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Picture of Fender0
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I dreamt about two new special moves I think but I only remember one; you jumped over the enemy with a front flip and turning around half (180*) and then you could stab him or slash him in the back! Put that in the game please!
 
Posts: 355 | Registered: Wed July 01 2009Reply With QuoteEdit or Delete MessageReport This Post
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One question that I don't think has been asked yet.

How are you handling voice acting for this game?

Will there be spoken dialogue? Text (Zelda style?)

Oh, and please try not to have the enemies repeat the same line over and over. It's really embarrassing.

Look to Valve's Team Fortress 2, they handled voice acting incredibly well.
 
Posts: 2 | Registered: Sun September 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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- In terms of controls, will all buttons be assigned a command?
- If so, can you release a list of these commands?
 
Posts: 70 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Here's a question I've been pondering about the game.

In the original Red Steel one of the greatest features was how varied the levels were. One minute you're in a Pachinko parlor and the next you're on a roller coaster shooting exploding rabbits in a fun house. The levels were awesome, some of the best I've seen in any FPS.

Red Steel 2 seems to be all desert / western settings. This seems like it could get boring. Granted we've only seen 2 levels... So my question is does Red Steel 2 take us through more than just sandy dried out desert stages? Can we expect to be shooting exploding rabbits on roller coasters? Smile
 
Posts: 23 | Registered: Tue August 18 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fender0
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And even more:

-Can you "haxx" in the game? You know shoot thru a thin wall or and edge off a wall?

-I think there should be a freeplay or challange mode where you shoot and slash baddies until you die, and if a mode like that is going to be I would like if you hear a dark voice saying: Headshot! If you make a headshot.....but absolutley not in the main game! Just for fun in freeplay or whatever.....

-If not multiplayer why not taking turns? Like challange-rooms or freeplay wich you play by shooting and slashing guys (like I explained) 'til you die and then it says: "Player two" and it's your friends turn.....

-Collectibles? Are there any? Can't remember if I asked that....

-Exploration stages/freeroaming stages?

-Flying or airplane parts? Just wondering.....

-Are the answers coming a specific day every week or just randomly?

And btw, when are you answering this week?
 
Posts: 355 | Registered: Wed July 01 2009Reply With QuoteEdit or Delete MessageReport This Post
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I wanna know how "open" the enviroment really is. Also will there be DLC in the future and if so what could it consist of and how much would it cost?
 
Posts: 172 | Registered: Mon September 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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Sam Fisher and Altiar skins!!!!!
 
Posts: 469 | Registered: Mon July 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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How many guns will there be in the game?
Any chance of a Sniper Rifle?
Are enemies reacting to hit zones (aka do headshots count or not?)
 
Posts: 39 | Registered: Thu August 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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What's happening at the tokyo game show? New demo or trailer?
 
Posts: 70 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fender0
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This may sound weird but; -Are there any questions that we haven't asked but you thought we would? Tell us! And those questions! Along with the answers directly.....and I wanna see new videos about the story!
 
Posts: 355 | Registered: Wed July 01 2009Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
Picture of Ubi_Wuzzi
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Please find your weekly dose of new information at the usual place Answers to community giving you more insight into the MOVES in RED STEEL 2.

We are actually very impressed with the amount of questions still coming in this topic. We still have a lot of questions to cover related to MOVES, but it is interesting to see next Q&A topics profiling. Wink2

Thanks!

Wuzzi
 
Posts: 152 | Registered: Thu March 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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Much appreciated Wuzzi Smile
Since we're still covering moves, was the "jump attack" (the attack executed by double pressing the a button I think?) designed for some specific purpose or is it simply a flashy technique with aesthetic appeal?
 
Posts: 70 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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I assume it just has to do with timing. Perhaps they'll give a visual cue that'll serve as our window of opportunity. Seeing as it kills the enemy, I'm not expecting it to be very easy either Wink
 
Posts: 70 | Registered: Tue June 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Why is blocking limited to horizontal/vertical as opposed to horizontal up/down and vertical left/right (not to mention diagonal)? This seems like a step back from blocking in Wii Sports Resort swordplay.

Did you guys consider making this a third person game instead of first person? If so, why did you choose first person?

The concept art features skyscrapers. Will the player be visiting these? How varied are the environments in general?

My arm begins to ache after a long time playing Wii Sports Resort swordplay. Is RS2 designed to be played for short bursts at a time, or would your advice be to simply "man up?"
 
Posts: 1 | Registered: Mon September 14 2009Reply With QuoteEdit or Delete MessageReport This Post
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Who's the bad-guy?
Will there be more than four guns?
Will the swordsman be able to pick up weapons?
Will there be different characters/costumes to unlock to extend the life of gameplay?
What other minigames will there be besides safe opening?
 
Posts: 85 | Registered: Thu August 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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