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My PC is very good to play the game but my monitor is old and it doesnt support the defaut resolution set by the game when i install it. (i played the game before several mounhs with no problem but now i get same message whatever i try to start the game- blue screen saying H.V frequency out of range...(my monitor shut down but im hearing the sounds of the game) Someone help i need to know how to set up the resolution to 1024/ 768 from config files or another method to fix this...(and im with fresh copy of windows xp sp2 + fresh reinstalled game)
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24 hours no response lol
is any support still available ? oO |
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Have you installed the latest drivers for video card?
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I cant realy help you but maybe you should think about to buy a new monitor..
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Yes ofcource that has nothing to do with my problem/ and i tryed running it at compatibalty mode 640x480 but that doesnt change anything |
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lol like i said i havent got any problems before and i played both singleplayer and online...(with this monitor and it supports 1024/768 resolution with not problem/ but after i done some upgrades to my pc (quad core cpu 4gb ram) i think that the game sets by defaut higher resolution than my monitor can handle) Before i didnt have problems i think because it set defaut 1024/768... Deam i hate games that dont have lunchers with video options to setup before start the game... So anyone have an idea how to fix this ??? |
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What is the brand and model of your monitor?
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Lol while waitng for support i managed to solve my problem myself...
here is how it works if someone have this problem: 1/ locate the file PCOfEngine.ini (\Tom Clancy's EndWar\OfGame\Config) 2/ check if its read only and make sure read only option is removed 3/open it with notepad 4/change the resolution at the line with "!!!" without the "!!!" ofcource 5/Play the game [URL] Protocol=unreal Name=Player Map=earth.ofm LocalMap=earth.ofm MapExt=ofm EXEName=OfGame.exe DebugEXEName=DEBUG-OfGame.exe SaveExt=ofm Port=7010 Host=10.9.1.166 [Engine.Engine] UseStreaming=False NetworkDevice=Engine.OfP2PDatagram VoiceDevice=Engine.OfP2PDatagram TestServerDevice=Engine.TCPBasedStream ConsoleClassName=Engine.Console GameViewportClientClassName=Engine.GameViewportClient LocalPlayerClassName=Engine.LocalPlayer Language=int GameEngine=OfGame.OfGameEngine EditorEngine=Editor.EditorEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas WireframeMaterialName=EngineMaterials.WireframeMaterial InstanceWireframeMaterialName=EngineMaterials.InstanceWireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial LightingOnlyMaterialName=EngineMaterials.LightingOnlyMaterial BattleCommandMaterialName=OfEngineResources.BattleCommandMaterial SolidColorMaterialName=EngineMaterials.SolidColorMaterial SolidColorMaterialName_2Side=EngineMaterials.SolidColorMaterial_2Side EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial ColoredNodeMaterialName=EngineMaterials.ColoredNodeMaterial GeomMaterialName=EngineMaterials.GeomMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat MissingCollisionMaterialName=EngineMaterials.MissingCollisionMaterial ConfirmedTargetMaterialName=EngineMaterials.ConfirmedMaterial SilhouetteMaterialName=EngineMaterials.SilhouetteMaterial BHQMeshMaterialName=EngineMaterials.BHQMesh_Mat BHQUnitMaterialName=EngineMaterials.BHQUnit_Mat EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial bDecalsEnabled=True LightComplexityColors=(R=0,G=0,B=0) LightComplexityColors=(R=0,G=128,B=0) LightComplexityColors=(R=0,G=255,B=0) LightComplexityColors=(R=128,G=128,B=0) LightComplexityColors=(R=128,G=0,B=0) LightComplexityColors=(R=255,G=0,B=0) TimeBetweenPurgingPendingKillObjects=240 ScoutClassName=Engine.Scout MinStreamedInMips=5 MaxStreamedInMips=14 DefaultPostProcess=OfEngine.DefaultPostProcess UseTurnedBasedGameLoop=TRUE FixedAIIntervalSec=0.03333333333 FixedAILoopNum=6 IniUseSound=TRUE strPiPFilePath=..\OfGame\Content\Movie SpecialMaps=earth.ofm SpecialMaps=Barracks_JSF.ofm SpecialMaps=Barracks_PEN.ofm SpecialMaps=Barracks_SPZ.ofm SpecialMaps=JSF_Barracks.ofm SpecialMaps=EUC_Barracks.ofm SpecialMaps=DOW_Barracks.ofm SpecialMaps=OOSCheck.ofm [Core.System] PurgeCacheDays=30 CachePath=..\Cache CacheExt=.uxx BakeMapPaths=..\Engine\Content RunBakedPaths=..\Engine\Content ScreenShotPath=..\OfGame\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevTick LocalizationPaths=..\OfGame\Localization Extensions=ofm Extensions=mmp SavePath=..\OfGame\Save EnginePkgs=Core EnginePkgs=Engine EnginePkgs=OfGame EnginePkgs=D3DDrv EnginePkgs=XeDrv EnginePkgs=XenonOnlineService EnginePkgs=Transient EnginePkgs=NoPackage EnginePkgs=AnimSync EnginePkgs=AnimPL EnginePkgs=AnimInfantry EnginePkgs=OfAnimationInfo EnginePkgs=OFAnimationTrees EnginePkgs=AnimInfWeapons EnginePkgs=Props EnginePkgs=D_JSF_Chatter EnginePkgs=EditorMaterials EnginePkgs=EditorResources EnginePkgs=DAREAudio EnginePkgs=Ambiences EnginePkgs=SoundFX_Tuscany EnginePkgs=XDAudio PreloadCommonPkgs=AnimPL PreloadCommonPkgs=AnimSync PreloadCommonPkgs=WAR_WeaponConfig_TERR PreloadCommonPkgs=WAR_WeaponConfig_FFB PreloadCommonPkgs=WAR_DeathDamageConfig_TERR PreloadCommonPkgs=FX_UNIT_TERR PreloadJSFPkgs=WAR_WeaponConfig_JSF PreloadJSFPkgs=WAR_WeaponConfig_USR PreloadDOWPkgs=WAR_WeaponConfig_RUR PreloadDOWPkgs=WAR_DeathDamageConfig_DOW PreloadDOWPkgs=WAR_WeaponConfig_DOW PreloadDOWPkgs=WAR_DeathDamageConfig_RUR PreloadPENPkgs=WAR_WeaponConfig_EUR PreloadPENPkgs=WAR_WeaponConfig_PEN PreloadPENPkgs=WAR_DeathDamageConfig_EUR PreloadPENPkgs=WAR_DeathDamageConfig_PEN PreloadJSFPkgs=WAR_DeathDamageConfig_JSF PreloadJSFPkgs=WAR_DeathDamageConfig_USR PreloadJSFPkgs=JSFAuxiliary PreloadJSFPkgs=JSF_Weapon PreloadJSFPkgs=JSFCommon PreloadJSFPkgs=JSFSoldier PreloadJSFPkgs=JSFSupport PreloadJSFPkgs=JSFVehicle PreloadJSFPkgs=FX_UNIT_JSF PreloadJSFPkgs=USR PreloadPENPkgs=EUR PreloadPENPkgs=PENAuxiliary PreloadPENPkgs=PEN_Weapon PreloadPENPkgs=PENCommon PreloadPENPkgs=PENSoldier PreloadPENPkgs=PENSupport PreloadPENPkgs=PENVehicle PreloadPENPkgs=FX_UNIT_PEN PreloadDOWPkgs=CES PreloadDOWPkgs=DOWAuxiliary PreloadDOWPkgs=DOW_Weapon PreloadDOWPkgs=DOWCommon PreloadDOWPkgs=DOWSoldier PreloadDOWPkgs=DOWSupport PreloadDOWPkgs=DOWVehicle PreloadDOWPkgs=FX_UNIT_DOW PreloadTERPkgs=Terrorist Extensions=xxx Paths=..\OfGame\CookedContent [WinDrv.WindowsClient] MinDesiredFrameRate=35.000000 RenderDeviceClass=D3DDrv.D3DRenderDevice AudioDeviceClass=WinDAudio.WinDAudioDevice ;AudioDeviceClass=ALAudio.ALAudioDevice StartupFullscreen=True EditorPreviewFullscreen=False !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! StartupResolutionX=1280 change here 1024 example StartupResolutionY=1024 change here 768 example !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioDevice] MaxChannels=32 TimeBetweenHWUpdates=15 [DAREAudio.DAREAudioDevice] ReverseStereo=False Channels=32 SoundVolume=1.0 TimeBetweenHWUpdates=15 MasterDirectory=..\OfGame\Content\Audio\z_Binarized\ Language=_English ProjectName=waraudio LoadMode=Bank LoadName=BattleForTuscany EffectFile=SoundFX_Tuscany BaseVolume=-0.5 ImportantActorPlus=3 DialogMinus=-5 ImportantActorFadeTime=0.1 DialogFadeTime=0.1 AudioConfigFileName=AudioConfig MaxNumOfSoundInst=48 PIPSoundVolume=-9.0 MovieSoundVolume=-3.0 VirtualRadioVolume=-96.0 AirStrikeRaduis=500.0 WMDBeginTimer=5.0 WMDEndTimer=2.0 Saturation=500 Background=-1.0 Transitlinear=-1.0 Inaudible=-1.0 POV=TRUE VSListenerMinRadius=100.0 VSFollowerMicroLink=TRUE [Engine.NetDriver] ConnectionTimeout=10.0 InitialConnectTimeout=30.0 LoadingConnectionTimeout=30.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 ModelType=1 CompressedSize=200 [Engine.RenderDevice] UserMaxTextureSize=4096 bForceCPUSkinning=False bUsePostProcessEffects=True bUseTextureLOD=True TextureLODGroups=(LODGroup=TEXTUREGROUP_World,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_WorldNormalMap,MinLODSize=512,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_Character,MinLODSize=512,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_CharacterNormalMap,MinLODSize=512,MaxLODSize=2048,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_Vehicle,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_VehicleNormalMap,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_Weapon,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_WeaponNormalMap,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_Effects,MinLODSize=256,MaxLODSize=1024,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_Skybox,MinLODSize=512,MaxLODSize=2048,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_UI,MinLODSize=1024,MaxLODSize=2048,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_LightAndShadowMap,MinLODSize=512,MaxLODSize=4096,LODBias=0) TextureLODGroups=(LODGroup=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0) [D3DDrv.D3DRenderDevice] UseTrilinear=True LevelOfAnisotropy=4 UseStaticLighting=True ShadowBufferResolution=1024 MaxShadowResolution=256 MinShadowResolution=32 ShadowResolutionScale=1.0 BlurBufferResolutionDivisor=4 DisableShaderModel3=False DisableMultiLightPath=True DisablePrecaching=False DisableShaderCacheSaving=False DisableOcclusion=True MaxTranslucencyLayers=1 ShaderPath=..\Engine\Shaders DisableHWInstancing=True AdapterNumber=-1 Gamma=2.2 XRampBrightness=0.500000 XRampContrast=0.5f XRampGamma=1.0f EnableDynamicSkyCubeMap=False RecommendedSettingLevel=1 GEnableHDR=True GMultiSampleType=0 ShaderModeLevel=0 BloomEnable=True MotionBlurEnable=True DistortionEnable=True ShadowEnable=True LODScaler=1.000000 ParticleHighQuality=False [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngle=90.000000 GodMode=True AutoSaveDir=..\OfGame\Content\_MAPS_PROD\OFN\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=False HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=UnrealEd EditPackages=DAREAudio EditPackagesOutPath=..\OfGame\Script EditPackages=OfGame InEditorGameURLOptions=?game=OfGame.WarBattlefieldGI AutoSave=True AutoSaveTimeMinutes=30 bShowRotateXWidget=False bShowRotateYWidget=False bShowRotateZWidget=True bShowTransXWidget=False bShowTransYWidget=False bShowTransZWidget=True fHeightMoveScaleFactor=5 bMergeT3DUpdate=False bMergeSoundData=False bSelectOfDestructibleHouse=True bSelectPawn=True bSelectStaticMeshActor=True bSelectPlayerStart=True bSelectOfDestructible=True bSelectTrigger=True bSelectOFTeam=True bSelectLight=True bSelectOfTeamGroup=True bSelectCameraActor=True bSelectAmbientSound=True bSelectAIBattalion=True CascadeGridSize=10 CascadeGridNum=20 fGeomWayPointRadius=300.000000 fGeomCtrlPointRadius=240.000000 fGeomCtrlLineWidth=80.000000 bGeomLockRoadCtrlLine=True bShowTooltipForPropControls=True [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=30 AutoSaveIndex=0 [Engine.UIInteraction] UISkinName=DefaultUISkin.DefaultSkin [Configuration] BasedOn=..\OfGame\Config\DefaultEngine.ini [WinDAudio.WinDAudioDevice] UseSoundObstruct=false UseSoundVolumetric=True MusicBaseVolume=-9 MusicFile=Music.xml TotalLoadingTime=30.0 TotalLoadingLevel=4 MapLoadingTime=24.0 MapLoadingLevel=4 MenuLoadingTime=11.0 MenuLoadingLevel=2 LoadingMusic=FALSE [CharTableSample] 0=9 1=0 2=1 3=2 4=3 5=4 6=5 7=6 8=7 9=8 [Engine.Session] NetTurnDiffMin=2 NetTurnDiffMax=10 VoiceTranInterval=0.2 HostListenTimeOut=40 HostBuildP2PTimeOut=80 ClientConnectTimeOut=30 ClientListenTimeOut=40 BuildP2PTimeOut=120 SyncP2PTimeOut=130 ResyncP2PTimeOut=180 inGameHostPingTimer=12.0 inGameHostPingCheckTimer=14.0 inGameClientLostHostExitTimer=24.0 inGameClientLostHostTansferTimer=16.0 inGameClientLostHostTansferCheckTimer=20.0 preCacheHostPingTimer=90.0 preCacheHostPingCheckTimer=100.0 preCacheClientLostHostExitTimer=140.0 preCacheClientLostHostTansferTimer=110.0 preCacheClientLostHostTansferCheckTimer=120.0 QosQueryInterval=1800 QosQueryRandom=100 QosQueryTimeout=300 QosQueryMinInterval=450 FPSSycnInterval=30 FPSSycnMinFPS=15.0 FPSSycnMaxFPS=30.0 [NetDebugDisplay] EnableOOS=True OOSMonitorEnabled=True OOSCaptureEnabled=False OOSLOG_Print_Format_Original=True OOSLOG_Print_Format_Sequenced_Thread=True OOSLOG_Print_Format_Sequenced_Totally=True OOSLOG_Sequence_Flag=True OOSLOG_TraceInto_Physics_Pawn=True OOSLOG_Physics_Infantry_Normal=True OOSLOG_Physics_Infantry_Special=True OOSLOG_Physics_Vehicle_Land_Light=True OOSLOG_Physics_Vehicle_Land_Heavy=True OOSLOG_Physics_Vehicle_Land_Huge=True OOSLOG_Physics_Vehicle_Air_Normal=True OOSLOG_Physics_DST_Normal=True OOSLOG_Physics_DST_StrategicPoint=True OOSLOG_AI_Initialize=True OOSLOG_AI_HighLevelAI=True OOSLOG_AI_TaskManager=True OOSLOG_AI_LineOfSight=True OOSLOG_AI_CoverManager=True OOSLOG_AI_OrderSystem=True OOSLOG_AI_CommandDispatch=True OOSLOG_AI_CombatModel=True OOSLOG_AI_StateMachine=True OOSLOG_AI_PathFinding=True OOSLOG_AI_SquadManager=True OOSLOG_AI_MineField=True OOSLOG_Others=True [FirstRun] FirstRun=952 [DefaultD3DSetting] GEnableHDR=True GMultiSampleType=0 StartupFullscreen=True StartupResolutionX=1280 StartupResolutionY=1024 LevelOfAnisotropy=4 ShaderModeLevel=0 ShadowEnable=True BloomEnable=True MotionBlurEnable=True DistortionEnable=True LODScaler=1.000000 ParticleHighQuality=False Lol ty UBI for your support... |
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