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Community Developer
Picture of QuidProKuo
Posted
In order to make things easier for the dev team to keep track of, please post all of your bug reports here.

Thanks!

-QPK

This message has been edited. Last edited by: Mr.Hanky2005,
 
Posts: 500 | Registered: Thu August 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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First!

And I don't have the game.
 
Posts: 605 | Registered: Wed January 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Mykester:
First!

And I don't have the game.


Keep the spam to oh, lets say, none.

Thanks Myke Wink



Useful Links: Forum Rules
These two are for laughs: link and link
 
Posts: 4725 | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanks for getting this thread up. I hope these bugs can be fixed as it ruins what is otherwise a great game.

First one is when I create a control group for command vehicle while playing EU. I usually make it the first control group. Sometimes after doing this the unit will disappear from the deployment card, although the actual unit doesn't disappear from the map, and I can still use sitrep. This bug happened in the demo too.
Not a biggie but I like to have command vehicle as number 1 unit...to keep the deployment card tidy.

Second one is for replays and is much more serious. Quite frequently I save replays but when viewing them, although they are the right length of time, the replay didn't match what actually happened in the game. They are pretty much useless really. I have a feeling this could be linked to the game going out of sync as I'm playing from NZ often against Americans. My ping would be about 160 and I'm on ADSL.

If you need more info email is thenachoman@gmail.com

Cheers guys and thanks for a great game.
 
Posts: 35 | Registered: Mon October 27 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of ONI_NavSpecWar
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Sebastion about the replays it's likely that the game does not actually record but just saves data Halos Footage works in the same way
 
Posts: 106 | Registered: Fri July 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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ToW Credit issue. I started a 2on2 and coincidently, my teammate quit. Despite this, I finished and had my ally replaced by A.I.

We(I) won and recieved a "B" and 114,000 credits. I started with 58,000 CR and when I went to the Barracks in hopes of upgrading my Riflemen, I still had 58k.
 
Posts: 447 | Registered: Sun April 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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A couple of my squads have been killed and their rank has been reset. The only problem is everytime I get a "new" squad the names are all the same. I have like 4 Wolfmen Riflemen Squads. IT is kinda bugging me.


GT: Fuego Remix
 
Posts: 120 | Registered: Thu May 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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Im starting to hate when the game gets stuck at transferring mission date... session hosting for like 10 mins. Plus losing credits, and leaderboards not showing up correctly.


 
Posts: 460 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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I was using a transport to move units and while I was unloading them from the transport they were hit by and air strike.. once hit by the air strike both the soldiers and the transports were unable to move. The symbol of them leaving the transport were on both of their little boxes but they just sat there waiting for their death to come.. they wouldn't respond to any orders or anything. (this has happened to me two times)

The other things I've Been having problems with is the freezing, this has happened a lot. Either when I'm searching for a game or when a game is about to start in the Theater of war everything just stops.
 
Posts: 4 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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So far the game has frozen up on me lately, It happens only when im playing on ToW. Second problem is voice recognition with Unit 2. I'd call a order for Unit 3, 4 or 5, it would issue the order to Unit 2 instead. I would have to speak really really slowly to make sure the correct number is highlighted to avoid the problem.
 
Posts: 6 | Registered: Thu October 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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TOW keeps freezing up in the search menu. Its getting really annoying. I had to restart my system 3 times and even still i could not get into a game. Theres also a bug where CP's freeze up when they reach 9 for some reason.
 
Posts: 3 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Love the game, hate the bugs. Can't wait for the patch. What I've noticed is:

1. Endless loading times/freezing. I play mainly 2v2 with a friend in the playgroup.

2. Credits not counted. Maybe xp too. Also, leaderboards not updated with win/loss. Most noticed when somebody drops out and is replaced by AI commander.

360 User
JSF Faction



JSF FTW
 
Posts: 11 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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for ps3 i cant get the sitrep voice command function to work...
all the other commands work well
 
Posts: 12 | Registered: Fri June 20 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Northern_Sun
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-Leaderboards don't properly update. 2v2 don't seem to count.

-Credits not award for victory if opponent quits.

-Units tend not to take the fastest path to their objective, even if there are no hostiles on the field.

-Garrisoned infantry sometimes don't attack when given the order.

-Infantry can damage enemy while firing in completely different directions.

-"Retreat" order frequently sends them straight toward the unit you want them to retreat from.


 
Posts: 641 | Registered: Sat March 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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Voice commands work HORRIBLY. I will say Unit 2 VERY clearly and the game will mistake it as WMD. Good thing that time I didn't have a WMD. Voice commands are extremlly crappy and could use some fine tuning or undoing the changes made from the Demo because the Demo voice commands worked perfect. Russians need to lose a little power. They are just TOO powerful.
 
Posts: 101 | Registered: Mon December 31 2007Reply With QuoteEdit or Delete MessageReport This Post
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the leaderboards update incorrectly and take forever to update.
 
Posts: 9 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
Picture of QuidProKuo
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To better serve both you and the dev team we've created a special forum just for bug reporting, you can find it here:

http://forums.ubi.com/eve/forums/a/frm/f/7321018207
 
Posts: 500 | Registered: Thu August 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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I can hear my opponents when playing 2 v 2 in skirmish. Now that's just silly Smile

See here:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=89110...431018207#6431018207
 
Posts: 14 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Templar11709
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quote:
Originally posted by Morosarge:
Voice commands work HORRIBLY. I will say Unit 2 VERY clearly and the game will mistake it as WMD. Good thing that time I didn't have a WMD. Voice commands are extremlly crappy and could use some fine tuning or undoing the changes made from the Demo because the Demo voice commands worked perfect. Russians need to lose a little power. They are just TOO powerful.


What do you mean we are "TOO powerful", i think the Euros are too ****ing fast because their transports end up at uplinks before mine but i know that it's balanced that way, my firepower takes forever to get somewhere but once it's there i know it can decimate everyone.

Now my problem that i would like to report is something I'm not really sure if it's a bug or not.

My SGB Engineer unit tried to take uplink while there was an EC Engineer unit on the other side defending, the EC Engineers come around on the sides of the uplink, open up on my Engineers while they are running to the uplink, my guys get in i go off to look at another battle and then i get a report that my men are down so i switch back and i find that the EC Engineers have full health and shields even though my men were in the same cover and even had transports backing them up.


 
Posts: 700 | Registered: Fri October 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Tolarius2007
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im stuck on the loading screen when trying to do the second JSF mission in Prelude to War. it just keeps loading forever.



Gamertag: Upcore
 
Posts: 728 | Registered: Sat February 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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