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Community Developer |
Soren_Ox, please check your PMs, I need more information from you to restore access to TOW. Thanks.
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in TOW when I go to attack riflemen with gunships my gunships will attack them for like 3 secs and go over the uplinks and don't attack the target. Then the riflemen kill my gunships (not kia them)please fix this it gets me mad
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I still get issues with not receiving earned credits. Today out of about 10 games I received credits for 2 of them. Also, my riflemen were promoted literally five times to hardened, while other units were also promoted, and this did not show up in the barracks.
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may I please just get some kind of compensation. I like playing the game but not if I'm waiting 20-30 mins for a match that last 20-45 mins and end up with nothing while everyone on the losing side gets units promoted and money...
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Me and my buddies just encountered a really weird bug - 23:22 GMT - we're eufc, invited a couple of friends and 2 joined, came up as 5 vs 5
we were like wtf - one of our group left - then we went in for a game on pamilco. still said 5 vs 5. we could hear 2 voices talking in spannish or french, couldnt see their names or speech icons- however there were a couple more names on the recently played list- the game "started" with 4 (apparently) eufc players and 3 JSF players. 1 AI commander on JSF side - game never got into the battlefield - froze after troop selection. any ideas? cheers QPK |
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-it finally happened to me. I Deep-Struck a Rifle squad to an uplink in Brenner Pass-based maps, since maps seem to repeat on a more frequent basis, and not only did the Riflemen get jammed in their deployment VTOL, but they were constantly listed as being in the process of evacuating afterwards. The team leaders were left behind on the playing field, even though the VTOL had left the area.
-also, at times, during periods of lag, units evacuating will be listed as constantly evacuating because their choppers do not leave the battle space. I actually shot one of them down with Transports alone, and it felt like I was gunning down a UAV because their armor seemed very weak. The red diamond icon was listed as a support helicopter, and I was able to shoot it down, even though I could not see the chopper itself -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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Again not only did I not receive credits after winning a fair full game, but my ranked up units actually dissappeared from the barracks...>_> I wish Ubisoft Montreal worked on this title.
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-I've alos noticed that on Brenner Pass-based maps (like Chattanooga), that Deep-Striking Riflemen always get stuck near the northwestern Uplink. You can correct this by deploying them a short distance away from it, but still, it's a pain in the ***.
-- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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I am posting here today becasaue moments ago on the map copenhagen I was glitched againsted by euro forces. My team was jsf. I was deep striking sierra and capping the upling (not even touching my controler) and my rifleman kept running out of the base repeatedly to attack a uav. Then an ally deep striked as my troops evacuated and his rifleman began capturing the uplink when they were forced out repeatedly to attack the same uav. Meanwhile we were in count down timer with 2 minutes left on the clock for victory. There was absolutely no reason either of us would have changed are targets to the uav.
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Gamertags of the euros- JoePineapple, Mannheimer Assi, Guilty Sol, Spurge11. |
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i just got dashboarded by a Russian, who caused me to not receive my winning cash, canceling my unit promotions, and having my units not receive credit for the battle, but I got credit for the win in my Barracks tracker!
I hope Ubisoft starts compensating people when the dashboarders return despite this patch. I'm owed at least 500,000 and a unit promotion! -my 2 vs. 2 and 4 vs. 4 victories are not being counted in my leaderboards tracker, especially when one of the opposing players quits early! -a match which resulted in the system telling me the enemy left the battle space was reported by my opponent as saying that I quit the match. I didn't abort the match. Who or what is at fault? On that note, the system is telling me that the Theater of War server keeps going down. This message has been edited. Last edited by: CDR_Alpha_Niner, -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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Was playing Raegen Seabase from JSF Defender postion and was fighting an EFEC supermop08. I played the typical strategy for this mop letting the enemy take the most uplinks and crashing the one they just capped. I was put in defcon and had a WMD that I did not fire. How did he get one and kill 3 units of mine when I hadnt touched any other uplinks? Additionally I tried to air strike his command vehicle by using my cursor/controller commands but the auto aim for the cursor was literally repelled. Resulting in two missed airstrikes. Mind you their were no other units around to pull my cursor off target.
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i posted a discussion about this, too.
DEFCON Conditions Need To Be Reworked should probably be moved from Technical to General Discussion though. -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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I am sure Im not the first but may I reiterate how glitched out rifleman are. On several occasions I have them not doing what I tell them, randomly wandering off, not taking cover, not evacuating. Not attacking targets. The support chopper they are riding in decides stop in mid flight during deep strikes and get shot down. Not capturing uplinks. Just STANDING THERE AND GETTING SHOT AT!
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i believe ubisoft should cancel all TOW operations 4 about a week, then have there programmers fix this ****. My main pleasure i get from this game is the solo, and the hardcore commanders cheat while expert commanders r too easy. FIX THIS ****, **** IT
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4vs4 on PS3.
Lobby @ Grissom, 1 JSF waiting, 2 SGB waiting. My friends and myself join, 3 of us as JSF. Lobby has 4 JSF, 2 SGB. 1 SGB joins. 7 people waiting. Next player that tries to join is JSF. This occurs 10+ times, 10 different people joining as 5th JSF player. We can't get a game going because the Lobby refuses to accept a 8th player, for the SGB side. --------------------------- Europeans had no idea America would show up to single-handily rescue them from destruction. That's why Europeans are so grateful to America, and why when Americans travel to Europe today they're treated like heroes. - Cracked.com PSN ID: Rage0329 www.endwarboards.com |
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I get more satisfaction out of fighting expert AI rather than hardcore, because ahrdcore runs back and forth to try to save their shields, and it takes 40 minutes to win 1 damn battle -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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Seems like I can't play 3 games in a row. Every third game or my game either freezes or I lag out. Or somebody else freezes/lags out AND I DONT GET PAID! And meanwhile my game lagged out the AI COMMANDER is busy getting my units killed for me to later discover in the barracks. COME ON! GET WITH THE PROGRAM! IS IT JUST ME ARE ALL THE GAMES LATELY BUGGY AS HELL!
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youre right. it has been laggy for the past two days. i actually got disconnected from a game for the first time ever yesterday, and it was slow today even in 1 vs 1
-- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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One of the most legitimate and ongoing complaints about the game is the fact that promotions and payouts are inconsistent when playing with an AI, while getting KIA still seems to work every time.
As an example, I currently have a transport that is reported by the barracks to have killed 111 hostiles and fought in 48 battles, yet is still only hardened. This is most likely due to the fact that *most* 4v4 games end up with at least one AI (often more) due to lag and other issues, and any resulting promotions don't "stick." This sort of accounting imbalance is very frustrating. Is there any ongoing investigation into this issue? |
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