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I'm just wodering, I've seen in some of the preview movies for PF, they have camera shots that looks like the camera is riding on the plane's wing, on the spine, etc. Is there anyway to get that angle in-game for movie making?
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Hi, i think you want to do that will full mission builder. Heres a tutorial to get you started on camera angles and how to get planes to take off ect http://youtube.com/watch?v=DwC1HUItvc4
Hope that helps ''When you are going through hell, keep going.'' |
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Im sorry, the wrong tutorial. But yes you could use full mission builder for that.
''When you are going through hell, keep going.'' |
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Hi Zarquen. If you can point us to the movie you are talking about and specify the time where the angle is, somebody will give you an intelligent answer. I suspect you are looking at the external view, default F2, and moving the camera in close by left clicking the mouse and pushing it forward. |
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I think he's referring to the hack video,
http://www.youtube.com/watch?v=YvsKJ6-7wwk which unfortunately shows what we can't have in IL2 (without the 'Hacked' files). Oleg has said that cameras will be greatly improved for BoB though, so here's hoping. Cheers, MP. This message has been edited. Last edited by: Mysticpuma2003, |
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Hoing around is bad for your health. --Outlaw. |
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Freuden slip no doubt.. the truth always comes out
My wifes work colleague's name is Denise who had been suspecting that her hubby was having an affair. they were having a big 'domestic' and he then shouted her name.. "Shielah, I told you blah blah blah" Ding.. you're out ... there's the door Gimme ... GARLIC & BEETROOT. Also don't forget my hospital Hard Tack |
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That video with it's 'creative' camera angles/use seems to have been first uploaded in August 2006!!! So, the hacks have been around for nearly 18 months??!!??...but all the uproar only occurred in the past two months with the unmentionable S-Mod. I've stayed out of those Mod or No-Mod discussions, but now this seems to show that Oleg could have incorporated certain 3rd party Mods such as this apparent 'camera-mod' without harming his basic Game/Engine...and all IL2'ers, especially movie-makers, would have benefited. I don't understand the NIH sydrome of Maddox 1C. NIH = Not Invented Here. By the way, UBI actively and enthusiastically encourages 3rd party Modding of their Silent Hunter subsim games. Massive modding has occurred with Silent Hunter 3 and 4 over several years and has dramatically improved the Sim at least tenfold in all aspects, graphics, physics, you name it! The SH4 camera Mods are fantastic, providing nearly limitless options. Buy the Sim just to enjoy the beautiful visuals and to play with the cameras, thinking cinematography. The SH4 cameras will make the movie-makers here cry, just imagining the possibilities for Flight Sim movies. imho Flight Sim Movies Website .............................................. View "Faith, Hope, and Charity" movie |
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Kgetys did not release the hack he did back then. QTim is the one who released his hack and made it usable. Of course they could easily be one and the same but I don't think so. It has been stated over and over and over and over and over and over why Oleg has not implemented many of the functions the hacks have. IT IS NOT POSSIBLE TO MOD IL-2. IT IS ONLY POSSIBLE TO HACK IT. If you would like to discuss this further, please keep it out of this forum. I suggest the 1C forum. --Outlaw. |
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Who are you, outlaw? .... a paranoid On-Liner shaking in his boots fearing another teenage dogfight "Cheater"??? UBI should never sign another exclusive-Control of Modding to Maddox/1C. The Modders SAVED UBI's SH3 and SH4. If they are smart, UBI will keep the Modders card option, in case 1C doesn't deliver a First Class product. And screw the On-liners who won't like that. Other Games/Sims have On-liners, including SH3 and SH4, and they live very well with Extensive Mods and don't whine incessantly! P.S. Again, who are you? I don't recall having seen you here in the movie-makers forum during its entire existence... We, here, are speaking of Movie-Making, Camera-angles, cinematography, and "camera-tools" available in PC Game/Sim engines.... ...In my opinion, it is Hack-KGB-Kontrol Police who can stay out of this movie-maker forum. . imho . This message has been edited. Last edited by: Doolittle81, |
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hi outlaw,
if i would like to discuss a topic, i do it in the forum of my wish! and gee, doolittle, calm down! who are you to claim postings only worth in here if someone has a production to show? i don't know as well like you, which legitimation outlaw's comment is based on, but at least he said 'please'. and when asking for a 'modding'-option, imo, it is for very sure, that modding in a multiplayer-combat simulator is one of the most critical tasks to achieve. and comparisons with 'silent hunter' are far beyond comprehensibility! structure, gameplay and online compatibility is anything but similar to 'il2'. not to speak, that i hardly can imagine an entertaining movie of a submarine on hunt with only outside-footage. also, comparing 'sh3' with 'il2' (only 'sh' i got, and considering, that 'sh4' is coded a lot later than 'il2'), i can't find the cameras better in any way than in this sim. not to speak of the absolutely not convinving grafics! i understand which kind of modding you would like to see in this game and why, but every online game which i know and which allows modding, is much less complex than this, has harsh (and not always working) restrictions to keep modders out, or is build up very different (codewise) than this... and, from my experience, moddable games are nearly always targeting an arcade-clientel. modding is a way to keep something interesting, which else wouldn't be or would only for a short time. in this sense, i would like to see any other game-series, which is taken so much care of since 6 years - all based mainly on the first release. in parts by to-pay updates, but also lots of free add-ons! getting footage from a game is after all restricted by the game's structure. modding can change the game's structure easily and to keep control of the parts which are open to modding, often makes it necessary to keep the structure simple. i have absolutely no interest in a moddable flight-combat-simulator (myself), but i am with you in the hope of 'sow:bob' will offer more variety in those aspects, which are related to different use of the game... like, fe, movie-making. _____________________ deepo of "homeoputes" lapinot, #17 @ simairracing.com |
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Just to be pedantic here:
What QTim released was neither a hack or a mod of il2. He released tools for "reverse engineering". |
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My posts deal with the subject of this forum, "movie-making" and also with the subject of this thread "camera-angles"...both perfectly legitimate topics of discussion in this forum. I've been active in this forum since its creation by UBI...and only very rarely have we had visitors who go off inappropriately on topics unrelated to movie-making. My suggestion to Outlaw was that he, being a newcomer to this forum, should not be attempting to moderate or dictate what is, or is not, an appropriate subect in this forum. Outlaw's telling me to post in a different forum is totally uncalled for, whether he said 'please' or not. .
Your opinion denigrating SH4 graphics and your suggestion that the cameras are not better than those in IL2 seems based upon your lack of involvement with SH4. In fact, I may be mis-reading your comment, but it apperrars that you may be saying that you have only used "SH", which would be the original SH released a dozen years ago! If you do not have SH4, as modded extensively and especially with improved cameras/'tool' Mods, then I fail to see how you can make such a judgment. .
Here again, you are speaking from a position of inexperience with SH4. The 3rd party Mods to SH4 have added realism far beyond the original release. The Mods have specifically made the Sim/Game vastly MORE difficult in every respect. .
You need only visit the SH4 (and SH3) Forums at subsim.com to see a game series that has been taken care of..by 3rd party Modders in most cases, but also with UBI developer support and cooperation...plus UBI produced patches and add-ons, etc. . SH4 'structure' is extremely complex, far over my head to be sure, yet the Modders have been amazingly successful. There is nothing simple about the SH4 'structure' in spite of UBI's obvious original intention/plan to allow and encourage 3rd party modding. .
We share the Hope of SOW:BofB being great, for movie-making and all other aspects of historically accurate Flight Simming. I will note, though, that I've seen no dialogue between Maddox/1C and any experienced IL2-FB-PF-1946 movie-maker as to desirable movie-making considerations, tools, cameras, features in SOW:BofB....in spite of offers of such help by some movie-makers. It is a waste of a valuable and free resource. |
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the question about who you were was rhetorical, sorry. i know who you are, and i find outlaw's post the same totally uncalled for (said it before). however, your 'suggestions' seemed - and still seem - inappropriate and exaggerating. i see no need for 'paranoid', 'screw onliners' and 'kontrol-police'...
in fact, you have misread, what i wrote. i played a very long time 'sh3', and basically i think, it is the game to be compared with 'il2'-series. about the same production year, and 'il2's game-engimne hasn't changed since then. i fail to see, how your judgement is worthier than my judgement.
'silent hunter'-series is a very different game-type from 'il2'-series. it is a strategic game, just considering the durtion (in real-time) of missions makes it obvious. there is no 100+ different models, there is much less manual input, there is much less lag-problems in 'silent hunter'. in short (and admitted exaggerating), one can't compare the modding-possibilities of the 'sims'to neither 'sh4' nor 'il2'.
there is no 'ubi'-developer involved, and 'ubi' does not produce patches (again for 'sh3', as well as all 'il2'-series). 'ubi' is a publisher, all merits for support are mainly going to developers. 'ubi', in that regard, excels here even more than, fe, 'eidos' did: it's politics are harshly commercial!
exactly, this intention was there from the start... and again, this is much more simple to intend in a strategic-oriented sim than in a 130-plane flight sim. i don't know, if it was ubi's idea to push modding in 'sh4'-development. i know though, that i strongly hope, that ubi won't have any influence on further developing 'il2'-series by maddox. ubi has proven to think strictly commercial, to have bad support and to fail in taking care of their developer's ideas. _____________________ deepo of "homeoputes" lapinot, #17 @ simairracing.com |
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Sorry, mate...but to put it in a nutshell, I disagree with every point you have tried to make.
Half the time, I can't even understand where you are coming from: a submarine Simulation is a "Strategic" game??? Just because it isn't a gang of dogfighters knee-jerking their joysticks in a 10 minute ejaculation giving immediate gratification and pleasure? You need to look up the definiton of "strategic" for starters...
Well, your judgment is based on your experience with SH3, probably unmodded, back several years ago. My judgment is based on SH4, released in 2007 and extensively mod'ed. A judgment is only as valid as the information and evidence and experience upon which it is based. ...You did hit the nail on the head: IL-2 "engine" hasn't changed since the beginning, whereas thru the Modding efforts of 3rd parties, the Silent Hunter series has not stood still and become totally stagnant. I'll let this thread die and chalk it up to a Language disconnect problem. It's not worth the effort anymore. Recall that the thread subject was "Better camera angles?"...and the answer is that yes, there could be and should be, in the future...if Maddox/1C opens their eyes and ears to the need for same. End of discussion. |
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Hey, at least it's cool to see some life in here for a change
I get most of the points ya all make, even Deepo's even though English is his second language I'll bet Zarquen wished he never asked, and will get a surprise if he ever actually posts again here. As for the hack, erm, mod, erm reverse engineereing, I am all for using any tool we can to improve our limited tools for movie-making. I do also have hopes that SoW will have better tools, but I think Wiley is right on how much 1C Maddox cares about this. I did try and ask a couple of movie making questions in the 1C forum and drew a blank. Oleg is very selective in the questions he gives answers too over there. Disappointing. Short sighted too. Wiley, Oleg has talked to at least one recognised movie-maker - MysticPuma! Oh, and the Youtube clip MP posted was very interesting. If I could figure out how to do that I would use some of those angles, maybe. Hmm, or maybe not. There's a danger that using a hacked engine to make a movie might distract from the story. Gamers will spot the hack, shout HACKER, and lose the point. Hmmm, shame. Ya know, one thing I would recommend for new moviemakers is to get decent SFX into a movie.... |
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On a more positive note; tracks recorded in official 4.08m can be played back with the sound mod and all the new eye candy.
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Yes, I recall. We can only hope that under a strict confidentiality agreement, MP is secretly giving guidance to a team of Oleg's guys to ensure incoporation of great Camera tools/features..and other Movie-Maker needs beyond my ken. Maybe MP is even doing some pre-beta testing....hmmm. Flight Sim Movies Website .............................................. View "Faith, Hope, and Charity" movie |
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If you've ever removed icons from a .trk file, then it's pretty likely it was my application you used to do it since I've never seen another one that will do it. Admittedly, I don't post often, but even the simplest search will find me. Using just "outlaw" and no exact match reveals 5 pages worth of posts in this forum alone, mostly under my former ID (WB_Outlaw) that I didn't bother to recover after a loss of cookies, a forgotten password, and a no longer active e-mail address associated with the ID. If you want to pull "...paranoid on-liner..." from your favorite orifice, feel free, but doing it in response to a post that mentioned NOTHING about on-line or cheating is stretching a bit (no pun intended - although I would think it applies fully here) don't you think? For all you know I could have the base sound hack installed, the 6DOF hack, the view distance hack, the smoke color hack, the Avenger hack (and it's accompanying spawn point fix), the bomber pack hack, etc.
That is true, however, it's fairly obvious to anyone that my intent was to PREVENT ANOTHER 20 PAGE HACK DISCUSSION. Once again, OBVIOUSLY, it's a pointless conversation. Shouting about how Oleg could have done this or that is ridiculous. It's amazing how many people ridicule Oleg for not "...implementing 3rd party mods...". Such a concept is just stupid. As has been posted on another forum, it would take Oleg longer to implement someone else's code than it would to do it himself. The reason he hasn't is, once again, OBVIOUS. While a hacker doesn't have to regression test, support, or even acknowledge his hack, Oleg does. If he were to implement something without extensive testing and it ended up being buggy, then he would take a hell of a lot of flak for it. Not only that, he would then have to FIX it. Hackers have no such liability. Oleg has known for a long time that we would like more camera types and flexibility as it has been expressed multiple times. IIRC, he has even responded to some of those requests. Not the response we wanted of course, but that is life. If he chooses to give us what we would like, great, however, if I were him I probably wouldn't considering the attitude that many people have. --Outlaw. |
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Oh, believe me, I'm used to these 'surprises' from other forums...but it was worth at least asking to find out and get some good info. |
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