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Picture of AudibleKnight
Posted
Almost one year ago, we collected your questions, sent it to the developers, and posted the answers. We've decided to do it again, so feel free to ask any questions to the developers related to the upcoming patch or the add-on. These questions will be collected and sent to the developers. At a later point, we will start posting answers.

The last time, the vast majority of the questions came from our forums members! So what are you waiting for? Post those questions!

Please be sure to make your post in the form of the question. Otherwise there may be less chance that the devs will hear from you.


--------------------------
Sneaky like a Mack truck...
 
Posts: 304 | Registered: Mon October 09 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of WilhelmSchulz.
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There is only 1 major bug that well, bugs me. The battery capacity on the Gato/Balo classes seem way short of historcial standards. I have read that Subs have spent 36 hours at 2-3 kts under the surface, but in the game I can barley stay under for 13 hrs at 3 kts. Will you be fixing this bug in futer patches?


LIFE, LIBERTY AND THE PURSUIT OF ALL WHO THREATEN IT.
 
Posts: 3212 | Registered: Wed November 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of VikingGrandad
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AK, Thanks for organising another Q&A.

My questions:

  • Will the 'Strategic Warfare' and 'Heroes' features also be made available to SH4's existing USN fleet boat campaign, or just the new U-boat campaign? What other additions, if any, will be added to the stock game's USN fleet boat campaign?

  • The Type XVIII U-boat never went into active service. Does this mean the new U-boat campaign is based on an alternative history idea, similar to IL-2 1946?

  • Will it be possible to modify the add-on to recreate the U-boat campaigns in the Atlantic and Mediterranean? If so, to what extent? Would the Type IXD2 and Type XVIII be the only playable U-boats? ...Or will it also be possible to add mods for other playable U-boat types?

  • Is there any possibility of another add-on, if this one is a success?

  • Will there be an SDK released for SH4?
  •  
    Posts: 4175 | Registered: Sat May 14 2005Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    If you were paid one Dollar for every minute of sleep lost during the very long production days of Silent Hunter 4, how rich would you be and what would you do with the money?
     
    Posts: 662 | Registered: Mon January 08 2007Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    will there be a narwale class boat

    side note... woot first to ask that one Smile
     
    Posts: 54 | Registered: Thu September 22 2005Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    How much involvement does marketing play with the game design and features, and how effective are their choices?
     
    Posts: 662 | Registered: Mon January 08 2007Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Leest_779
    Posted Hide Post
    are you going to fix the bug that puts me outside the coning tower when using the 2cm flak gun and why can I shoot the japanese sailors in the water like Mush Morton did.
     
    Posts: 7 | Registered: Mon October 10 2005Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Leest_779
    Posted Hide Post
    oops I meant why CAN'T I shoot the jap sailors...sorry about that
     
    Posts: 7 | Registered: Mon October 10 2005Reply With QuoteEdit or Delete MessageReport This Post
    PWH
    Picture of PWH
    Posted Hide Post
    Will the patch & add-on be disc free?


     
    Posts: 703 | Registered: Sun December 07 2003Reply With QuoteEdit or Delete MessageReport This Post
    Picture of GoldenEagle8
    Posted Hide Post
    Will there be other U-Boat types other than the XVIII, and the IXD2?

    Will there be more compartments to view and be in and around?

    Will we be able to rescue Japanese survivors?

    What are the suspected system requirements of the add-on?

    Will AI enemy and friendly submarines be implemented?

    Will enemy and allied AI submarines be able to dive, and surface, and move, and fire torpedoes, and deck guns and AA?

    Will there be the Narwhal class submarines in the add-on? (just to be the second to ask)

    Thats all I can think of now.



    Spinach Fer Britain, Der Fuehrer's Face, Commando Duck, Blitz Wolf,
    Russian Rhapsody, The Ducktators, The Spirit of '43, Tokio Jokio
    "YES! Everything I do is a surprise! Even to ME!"
    When in doubt, run in circles, scream and shout.
     
    Posts: 1444 | Registered: Fri April 07 2006Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Will the add on include more freindly and enemy carriers. Will all the buttons in game be the same as in the instruction booklet(i don't know about you, but there isn't a firing at long range button on my game). Can you include more types of torpedoes( and will you). Will you fix the part where destroyers try to ram you? (or is that supposed to happen). Can you make put the expansion pack into version 1.4, or at least part of it? If not, what about version 1.5, if there is one ( which I hope there is by January 10). Can you increase the height at which the free camera will go by 10,000 feet?
    Will you fix the bug that causes the free camera to constantly go up/down without you pressing the controls( you hold the control down long enough and it will do that). Will you fix the bug of the depth charges sometimes going through the sub? Will you fix the bug where the characters keep saying the wrong thing or something over again over and over and over? Can you play as a Japaneese in the expansion pack. JPalm1
     
    Posts: 10 | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Oh and will you make a Silent Hunter 5 for the whole world in modern times(or will it just be in a futuristic or past time)?JPalm1
     
    Posts: 10 | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Will the time compression be fixed(it seems you can go faster at 1,500 to 2,000(appx.))
     
    Posts: 10 | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
    Silent Hunter Moderator
    Picture of tambor198
    Posted Hide Post
    Before SHIV came out back in late March there was some talk about the Devs possibly making DX10 patch for the game. With the new DX10 games coming out such as Crysis and COD4 amongst others coming out in the near future, I'm wondering if there will be a DX10 patch for SHIV?


    _____________________________________


    "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey
    Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs,
    Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol
     
    Posts: 5212 | Registered: Mon August 07 2006Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Will there be more japanese ships/boats in the addon .
     
    Posts: 99 | Registered: Mon March 14 2005Reply With QuoteEdit or Delete MessageReport This Post
    Silent Hunter Moderator
    Picture of tambor198
    Posted Hide Post
    quote:
    Originally posted by glenninoz:
    Will there be more japanese ships/boats in the addon .



    This is something I have asked myself an number of times. I guess we'll see when the patch is released.


    _____________________________________


    "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey
    Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs,
    Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol
     
    Posts: 5212 | Registered: Mon August 07 2006Reply With QuoteEdit or Delete MessageReport This Post
    Picture of edjcox
    Posted Hide Post
    I have on several occasions now had the game get progressively slower. One of the symptoms is that keyboard commands fail to work or seem to be stored somewhere for a few seconds before they do. I have noticed that if I hit a key and nothing happens i may hit it several times. The game seemingly delays dand delays until there comes a point where you haveto wait for all the commands to clear .... Is there a memory leak?

    This seems a serious issue. The displays by te way run realtime but geting things like the periscope to come down or up and firing a torpedoe. The other thing is at a certain point the lock feature deosnt work.

    I really think this is a memory leak as it is only after and hour or more of play that this begins to occur.

    Thanks for listening.


    "Remember the Wahoo!!!"

    on permanent patrol ...
    Silent Running
     
    Posts: 87 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    are you the devs planing on fixing problems that modders have deltn with (repet mission ) ? how important do you think bringing u-boats into the pacific theater is to this game ? What was your insperation to do so ? Do you think that ubi rushing games out unfinished & untested is good practice ? Willl ubi continue on this path or will they strive to make better complete games ? lastly thank you the devs for continuing to make silent hunter .


     
    Posts: 169 | Registered: Wed March 21 2007Reply With QuoteEdit or Delete MessageReport This Post
    Posted Hide Post
    Will you fix the bug where the submarine gets destroyed by going to deep even though it hasn't reached the red mark on the depth meter?
     
    Posts: 10 | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
    Picture of Celeon999
    Posted Hide Post
    The released screenshots of the addon show the radio room of a u-boat despite the "In SH-IV conning tower and control room only" doctrine.

    Any chance that our american submarines will recieve some new accessible compartments along with this or a future addon ?

    (You already know that we hope since such a long time for that) Sad Eyes




    "That one over there" - Oswald Boelcke pointing at Manfred von Richthofen when being asked who of the rookies would be the most likely to become a great fighter pilot.
     
    Posts: 10050 | Registered: Thu March 24 2005Reply With QuoteEdit or Delete MessageReport This Post
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