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Here is a clip I made of a German AA gun firing by using humans and a 1:35 scale tamya model with the COD background. Don't LOL too much for the crew that are all the same person!
To simulate the gun recoil I took 10 stills with the barrel at different locations representing the frames when combined in a clip. As I have been working quite some time to produce this 4 sec clip one loses perspective regarding realism. http://www.youtube.com/watch?v=Hzt2QHUZTbc |
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Looks Real to me....Very Nice...but I'm no ground-pounder (US Air Force slang for Army types). A Lot of Work must have been involved!
The Question is, will it have a payoff in a production...will the time required to produce such clips result in a significantly improved movie, as a whole? I think I saw a recent little movie using COD humans, AA crews, and it actually looked pretty good for fairly realistic human movements, behavior, etc...(unlike IL2 "dork-humans") Now, green-screen close-ups of humans, Faces, expressions,etc...that's a diferent matter with obvious Pay-Off in a movie. |
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The gun looked great, but if your going for realism, I would recommend having the actor grab his ears or something, and some smoke would be a great effect as well if you have the ability. But yes, the gun looked real.
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Your getting plenty of use out of that great coat, Biltongbru
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It is bloody cold out there... |
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I like it. It's like your prototype. The first one always takes time to build but the rest become faster and better...easier to justify the work put in.
Your characters are blended into the scene much better then your previous works. I'm not sure if they could be blended any better. I agree with Nate, in that, I expected them to flinch a little, or at least look a little "hunkered down" when the shot goes off. But that was it. I do agree with Doolittle too. Time consumption is a huge factor to me when the question is, "is the love and enjoyment of what you do going to be overshadowed by the blood, sweat, and tweaks you put into that scene?...Is the response of the community going to justify your hard work and effort? How did you eject the shell....please don't tell me it was your kid on a tipped up picnic table |
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Time...time....going to be philosophical now... Time is one of our most precious assets...especially our free time. Many people spent hours upon hours watching TV...many spent hours upon hours on reading books. We as animated aircraft moviemakers spent hours to be CREATIVE, in making movies that not many people in this world can do. In my opinion time well spent. What we do is kind of an art form. Like the skinners, map builders or any other kinds of artists; if you really want to be good in your art it is going to ask time and dedication. So if you feel passionate and having fun and feel good about something you want to achieve, then you need ample time and time should not be the sword waiting behind your neck. If you spent 1 week to produce a clip of 5 seconds and you feel you really have learned and achieved something and maybe a first ever, then this is much better than to produce a 10 min mediocre film in the same week. With our movies, if you want to grow in skills and ability, then it is the finer detail that counts. Every clip should be a perfect masterpiece (not always the case with me lol). The angle, the duration, the color, movement, filtering.... every aspect to be in perfect harmony within the clip and with the total movie. I very much appreciated the comment by jafa on how he slightly delays the aircraft sound in a fly-by to let it be more realistic with a ground camera position....that is the kind of detail that separate men from mice in our tiny industry.... To achieve perfection needs time. If you really want to do something in life then you will make time to do it. This message has been edited. Last edited by: biltongbru, |
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