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-infantry units trapped inside destroyed Transports continue to fire on enemy units even while trapped inside those Transports, and can also fire on said enemy units while shooting through unoccupied buildings
-the point of punishing dashboarders is to credit them with a loss the moment they dashboard, regardless of the amount of time they spend in the match. No dashboard stays in a match longer than 3:00, so how is this new patch expected to punish dashboarders if they continue to quit before the 3 minute mark, as they normally do!? -this bug topic used to be 7 pages long. Does Ubisoft mean to tell me they are burying their heads in the sand and refusing to recognize the problems with Endwar by deleting board members' posts? -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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Community Developer |
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-a 4 vs. 4 battle in Washington, D.C. in which the enemy aborted out of was counted as a loss in my barracks tracker, not counted at all in my leaderboard tracker, and worst off, I did not receive my almost 400,000 credits I justly earned in that battle!
-- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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I downloaded the game from Steam...and I don't have a cd-key!!!!!
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I cant play without my lcd resolution 1360 768.
Please help, is there any file i can edit to set res correctly? |
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-due to slowdowns in 4 vs. 4 matches, Riflemen exiting structures can get caught in the buildings and literally disappear. They will be on the field, and their selection silhouettes will be visible, but the Riflemen will not, and they will be unable to move or capture Uplinks.
-issuing multiple commands to Engineers, such as accidently ordering them to turn their SAWs on Uplinks they are capturing, then cancelling them, then ordering them to upgrade the Uplinks, can cause single Engineer soldiers to become disjointed from the squad silhouettes and get stuck inside Uplink door frames. These Engineers will then be unable to move, upgrade Uplinks, and even fully evacuate -the JSF Tank’s Auto Grenade Launcher does nothing. It simply launches a grenade out the side of the tank hull, which flies wildly out to the side, but does not impact into the enemy. What’s the point? -units which are killed-in-action and immediately replaced get credit for the battles and hostile defeated that their replacement units make, even though their callsigns don’t match -I bought 60 upgrades for my Theater of War battalion and won 100 1 vs. 1 battles, but I did not receive those achievements This message has been edited. Last edited by: CDR_Alpha_Niner, -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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has anyone been expirencing freezing issues when you are about to start a game? I think it might be related to upgrading your battalion. yesterday it was working fine. but when i bought force con, it freezes for every single game.
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-I believe units in the Barracks are receiving credit for battles they haven't fought in, or they're not being updated immediately after each battle. only a few battles later.
-units which are evacuated successfully are sometimes identified as having been killed-in-action by the support helicopter announcing that there are no survivors and evacuation has been aborted. However, these units survive the battle. Therefore, we have a glitch audio clip problem. -enemy units which are fired upon by secondary attacks are sometimes damaged before the ordnance impacts This message has been edited. Last edited by: CDR_Alpha_Niner, -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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wow. no kidding?
something similar happened to me, when i joined a match, and the system tried telling me I was Russian. -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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I'm using PS3 60GB Japan version
After update to 1.30 when I played Theater of War when I quit the game PS3 will auto restart with 3 beep. This happend after update to 1.30 patch. |
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-one of my units was listed as “killed-in-action” in the AAR, but in the “Units Killed” bracket, I had 0 losses. In my Barracks tracker, I did not have an additional casualty added to the count, but the unit was reset to Recruit rank. Ubisoft, for God’s sake, either the unit is killed or it’s not killed. Make a damn decision!
-additionally, when this unit was killed (a Gunship which went down over buildings), its icon did not flash the skull-and-crossbones symbol to indicate the unit had been killed -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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i keep getting units being put back to recuit when im sleeping, i would like them back! a 2 stat riflemen and a 1 star engineer unit. im not dropping out of games either which is what people say its down to, becides how can i back ou of games if im sleeping and my xbox is turned off. will i get my units back UBI and when will this be fixed?
Xbox 360 |
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I think that they should fix the game so that an incapacitated unit cannot be perma-killed by an airstrike. I think that the enemy commander should have to pursue the attack, thus leaving the unfortunate victim time to retaliate or to leave the game. After losing 3 veteran command vehicles due to purposeful airstrikes, there should be some limitation.
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-Force Recon Hum-vees can run over walls, but Tanks cannot. Tanks should be able to run over the walls, but Hum-vees should not be able to. Even then, Force Recon should travel all in 1 direction.
-Infantry can walk through some obstacles, like pipes in Pascagoula -infantry displayed as killed-in-action due to a building collapsing on them from ballistic fire (not a WMD) are not reset in the Barracks. They either lived or died, make a damn decision -Force Recon units, UAVS, Drones, and Support Helicopters should not count towards Casualties of War or Mass Murderer. Only legitimate units should count. -when do you intend to fix units being killed when they deploy at the same time the opposition quits? -during a battle in which I was disconnected, the barracks tracker served me with a loss, my units got credit for fighting a battle, but their kill counts were not updated. if anything, during a disconnect, the units should not be updated and neither should the barracks tracker, for the battle was not completed. an alternative is to update the tracker, the units, and adjust the leaderboard to hand the disconnecting player a loss -U.S. Army troop uniforms should be digital and consistent with the Ary Combat Uniform, not desert-camouflaged -“Interceptor” armor is not flexible. It is a hard, brittle ceramic plate. The European Riflemen armor should be renamed -Engineers can sometimes move through Uplink walls -why do only some infantry squads take cover behind Uplink walls when the Uplink is being seized, forcing a squad to stand in the open? -Riflemen defending an Uplink being charged from behind the Uplink are forced out of cover when this Uplink begins to fall to the enemy -even though the reticle range number is green, infantry still move out of cover to engage the enemy. Why? -if no experience is awarded due to a disconnect, why do my units get credit for having fought in a battle? -there’s a slot to display Electronic Warfare in Available Supports during a mission briefing, but why is Electronic Warfare never displayed? -secondary attacks, such as Transport Rocket Pods or Gunship Joint Common Missiles, sometimes cause their units to freeze up and hold their fire, and the secondary attacks then do not launch anyway -the JSF Rifle sniper attack and Engineer’s SAW attack should not cause the entire squad to stop firing while the attack is in progress. In fact, the squad should be firing at an increased rate to provide cover for their specialist soldiers -even when voice-activated on an identified hostile target, the WMD sometimes does not track the hostile and ends up missing. The same can be said for Air Strikes -pathfinding needs to be reviewed. I had a Tank platoon split itself between 2 and 2 and try to go around a large clearing. It ended up jamming itself and remained immobile until one side corrected itself, all while it was taking fire and its intended target escaped. -I’m sick of the vehicles assuming box formations! There is no box formation! There are columns, lines, wedges, echelons, and vees. On roads, the vehicles should always form columns, especially if the passes are narrow like in Grissom. Failure to do so, as it exists now, will cause the entire vehicle unit to become jammed and immobile in the terrain -even when put out of action, the Russian Command Vehicle’s guns continue to fire on nearby enemies, such as Uplink Drones -I have a replay of my JSF Command Vehicle Drones passing through walls and buildings! -JSF Force Recon Abrams Tanks’ barrels don’t retract when firing -how is it I was in a game with 2 hostiles numbered the same? -the terrain in Grissom is causing squads to become stretched out and stuck on the barricades, especially those near buildings between Foxtrox and Alpha. I lost a game recently because my Riflemen were spread out and kept trying to regroup, but kept leaving the Uplink they were supposed to capture -infantry need to be reworked so they stop getting stuck on terrain. This is costing me victories! -in Solo Campaign, when playing as Europe in the North American theater, I was attacked several times by American territories already under siege by the Russians. When I won the defenses, I could not receive the territories because they were already locked in battle against another faction. Who is the bigger threat: the attacker or the target? -during the recent 22-MAR-09 compensation for server failures, I was awarded 3,000,000 and promised 3 promotions. I only received 1 promotion and I have the Excel document records to prove it. While I eventually promoted by lowest units, I was short-changed promised promotions. I want my other 2 promotions so I can have the full amount of promotions all other players received. -in light of compensation, I have all upgrades purchased (with the Down To Size achievement not working, by the way), but I have nothing to spend my money on. Open up all camouflage schemes and the ability to spend money on promoting lower-ranking units. That way, players still have a reason to play even though they’ve earned an excessive amount of money -infantry are continually getting stuck on objects close to buildings which can be garrisoned. This is especially true in USS Reagan. Likewise, attempting to evacuate this unit will jam the evacuation chopper and force that unit to remain on the field, adding to the total unit cap. -if a unit designated for an Air Strike leaves the battlefield as the air strike is en route, the air strike will miss the target and will be listed as continually recharging, thereby severing control of that support ability for the player -a note: for the Europeans, a target designator is designed to improve accuracy; it does not have any kind of effect on a unit’s health (so the Europeans’ target designator should improve accuracy, not raise HP) -not only do infantry have a tendency to get stuck on terrain and buildings, they also have a tendency to get stuck on wrecks created by destroyed vehicles, especially if these wrecks are located near adverse terrain, such as the ramps in USS Reagan -if the player calls for evac for infantry units located in buildings, those infantry units will leave the field, but their slot will be listed as constantly evacuating. The same also occasionally applies for infantry units knocked out near Uplinks. They will leave the field, but their slot will be listed as constantly evacuating, using up critical deployment space. -a minefield is totally destroyed by 1 artillery shell? My ***. This makes landmines less threatening. Increase their durability. -if Command Vehicle drones are guarding friendly infantry, these infantry will not be able to enter a building, and even when the drones are moved away, the infantry will be stuck at the door to the structure and be unable to move, even to relocate to a different location. They will also be unable to upgrade Uplinks This message has been edited. Last edited by: CDR_Alpha_Niner, -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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Me and woodz from SGB were playing 1v1 conquest on Springfield.
He sends in 3 Gunships and I reply with 3 Tranports but his Gunships just sat there and never retreated. So they got killed. He sends in 1 tank and I send in 1 Gunships, He ordered the Tank to retreat and they just sat there. This is similar to the Deep Strike bug, they would just sit there. Similarly on Springfield, I asked a Riflement to Upgrade Whiskey (I'm JSF) and he just sat there. Today is April 4th, 10:33pm EST |
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is it possible that his voice commands or other commands were not being recognized by the system?
if thats the case, then something is seriously wrong. -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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-.-
u guys are lucky at least you can play just installed the game and fighting my way through forums since i get the voicetest test done,thats about it. campaign,skirmish..whatever always the same. after the loading screen i see the battlefield for about 3seconds,than the game freezes... ideas..anyone? thx (pc on high specs that is) |
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bad disc? i had that happen to me with a computer game
xbox 360 about to red ring? system overheated? are you playing the game from the disc or the hard drive? try the hard drive. hmm...what else... -- EA Apologizes Ubisoft Shanghai's Mailing Address Shanghai (Studio) 13F & 15F, The Center 989 Chang Le Road Shanghai 200031 Tel: +86 21 5407 5666 Fax: +86 21 5407 5156 |
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playing from hd
and tmperatur is fine i just dun get it :\ |
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