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Picture of ColinCJ
Posted
1.05 PATCH RELEASE NOTES.
Link:
http://patches.ubi.com/ghost_recon_advanced_warfighter_2/


- New speedhack check.
- Improved Anti-Cheat system.
- Added server log file.
- Open the console with a command in the chat:
( /open or /console ). Close it again with /close.
- Screenshot bug fixed.
- TDM tagging issues fixed.
- Playernames now visible in server info window
- Added a punish_suicide option to the server_settings.xml file.
- Fixed the mounted gun so it will be counted in the statistics.
- Added Night vision to the mounted gun.
- Objective markers properly removed now in Coop.
- Fixed some ordering issues in Campaign Coop.
- help_server_settings.txt added to settings directory.
- Several tweaks and bugfixes.
- 2 New weapons added, M240 Machinegun and M1014 Shotgun.
- 3 levels reworked for Multiplayer:
coop_retrieve
dm_dominion
dm_industry
dm_sierra
hh_industry
rvsa_dominion
rvsa_industry
rvsa_sierra
s_industry
tdm_dominion
tdm_sierraease place any


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Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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Well, just started up after patch, tried to join server and failed to connect due to altered game files. All servers do this! Would have been better on the old patch. I notice that all servers seem to be running with many people in them, thus I may be the first. I refuse to reinstall... this is just ludicrous.

Great Patch guys - keep up the good work!
 
Posts: 11 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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You might give the servers a chance to patch up too!

Eek
 
Posts: 81 | Registered: Fri July 07 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Tinker1971:
You might give the servers a chance to patch up too!

Eek


You dont think that the servers might just have patched up already? and all the people who have JUST come online? they didnt get a giant notice saying "A PATCH IS AVAILABLE"???

You might be right, the servers may need a patch, but all the people like myselves? none of us are playing? can you try it?
 
Posts: 11 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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sorry guys! Just went into GDF (v1.05) and it worked... I guessed tinker was right...

Soz for sarcasm earlier.
 
Posts: 11 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
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quote:
Originally posted by TEH-PWN3RER:
sorry guys! Just went into GDF (v1.05) and it worked... I guessed tinker was right...

Soz for sarcasm earlier.

As Tinker stated some servers will be patched later, most of the Ubi ones are patched.
 
Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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Minimap is misaligned on coop_retrieve:

 
Posts: 8 | Registered: Wed January 18 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
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coop_retrieve
No at to get rid of tanks in this mission.
Lame.

AT BUG in mp screen flicker when you select it, looks like a grahic error.
 
Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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Rounds stopped. Only does 1 round. We did not change anything. What should that setting be?
 
Posts: 53 | Registered: Sat September 29 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of noquarter_m21
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SP, M01, no mods; Jenkins equipped with M1014, MP5(SD), Insertion A, Team ordered to Recon, results in
quote:
Crash in application version: 30899.3048

data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type <ShotgunWeapon>

SCRIPT STACK:
data\lib\units\ai\soldier\scontrollogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)

Renderer: threaded
Physics : threaded

System (XP Pro) "cleaned"/defragged, fresh install of main program, patch applied.


____
"Something wicked this way comes"
 
Posts: 146 | Location: Somewhere out there | Registered: Mon May 15 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
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quote:
Originally posted by noquarter_m21:
SP, M01, no mods; Jenkins equipped with M1014, MP5(SD), Insertion A, Team ordered to Recon, results in
quote:
Crash in application version: 30899.3048

data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: _weapon_is_silenced in type

SCRIPT STACK:
data\lib\units\ai\soldier\scontrollogics.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\managers\aihivebrain.dsf(0)
data\lib\setups\setup.dsf(0)
data\level\level.dsf(0)

Renderer: threaded
Physics : threaded

System (XP Pro) "cleaned"/defragged, fresh install of main program, patch applied.


Can you let us know game type, I thought this cant find member problem would be a major fix its been going on since release.

Create a ticket at ubi as well please mate, this stuff needs sorting.
 
Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Specter_XE:
Rounds stopped. Only does 1 round. We did not change anything. What should that setting be?


Yes you are not alone on this one seems the patch has got a few bugs, definatley server ones.
can you post your server xml please, and inform tec spt.
 
Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by ColinCJ:
Can you let us know game type, I thought this cant find member problem would be a major fix its been going on since release.

Create a ticket at ubi as well please mate, this stuff needs sorting.
That entry was for mission 01 of the single-player campaign; but it turns out that it will occur in all of the campaign missions when Ghost AI is equipped with the M1014, regardless of any secondary weapons/attachments, and the ROE is changed to "Recon". The games \strings\inventory.xml does not contain a listing for the shotgun, and I'm quessing that they might have forgotten another entry in someother file...I haven't found it yet.
Bug report sent.


____
"Something wicked this way comes"
 
Posts: 146 | Location: Somewhere out there | Registered: Mon May 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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is increased zoom time on the M99 also done on purpose? It is much more annoying, no-one I have spoken to likes this change...
 
Posts: 11 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by ColinCJ:
quote:
Originally posted by Specter_XE:
Rounds stopped. Only does 1 round. We did not change anything. What should that setting be?


Yes you are not alone on this one seems the patch has got a few bugs, definatley server ones.
can you post your server xml please, and inform tec spt.



Collin, Its all good now. Prior to this patch when you had the round time and match time the same it would automatically run a second round. I always kept the server this way because of the inconsistant round times you would get playing a second round. it would alway short one side a minute or two. Loading time I assume. Seems they have fixed this issue. Now the proper way to set up is match time = 2X the round time. gives you two rounds. No problems now.

Oh.. and this is amazing. Just checked our servers. Seems they have not crashed once since they were restarted after adding the patch. One of our members programed an auto restart on our server and he also has logged every crash. more than 24hours. No crash on either server. Keep your fingers crossed.

www.LethalBrigade.com
 
Posts: 53 | Registered: Sat September 29 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 2305 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by ColinCJ:
Specter thats good news Ill pass on.
cheers


Hey, Im missing something. When I add a HH map it plays up to the full match time. Id prefer to keep the rounds to two. Does anyone know the line to stop at 2 rounds?
 
Posts: 53 | Registered: Sat September 29 2007Reply With QuoteEdit or Delete MessageReport This Post
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I was on the mission 'Welcome to Juraez' and this came up

Crash in application version: 30899.3048

data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void>

Renderer: normal
Physics : threaded

I have downloaded the new patch as well
 
Posts: 7 | Registered: Sun November 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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Why no fix for the Rate of Fire (ROF) issue? Now the work around that was available (chat, slash Z, enter) no longer works...in fact it causes an application error and completely exits the player out of the game (back to windows).
 
Posts: 6 | Registered: Thu February 14 2008Reply With QuoteEdit or Delete MessageReport This Post
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Bug: Map coop_retrieve

After last tank, there is a tango that will occasionally go under the map. He is located in the last building that you must pass through after you destroy the last tank. He will fall into the stairs.

Here is the image:


---------------------------------
What UBI needs is not "Hype" but candor and honest communication.
 
Posts: 1031 | Registered: Mon March 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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