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Posted Hide Post
Application crash while playing coop_retrieve, weapon was Rifleman 7:

Crash in application version: 30899.3048

data\lib\units\extensions\inventory.dsf(-1): cant find member: hold_weapon in type <UE_ScriptExtension>

SCRIPT STACK:
data\lib\script_network\member.dsf(0)
data\lib\script_network\member.dsf(0)
data\lib\script_network\gametype\membercustom.dsf(0)
data\lib\script_network\identity.dsf(0)
data\lib\script_network\networkmanager.dsf(0)
data\lib\script_network\networkmanager.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)

Renderer: normal
Physics : threaded
 
Posts: 6 | Registered: Thu February 14 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Another error:

Crash in application version: 30899.3048

data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension>

Renderer: normal
Physics : threaded
 
Posts: 6 | Registered: Thu February 14 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of buttercupp
Posted Hide Post
quote:
Originally posted by Jack_Doe:
Why no fix for the Rate of Fire (ROF) issue? Now the work around that was available (chat, slash Z, enter) no longer works...in fact it causes an application error and completely exits the player out of the game (back to windows).


Same thing here...this bug is repeatable every time. At least we had a workaround before. Sad

Wed Feb 13 21:15:40 2008

Crash in application version: 30899.3048

data\lib\units\extensions\inventory.dsf(-1): cant find member: pressed in type <void>

Renderer: threaded
Physics : threaded
 
Posts: 320 | Registered: Tue March 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by FI_FlimFlam:
Bug: Map coop_retrieve

After last tank, there is a tango that will occasionally go under the map. He is located in the last building that you must pass through after you destroy the last tank. He will fall into the stairs.

Here is the image:


Ha ha.....thats the first time I have ever seen a Tango cheat !!!!

CJ Big Grin
 
Posts: 13 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
You know what's even funnier (or more pathetic - depending on your view)....

I have played the map around a dozen times now and EVERY SINGLE TIME the tango is below the stairs or in the building shooting out of the wall to the left of the stairs. I kid you not. I have yet to play a single round on this map where there is NOT a tango glitching.

My GOD the QA on this patch was performed by UBI not GRIN and it shows. It's about as bad as the QA for Vegas PC or SplinterCellBig Grinouble Agent that UBI released. If history is any indication combined with this patch, monkeys probably could test the games and patches better than UBI personnel. And do it in a more timely fashion...

It's just sad the number of issues that have cropped up with this patch - especially since it had been in UBI's hands for testing for months before release.


---------------------------------
What UBI needs is not "Hype" but candor and honest communication.
 
Posts: 1029 | Registered: Mon March 08 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
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Yes have to agree same problems on my rig in fact both Vista and xp same bugs.

Submitted report but I dont think we will get any where.

Going to uninstall now had enough.
 
Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
It's a sad commentary when you announce that you are going to uninstall the game Colin. Very telling and MS Kleaneasy and company should take notice and stress to their bosses just how much of a significant thing that is. Of course it's probably going to fall on deaf ears.


---------------------------------
What UBI needs is not "Hype" but candor and honest communication.
 
Posts: 1029 | Registered: Mon March 08 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of noquarter_m21
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Default SP ammunition count for EGLM (grenade launcher) reduced to one round, which kind of defeats the purpose of the thing, but I guess it's in keeping with the rest of the game.

*_1.04_to_1.05.exe


____
"Something wicked this way comes"
 
Posts: 146 | Location: Somewhere out there | Registered: Mon May 15 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Improved Anti-Cheat system.


Er Is this (^^) anti cheat system so good that it kicks people randomnly? I have been kicked automatically from servers after playing for 20 minutes or so saying "altered files are not permitted to avaoid cheating".
I swear to you I dont use h4x, so why does it kick me?
 
Posts: 11 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of noquarter_m21
Posted Hide Post
SP-M03-entrance to underground bunker complex
quote:
Sun Feb 17 15:27:13 2008


Crash in application version: 30899.3048

data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void>

Renderer: threaded
Physics : threaded

*_1.04_to_1.05.exe


____
"Something wicked this way comes"
 
Posts: 146 | Location: Somewhere out there | Registered: Mon May 15 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
i cant get online way not? Confused
 
Posts: 4 | Registered: Sun February 17 2008Reply With QuoteEdit or Delete MessageReport This Post
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Posted Mon February 18 2008 08:49 Hide Post
i have had a similar problem. after i installed the most recent patches i can't get my computer to connect to the server. this really sucks. patches are supposed to fix problems not cause them. we need a patch for the 1.05 patch
 
Posts: 2 | Registered: Mon February 18 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
i cant get online like mit08 but its on ps2 on ghost recon 2 Confusedhelp plzzz
 
Posts: 6 | Registered: Fri February 22 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by FI_FlimFlam:
You know what's even funnier (or more pathetic - depending on your view)....

I have played the map around a dozen times now and EVERY SINGLE TIME the tango is below the stairs or in the building shooting out of the wall to the left of the stairs. I kid you not. I have yet to play a single round on this map where there is NOT a tango glitching.


Yeah, and he can shoot all the way thru the building and walls to the exit on the other side with no defense for us!!!
 
Posts: 6 | Registered: Thu February 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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Crash in application version: 30899.3048

FIX this patch ubi or grin, or whoever did this fatal mistake.


Tired of being your beta tester Demonic
 
Posts: 16 | Registered: Fri March 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Posted all this up on the "Graw 2 1.05 Patch Release Information", did not see this one here.

Installing the 1.05 patch on my P4 Dual core 3.2Gig system had numerous performance issues, I mean bad lag hosting a game. My bud and I uninstalled the game and reloaded it with the 1.04 patch and we were back to running normally, with custom coop maps such as Castle_Day and Borders. I had up to 10 peeps on with no issue on the 1.04 patch.

We have since been playing on the 1.04 patch choosing not to download the 1.05 patch when we launch the game and have had nearly 15 hours of playing time over the past week, 5 hours of witch was last night.

Until a fix comes out to address all these issues we are going to continue to use the 1.04 patch and enjoy the game.

By chance, how many posters here with problems are running PhysX cards? I was thinking about uninstalling and reloading the game and the 1.05 patch to see if that was posing any issues.
 
Posts: 24 | Registered: Fri February 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi

I got this error after installing the 1.5 patch:

quote:
Crash in application version: 30899.3048

Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.

Renderer: threaded
Physics : threaded


I had no problem with the previous patch

My hardware:
- Point of View nVidia 7900GTX
- Intel E670
- 2GB RAM DDR400
- Sound Blaster Audigy
- Windows XP SP2
- nVidia Driver 169.21
- DirectX 9.0c
- DirectX Diagnostic passed all tests
 
Posts: 35 | Registered: Tue November 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I haven't seen any discernable difference after installing the patch (aside from couple of new weapons and map)...still seeing the same "crash in application" errors, in fact there are times where I've had this error repeatedly like 5-6 times in a row...game crashes, I restart and log in, I try to join server...CRASH!!!(rinse and repeat)
I have been having other problems with the game since, but that's another post...

This has been a dismal experience from the get-go and I'm sorry I ever picked this game up. The gaming has been good but at what cost?
Back to GR I go. I might risk a try at BFS's release when it's out but I think I'll stick with the fav for now.
 
Posts: 17 | Registered: Tue March 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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