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No territory should display as "neutral". As far as I know, there are 3 statuses for territories: American, European, or Russian controlled. |
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i have lost 3 regular helicopters and 1 regular tank and i never even deployed either of them it also treated them like they were killed they had 0 matches deployed and 0 kills when i deployed all of them at least once.
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All is well with my account now. Thank you
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ok so on friday (the day before the servers were down) i was looking to play some matches. i did quick match, and it couldnt find me one. i waited for like 10 minutes, and i got paired with "AI Commander." i thought the AI only fought in single player. anyway, as soon as the game loaded and i saw my units, it said that the opponent had left the battlefield, and i had won! literally, as soon as it loaded, my infantry were jumping up and down. that happened not once, but twice. explanation?
------------------------------ RIP xxxleninxxx XBL GT: unchained ak47 "Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway." -Sgt. Frank McCullen, COD3 |
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TOW servers are unavailable again
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1) Can we get 2v2 stat tracking fixed PLEASE? 2v2 wins often don't register on the leaderboards (more often than not), and they're guaranteed not to register if somebody leaves early (say 10sec before end of the match). I suspect that if they don't register on the leaderboards, they don't register on ToW either.
2) Can we get 2v2 wins to count for 2 wins or 2.5 wins in ToW as well? 2v2 wins/losses should count for more than a 1v1 win/loss. When it's the same value, it doesn't incent people to play 2v2 (which shouldn't be the case). |
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Why are the servers down???
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Bug: servers down, day 2.
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I spent 1,200,000 CR on Attack 4 upgrade for my artillery with russia, and this upgrade is supposed to give you increased range. I tested how much range it gives you and it doesn't do anything at all! my recruit artillery which doesn't qualify for the upgrade gets the same range as the vetteran artillery with the attack 4 range upgrade. Please FIX! i spent too much money on it to not have any effect. I played a european army that had upgraded range on their artillery and he was shelling me from a way further distance than I can shell him. he had a significant range increase. PLEASE FIX THIS so the artillery for the factions is BALLANCED.
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-2v2 Voice Bug-
PS3 Console Experienced Bug in a game on Grissom AFB. Turn 17, Me and my partner, Mattack (forum name) played as the Russians, and a ASSASSINTUSCANI and WFOLKS420 were our JSF opponents. In the Lobby, we could talk to them just fine, however going into the Unit Selection Area, about 2 seconds before we auto-deployed a head ASSASSIN's voice come across the com. I figured it was a slight bug, or I heard something and went into the game. Now, I'm not really sure WHEN we were able to hear each other ( as far as JSF hearing us and vice versa) but if they could hear us from the get go, they did not act on it as we discussed our plans and troop movements constantly. I would wager that about 1-1.5 minutes in, I heard Assassin mention taking Alpha. I asked Matt if he had heard the same, no he had not, but two seconds later Alpha was taken by JSF. About 3 minutes later, I was talking to Matt and then Assassin's voice comes across, "I wonder if they can hear us." or something to that affect. I told him yes, but he did not reply. This went Off and on throughout the game, we were never able to really converse with them, just catch blurbs or phrases, and it was only Assassin whom I heard, and I don't think Matt could hear him. As I stated before, if they could hear us, they did not act on this knowledge, so therefore I believe that it is sporadic, and does not transmit whole conversations, to the opponent. I also believe it could very well have been a person - person glitch between Assassin and myself, BUT matt went offline before the game ended (he does this often due to shoddy connection) and I could neither confirm nor deny my hypothesis. If any more info is needed, feel free to ask. Thank you. ~Fear |
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I haven't hit any big OMFG bug,but I hit 2 nuicance bugs.
I was putting some infantry into a transport and before my guys got there my transports got hit and two were destroyed.now the worst part of it all was my guys started getting in,but the last two squads acted like they were still getting in,behind the destroyed transports.I couldnt move either and couldnt get the infantry out of the transports.We lost the game because I had to call in another transport and another rifleman division to go capture the uplink. Last one i had was when a freind and I were retreating,but his rifleman and wouldn'y go anywhere,wouldnt listen to ordes give via headset or button press.When they fianlly responed to the "evacuate" order,they just stood there under the chopper and wouldnt rope up. Thank God the other team didnt kill them.They even asked what in the heck was going on with them after the saw the Chopper just sitting above them for 3 minutes. |
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ok this happened on the uss. regan base on xbox 360. i was europe and we were against russia so im in the lobby waiting for the game to start and befeore i no it my partner leaves and another joins but on the russia side. so its 3 on 1 with a AI. so i felt at a disavantge (sry for the spellig) just thought i was point that out and this happend yesterday about 9 pm central time. thanks for the help
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and by the way i love the game it is so much fun u guys at ubi. did a awesome job but is there going to be 3v3 or 4v4 ever
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ok, i have a lot of issues with this game, most of them are quite big issues so i will focus on them.
1. in solo campaign, i am doing hardcore mode and i recently won a raid match and it clearly said vistory to me and i got my credits, when the map updated it said i did poorly and let the frontline turn the losing sides colour. i have done 3 turns on hardcore mode and won each of them and if it does this there is no way i will be able to win at hardcore mode, the game cheats. 2. again in solo mode, the game says we did good in russia and it turns green even though they lost and when we lose it goes blue, this only happens when the 2 battles were next to each other for some reason. 3. the game does not understand the number 2, it understands when you say move to but not unit 2, many times have i tried to say unit 2 attack hostile 4 and it says can't do that, no reason what so ever. i have heard many issues regarding voice command problems, it is surposed to be all done by voice which obviously it is not. 4. during theatre of war there is no skill matching or if there is it is not working, i have only done a few missions and i am at level 5 and i have gone against enemies who are clearly much higher, i have had multiple transports destroyed by a single gunship, tanks killing my gunships etc, how else are members with low skill surposed to get better if each time are forces are killed and unable to rank up. 5. also for some reason certain times in the day it lets me enter 2v2 matches and sometimes it does not, there should be an option whether you join a 1v1 or a 2v2. 6. i have also seen in solo mode enemy gunships go off the map whilst i have been chasing them and then a few minutes later they re appear with the same health, the game needs to be fixed to prevent the game from cheating. 7. airstrikes and WMDs, i have locked onto a target but needed to get some units out of the blast radius, however doing so made the object go out of sight, then when it hit, nothing, the ubit was still in the same place and had perfect health, also the airstrikes hit some moving objects and not others, why? i'm sure i can find some more problems, many of these can be linked to the game being rushed and not completely checked for these large details which can hide away from simple testers. i have an xbox 360 version and i know many other players have had the same problems, can a moderator or member of staff at ubisoft please read this and let me know if anything can be done about it or if you need any more further information, if this is not fixed i will just get rid of the game as it does not work correctly |
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R6, chill out a bit. That issues been known of for a while, and I'm sure it's being worked on.
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Glitch:
1) JSF transports cutting through Foxtrot uplink at Le Ceito. 2) When mutiple "load" & "unload" commands given to infantry & transport in quick succession, system seems to queue up all given commands & too very long to execute the last & latest command. It should not be that way. The game should respond only to the latest command. This problem is wasting a lot of time because if player mistakenly said something (or system misread player's instruction for load/unload), then we'll have to wait very long before troops complete both or mutiple instructions before executing the last one. Please change it to troops automatically ignore earlier commands and immediate execute the last command. Its very frustrating seeing your infantry going up & down the transports for no reason (a cycle which take very long to break). |
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okay bugs that i am aware of...also, skip to number three cuz u prolly already kno about numbers one a two and four, read em later.
1) if you deply units too fast your first unit on the deployment card isn't part of ur force anymore, it's basically like a force recon unit. How to replicate: basically try deploying two things in a row rly fast. Deply lets say...tanks, and while the swirly thingy is on the unit card but the picture in the tank isn't there meaning it hasn't entered the battlespace yet deploy something else and then your first unit on deploy card list (the one on the very left) well it's unit number disappears and it's basically like a force recon unit now, u have no control over it. when u have infantry in a transport and those infantry are ur first unit it says unit zero but it's basically the same thing, no control. if u gave them an order before u did the glitch then follow that order but don't listen to u anymore after that, they can't even be evaced. this is with faction on any map. 2) sometimes when u deep strike ur unit (the deep striked one) turn into a force recon type again, losing there unit number and not listening to orders as explained above. this happened to kashern playing as russia on matera but its nvr happened to me, but i play europe and i dont deepstrike much. im fairly certain this happens on every map. 3) okay this is an embarassing mechanical error on the developer's part. When u send ur tanks to an uplink with stealth riflemen they have to get up all close to detect them, that is fine. However, once they do detect they dont start shooting at them, even if they are being or or u order them to. the only way to get them to attack them is to move them away cuz they are too close and then they'll start. this is srsly ridiculous, the tanks should be smart enuf like the rest of the units to back off a bit and shoot 'em, u should've have to babysit them. 4)and the last one is sometimes the infantry don't take cover when they go to secure an uplink, this happens all the time when u deepstrike them on top of an uplink and order them to secure it, they dont take cover automatically like they should. PS All this refers to TOW. |
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also, if someone quits while ur deploying a unit that unit becomes KIA.
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