
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
cool so do u thnk tht ps3 is th bst?
|
||||
|
nice now ddwl!!!!!!
|
||||
|
|
|
-in Engineers get stuck in an Uplink, they will not be able to change this Uplink’s support. In fact, this Uplink will not be able to be changed period. Additionally, these Engineers will not be able to board Transports, as they will cause the Transports to get stuck. Neither of the units will be able to evacuate either, despite the radio stating that evacuation choppers are inbound. Force Recon units also got stuck on top of them, immobilizing both units.
-if JSF Tanks use BLOS, and only 1 or 2 of them are able to fire them, coupled with the target moving out of range, then the system will think the entire unit has not fired and will allow them to fire again, dealing 2 BLOS attacks for the price of one. Same goes for JSF Artillery Grid Smashers, which sometimes do not fire when the battery is being ordered to force-fire on the ground -the European Command Vehicle defense laser continues firing on enemy targets in close proximity even after the vehicle has been destroyed -the single player campaign seems to lag out for the Europeans. Weapon damage is not applied immediately upon impact, units are downed before the ordnance impacts, the defeat timers start counting down before the last hostile has been eliminated, and air strikes do not immediately kill their targets upon impact. Targets left alive for those few seconds continue to fire on and do damage to player-controlled units they are attacking. This can also be clearly seen in raids, particularly on Fort Campbell. 3 Air Strikes missed Sierra, and 2 of them were ordered via voice command. Additionally, Sierra was not destroyed until Gunships arrived and shot one bullet into the building after it was hit by 2 Level 1 Air Strikes and 2 Level 2 Air Strikes. The solo campaign also lags in the same manner for the Russians in terms of European air strikes -in single-player, European engineers can deal no damage to JSF Transports while the Transports are deploying their troops! -the European Gunship unit “Amethyst” identifies itself as “Sidewinder” -some players have reported a glitch that allows them to drop unlimited WMDs when DEFCON is triggered -a Level 1 European Air Strike in single-player can destroy 2 out of 4 Russian Tanks in a single Tank unit. Usually, only a Level 2 Air Strike could destroy 2 vehicles. I know it was a Level 1 because at the time, only 1 Uplink was secured. -the Russian Command Vehicle refers to his “drones” as “guard dogs” and “RU-20s.” First off, the Russian drones are soldiers, so they should be addressed as merely “guards,” “bodyguards,” or “soldiers.” Secondly, they are not PD-6 Rottweilers. Thirdly, what the hell is an RU-20? -EndWarBoards reports that QuidProQuo tells us no more updates will be made for EndWar, and no more patches will come. It appears our efforts to convince Ubisoft to improve this game have failed. This message has been edited. Last edited by: CDR_Alpha_Niner, -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
|||
|
My main complaints with the game are as follows:
1) My engineers retreat at random from the battlefield, and somehow die even though the evac chopper is not even hit by ANYTHING. So now all my legendary engineers are recruits. 2) Both my hardened tanks, in Six Mile Island map, spontaneously turned into "allied units": they were still there, still called "Clubber" and "Smasher," but did not have the unit number on their icon, and I couldnt select them. 3) When my units evac after being defeated, about 25% of the time, the units icon will be replaced by that of a EFEC artillery piece, even though I'm JSF. The unit name will also dissapear, and be replaced by something like "55_JSF_ACXX" which makes no sense. These units will ALSO die, even when the evac chopper makes it out alive with the units inside. Overall, I have, within the space of two days, lost almost half of my force due to glitches. Only one of these casualties has been due to the enemy killing downed units or evac choppers, the rest are ALL due to the aforementioned glitches. This game has a great basic idea, but the game mechanics need some serious touching up. |
||||
|
What is up with some of the achievements in this game? A friend of mine is unable to get the "Oppenheimer" achievement, and I've been with him on three separate occasions when he was successful. On a personal level, I did not receieve my "Super Soldiers" achievement even though I have 13 legendary units.
Can this be fixed or is it just permanently bugged and I'm just SOL? My gamertag is Ravencrest97. |
||||
|
When I play in the solo game at a relatively random point in the course of the campaign my screen graphics turn to plaid and finally to black screen. the game is still playing and I usually lose from playing blind.
I am playinmg other games and hve no issue so I don't think it is a problem with the hardware. I have written video libraries myself. mostly for NEC and SEGA in the old days. This looks like a data curruption due to a buffer overrun or an unitialized variable. |
||||
|
| Powered by Eve Community | Page 1 2 3 4 5 6 7 |
| Please Wait. Your request is being processed... |
|

