Orb' in game) spell_ball_lightning_charge_time spell_ball_lightning_check_strike_time spell_ball_lightning_choice_by_distance spell_ball_lightning_cool_down_time spell_ball_lightning_cost spell_ball_lightning_damage spell_ball_lightning_damage_by_distance spell_ball_lightning_damage_modifier_for_ally spell_ball_lightning_damage_per_ball spell_ball_lightning_fov_time spell_ball_lightning_memory_chance spell_ball_lightning_range spell_ball_lightning_speed spell_ball_lightning_strike_lifetime spell_blind_charge_time spell_blind_cool_down_time spell_blind_cost spell_blind_increase spell_blind_increase2 spell_blind_increase3 spell_blind_range spell_chain_lightning_damage_per_metre_radius spell_chain_lightning_radius spell_chain_lightning_radius_falloff_modifier spell_cure_alignment_percentage -(Cure/Curse is called 'Restore/Corrupt' in game) spell_cure_angle spell_cure_charge_time spell_cure_cool_down_time spell_cure_cure_obsessive_cure_modifier spell_cure_cure_obsessive_curse_modifier spell_cure_cure_obsessive_slow_combo_modifier spell_cure_cure_specialist_cure_modifier spell_cure_cure_specialist_curse_modifier spell_cure_cure_specialist_slow_combo_modifier spell_cure_curing_cost_per_second spell_cure_curse_obsessive_cure_modifier spell_cure_curse_obsessive_curse_modifier spell_cure_curse_obsessive_slow_combo_modifier spell_cure_curse_specialist_cure_modifier spell_cure_curse_specialist_curse_modifier spell_cure_curse_specialist_slow_combo_modifier spell_cure_heal_self_cost spell_cure_health_gain spell_cure_health_loss spell_cure_initial_cost spell_cure_neutral_cure_modifier spell_cure_neutral_curse_modifier spell_cure_neutral_slow_combo_modifier spell_cure_not_curing_cost_per_second spell_cure_range_no_upgrade spell_cure_range_upgrade_1 spell_cure_range_upgrade_2 spell_cure_range_upgrade_3 spell_cure_resurrect_angle spell_cure_secondary_cool_down_time spell_cure_sphere_alignment_percentage -(Cure Sphere is called 'Restore/Corrupt Sphere' in game) spell_cure_sphere_before_cast_radius spell_cure_sphere_charge_time spell_cure_sphere_cool_down_time spell_cure_sphere_cost spell_cure_sphere_end_radius spell_cure_sphere_grow_cost spell_cure_sphere_grow_rate spell_cure_sphere_health_decrease_per_tick spell_cure_sphere_health_increase_per_tick spell_cure_sphere_health_loss_per_heal_tick spell_cure_sphere_max_radius spell_cure_sphere_min_radius spell_cure_sphere_range spell_cure_sphere_scale_to_power spell_cure_sphere_shrink_rate spell_cure_sphere_tick_time spell_cure_value_increase_per_second spell_curse_value_increase_per_second spell_eat_soul_range spell_fireball_alignment_percentage spell_fireball_charge_time spell_fireball_cool_down_time spell_fireball_cost spell_fireball_damage spell_fireball_explosion_creator_lifetime spell_fireball_explosion_damage_time_modifier spell_fireball_explosion_grow_rate spell_fireball_explosion_lifetime spell_fireball_explosion_radius spell_fireball_explosion_speed_modifier spell_fireball_explosion_tick_rate spell_fireball_kuju spell_fireball_missile_acceleration_factor spell_fireball_missile_acceleration_time spell_fireball_range spell_fireball_speed spell_firebomb_alignment_percentage spell_firebomb_charge_time spell_firebomb_cool_down_time spell_firebomb_cost spell_firebomb_damage spell_firebomb_fire_obsessive_damage_modifier spell_firebomb_fire_specialist_damage_modifier spell_firebomb_firing_frequency spell_firebomb_lightning_obsessive_damage_modifier spell_firebomb_lightning_specialist_damage_modifier spell_firebomb_neutral_damage_modifier spell_firebomb_range spell_firebomb_speed spell_flame_arrow_alignment_percentage spell_flame_arrow_charge_time spell_flame_arrow_cool_down_time spell_flame_arrow_cost spell_flame_arrow_damage spell_flame_arrow_proximity_fuse_range spell_flame_arrow_range spell_flame_arrow_speed spell_force_arrow_charge_time -(Force Arrow is called 'Eldritch Arrow' in game) spell_force_arrow_cool_down_time spell_force_arrow_cost spell_force_arrow_damage spell_force_arrow_missile_lifetime spell_force_arrow_proximity_fuse_range spell_force_arrow_range spell_force_arrow_speed spell_heal_team_alignment_percentage -(Heal Team is called 'Mass Restoration' in game) spell_heal_team_charge_time spell_heal_team_cool_down_time spell_heal_team_cost spell_heal_team_health_gain_per_tick spell_heal_team_health_loss_per_tick spell_heal_team_range spell_heal_team_tick_time spell_lightning1_alignment2_percentage -(Lightning1 is called 'Lightning Shock' in game) spell_lightning1_alignment_percentage spell_lightning1_charge_time spell_lightning1_cool_down_time spell_lightning1_cost spell_lightning1_level1_damage spell_lightning1_level2_damage spell_lightning1_number_of_bounces spell_lightning1_proximity_fuse_range spell_lightning1_range spell_lightning1_time_allowed_to_hold spell_mark_target_charge_time -(Mark Target is called 'SoulMark' in game) spell_mark_target_cool_down_time spell_mark_target_cost spell_mark_target_duration spell_mark_target_range spell_mass_resurrect_charge_time spell_mass_resurrect_cool_down_time spell_mass_resurrect_cost spell_mass_resurrect_range spell_master_fireball_charge_time -(Master Fireball is called 'Fireblast' in game) spell_master_fireball_cool_down_time spell_master_fireball_cost spell_master_fireball_range spell_master_fireball_speed spell_missile_loss_of_control_timer spell_rail_gun_alignment_percentage -(Rail Gun Lightning is called 'Lightning Bolt' in game) spell_rail_gun_lightning_charge_time spell_rail_gun_lightning_cool_down_time spell_rail_gun_lightning_cost spell_rail_gun_lightning_damage_high spell_rail_gun_lightning_damage_low spell_rail_gun_lightning_hand_beam_period spell_rail_gun_lightning_range spell_rail_gun_lightning_speed spell_rail_gun_lightning_time_about_to_discharge spell_rail_gun_lightning_time_allowed_to_hold spell_resurrect_bond_time spell_resurrect_player_effect_radius spell_resurrect_range spell_resurrect_value_increase_per_second spell_shield_before_cast_radius -(spell_shield is called 'Magic Shield' in game) spell_shield_charge_time spell_shield_cool_down_time spell_shield_cost spell_shield_end_radius spell_shield_grow_cost spell_shield_grow_rate spell_shield_max_radius spell_shield_max_radius_upgrade1 spell_shield_min_radius spell_shield_range spell_shield_scale_to_power spell_shield_shrink_rate spell_slow_before_cast_radius spell_slow_charge_time spell_slow_cloud_effective_time spell_slow_cool_down_time spell_slow_cost spell_slow_end_radius spell_slow_grenade_charge_time -(Slow_grenade refers to Brambles in game) spell_slow_grenade_cool_down_time spell_slow_grenade_cost spell_slow_grenade_damage spell_slow_grenade_radius spell_slow_grenade_range spell_slow_grenade_speed spell_slow_grow_cost spell_slow_grow_rate spell_slow_max_radius spell_slow_min_radius spell_slow_range spell_slow_scale_to_power spell_slow_shrink_rate spell_slow_speed_modifier spell_stone_armour_charge_time spell_stone_armour_cool_down_time spell_stone_armour_cost spell_stone_armour_range spell_toxic_cloud_before_cast_radius -(Toxic Cloud is called 'Poison Cloud' in game) spell_toxic_cloud_charge_time spell_toxic_cloud_cool_down_time spell_toxic_cloud_cost spell_toxic_cloud_end_radius spell_toxic_cloud_grow_cost spell_toxic_cloud_grow_rate spell_toxic_cloud_min_radius spell_toxic_cloud_range spell_toxic_cloud_scale_to_power spell_toxic_cloud_shrink_rate spell_toxic_cloud_speed_modifier spell_toxic_cloud_upgrade_0_max_radius spell_toxic_cloud_upgrade_0_poison_level spell_toxic_cloud_upgrade_1_max_radius spell_toxic_cloud_upgrade_1_poison_level spell_toxic_cloud_upgrade_2_max_radius spell_toxic_cloud_upgrade_2_poison_level stance_upgrade_speed -(Stance upgrade is the Warrior's 'Combat Ready' skill) stone_armour_effect_time stone_armour_effect_time_priestess strength_upgrade1_bonus strength_upgrade2_bonus strength_upgrade_bonus sv_adrenaline_charge_rate sv_adrenaline_xp_bonus -(XP multiplier when in adrenaline mode.) sv_damage_attack_from_back -(Damage multiplier to attacks from the rear.) sv_damage_attack_from_flank -(Damage multiplier to attacks from the flank.) teamkill_menu_time teamkill_poison_damage teamkill_setonfire_time triggered_gas_trap_cooldown_time -(Triggered gas trap is a 'Triggered Poison Orb' in game) triggered_gas_trap_explosion_damage triggered_gas_trap_explosion_radius triggered_gas_trap_mana_cost triggered_gas_trap_num_traps unstaunchable_wounds_damage_freq -(Unstaunchable Wounds is called 'Aterial Strike' in game) unstaunchable_wounds_effect_time weapon_arrow_angle_divergence weapon_arrow_base_gravity weapon_arrow_fiery_onfire_time weapon_arrow_max_base_speed -(Note that increasing this too much will cause physics bugs, reducing accuracy) weapon_arrow_min_base_speed weapon_arrow_upgrade_gravity -(Change the gravity on the arrow projectile to make it fly further) weapon_arrow_upgrade_speed -(Again - do not increase projectile speed too much, or it will become inaccurate.) weapon_daggers_backstab_align_angle -(Angle behind player (doubled) in which a backstab becomes valid) weapon_daggers_backstab_align_angle2 -(Angle behind player (doubled) in which a backstab can hit to insta-kill) weapon_daggers_backstab_damage weapon_daggers_backstab_range -(Range behind player when backstab is triggered) weapon_daggers_backstab_speed -(Speed that Assassin leaps forward when stabbing) weapon_daggers_backstab_stamina_drain weapon_daggers_backstab_target_angle -(Angle from the Assassin's POV (doubled) in which a target is considered valid to begin.) weapon_daggers_backstab_target_angle2 -(Angle from the Assassin's POV (doubled) to check if backstab is still valid when it hits) weapon_daggers_backstab_time -(Time taken to trigger backstab when valid) weapon_daggers_backstab_time_cloaked -(Time taken to trigger backstab when valid from cloak) weapon_daggers_quick_attack_damage weapon_daggers_quick_attack_stamina_drain weapon_daggers_stance_damage weapon_parry_stamina_drain weapon_poison_daggers_amount weapon_poison_daggers_cost weapon_running_attack_damage -(Running attack is called 'Leaping Attack' in game) weapon_running_attack_duration weapon_running_attack_min_sprint_dist weapon_running_attack_speed weapon_running_attack_steer weapon_shield_charge_damage weapon_shield_charge_delay weapon_shield_charge_duration weapon_shield_charge_speed weapon_shield_charge_steer weapon_staff_quick_attack_stamina_drain weapon_staff_quick_damage weapon_staff_stance_damage weapon_sword_quick_attack_damage weapon_sword_stance_damage weapon_wounding_daggers_cost -(Wounding daggers are called 'Arterial Strike' in game) xp_capture_point_gain xp_ctf_bonus_for_killing_flag_carrier xp_ctf_flag_capture xp_ctf_flag_capture_same_team xp_ctf_flag_returned xp_cure_gain xp_eat_soul_gain xp_gain_force_arrow xp_heal_team_per_player_gain xp_kill_per_level_gain xp_mark_target_kill_bonus xp_mass_resurrect_gain xp_resurrect_gain xps_capture_point_gain -(XPS variables control the XP sharing system.) xps_damage_takendamage_modifier xps_damage_takendrop_off_per_second xps_damage_takenincrease_for_blind_effect xps_damage_takenlast_gasp_increase xps_damage_takenmark_target_increase xps_damage_takenminimum_required_to_get_shared_xp xps_healing_taken_drop_off_per_second xps_healing_taken_healing_modifier xps_healing_taken_increase_for_stone_armour_effect xps_healing_taken_minimum_required_to_get_shared_xp xps_xps_healing_taken_increase_for_mass_resurrect xps_xps_healing_taken_increase_for_resurrect xps_xps_healing_taken_magical_shield_damage_modifier |
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The thing Steam is downloading now, is MP 1.02 patch, right?
Happy to hear it has released... Just now I got my comp back. Grtz, Sars! |
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Dark Messiah Server Admin |
Finally! No need to have cheats on to change these anymore
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good to see you made a list
is it just me, or is the command for changelevel (changeing of map) missing?.. ohh and a restartround command would be nice to. |
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Is there any command that sets the starting exp?
------------------------------------------------------------ "This my son, I command you!" -Kha Beleth, the Demon Sovereign |
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You can set the starting level with "lower_level_cap". This also changes the starting xp |
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Hi Konrad, coul you give an example of the command changelevel? what exactaly, for example, should I write if i want to go to the map L07_B, on single player? cheers! |
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Russkii narod, otzowis!
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chto tut mozhno delat,kak karty skachat?
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Might and Magic
Might and Magic Maps and Mods
MP Patch 1.02 Console / Server variables
