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Good story telling and character development is very important in recent games and I hope that Ubi will do a better job in RS2 than RS1. With all the time that they are spending on this game, the story should be involving.
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Hopefully they reveal some details on the story,like soon.
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[QUOTE]Originally posted by bimbo11991:
Good story telling and character development is very important in recent games. That and the fact that they have created an all new combat system, that awesome opening sequence, general polishing, stylized graphics, voice acting, among other things, are the reasons why there's this silence. Hopefully they're working hardly, not hardly working. |
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Will there be gags or any other kind of humor in the game? There is an old thread if you guys decide to add some. They're seriously funny!!
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RS1 story wasn't a total loss. Miyu was bangable |
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Ha ha.
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...too bad it wasn't in-game!
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I don't think they wanted a hot coffee-like lawsuit. Wait for RS3, probably. Ha ha.
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Ahh maaan, I can't wait for multiplayer....ahh...yeah... |
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Will there be any sword upgrades/different swords you can get - like getting the shotgun as well as the normal pistol? Also, if you have two wii remotes and two wiimotionplusses, will you be able to use them together like two swords?
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Kill him, KILL HIM!!!
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Noob.
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Some more questions aimed at the Devs:
- The Red Steel 2 header at the top of this forum shows us artwork from Red Steel 2. Will we see this kind of art in the game? (Can we expect an Artbook as well?) - In an Interview you guys said there where 3 types of grunt classes. That seems a bit low or does it mean that each grunt class can be divided into different grunt enemies as well? - Are boss fights an intergral part of the Red Steel 2 Stage designs? |
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You might want to see some vids before asking old questions, each enemy group (three groups, like you said) will have a handfull of versions... |
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I have seen the vids, and there all Jackals or Ninja's. What I mean is will we see other enemies other than Jackals or Ninja's. |
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